Summon Water Elemental: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
  | a_effect    = Same as basic effect, except that (power x 3) water elementals are summoned.
  | a_effect    = Same as basic effect, except that (power x 3) water elementals are summoned.
  | e_effect    = Same as basic effect, except that (power x 4) water elementals are summoned.
  | e_effect    = Same as basic effect, except that (power x 4) water elementals are summoned.
}}{{Creature
}} It summons [[water elemental]] Only one type of [[elemental]]s may be summoned at the time, which means that as long as another type of summoned elementals are present at the combat, no other type of elementals can be summoned.
  | align     = left
 
 
 
{{Creature
  | float     = left
| Onlyone    =
  | Town      = Conflux
  | Town      = Conflux
| Onlyone    =
  | lvl        = 3
  | lvl        = 3
  | Growth    = 6
  | Growth    = 6
Line 24: Line 28:
  | Cost      = 300
  | Cost      = 300
  | Special    = Counts as an [[elemental]] + Immune to [[ice bolt]] and [[frost ring]] + Vulnerable to [[armageddon]], [[fire shield]], [[fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]]  
  | Special    = Counts as an [[elemental]] + Immune to [[ice bolt]] and [[frost ring]] + Vulnerable to [[armageddon]], [[fire shield]], [[fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]]  
}} It summons [[water elemental]] Only one type of [[elemental]]s may be summoned at the time, which means that as long as another type of summoned elementals are present at the combat, no other type of elementals can be summoned.
}}
 


[[Category: Spells]]
[[Category: Spells]]

Revision as of 17:33, 2 February 2014

School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Summon Water Elemental
School:  water magic
Level:  5th
Cost:  25
Duration:  combat
 Basic effect
A troop containing (power x 2) water elementals appears on the side of the casting player. Only one type of elemental can be summoned.
 Advanced effect
Same as basic effect, except that (power x 3) water elementals are summoned.
 Expert effect
Same as basic effect, except that (power x 4) water elementals are summoned.
 Probability of occurrence (%):
Castle   
Rampart   
Tower    (*)
Inferno   
Necropolis   
Dungeon   
Stronghold   
Fortress   
Conflux   
Cove Horn of the Abyss   
Factory Horn of the Abyss   
* Without Library

Summon Water Elemental is a 5th level spell in the School of water magic. It summons water elemental Only one type of elementals may be summoned at the time, which means that as long as another type of summoned elementals are present at the combat, no other type of elementals can be summoned.


Statistics
Water elemental
Waterelemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 1
Shots -
Growth 6
AI Value
 Special abilities:
Counts as an elemental + Immune to ice bolt and frost ring + Vulnerable to armageddon, fire shield, fireball, Inferno, Land Mine and Fire Wall