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{{spelltable|Water Magic|25|Remainder of the battle|5th}}
{{Water spells}}{{spelltable|Water Magic|25|Remainder of the battle|5th}}


Summons [[Water Elemental]]s. Only one type of [[Elemental]]s may be summoned each [[combat]].
Summons [[Water Elemental]]s. Only one type of [[Elemental]]s may be summoned each [[combat]].

Revision as of 09:29, 1 February 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic

Template:Spelltable

Summons Water Elementals. Only one type of Elementals may be summoned each combat. Template:Skills

Statistics
Water elemental
Waterelemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 1
Shots -
Growth 6
AI Value
 Special abilities:
Counts as an elemental + Immune to ice bolt and frost ring + Vulnerable to armageddon, fire shield, fireball, Inferno, Land Mine and Fire Wall