Editing Tactics
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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* Castle: [[Halberdier]]s and [[Crusader]]s. | * Castle: [[Halberdier]]s and [[Crusader]]s. | ||
* Cove: [[Seamen|Seamen]]. | * Cove: [[Seamen|Seamen]]. | ||
* Fortress: [[Gnoll Marauder]]s and [[Mighty Gorgon]]s. | ( * Fortress: [[Gnoll Marauder]]s and [[Mighty Gorgon]]s.) | ||
* Rampart: [[Dendroid Soldier]]s and [[Battle Dwarf|Battle Dwarves]]. | ( * Rampart: [[Dendroid Soldier]]s and [[Battle Dwarf|Battle Dwarves]].) | ||
Note that [[Haste]] gives on Basic/Advanced/Expert level +3/5/5 Speed. Tactics lets your army start 3/5/7 hexes farther ahead. Expert Haste allows less creatures to strike immediately than Expert Tactics. With Haste and Expert Tactics, any creature can immediately reach the other side to strike. | Note that [[Haste]] gives on Basic/Advanced/Expert level +3/5/5 Speed. Tactics lets your army start 3/5/7 hexes farther ahead. Expert Haste allows less creatures to strike immediately than Expert Tactics. With Haste and Expert Tactics, any creature can immediately reach the other side to strike. |