Difference between revisions of "Tactics"

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== Discussion ==
 
== Discussion ==
Tactics is one of the best secondary skills in the game. At expert level it allows hero to advance five hexes, which is almost half of the battlefield's total length of 11. This also allows hero to arrange his troops most suitable to the army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the [[melee]] units to protect the [[Ranged attack|ranged units]]. Combining Tactics with speed increasing spells like (mass) [[Haste]] or (mass) [[Prayer]], allows even the slowest army to reach enemy lines on the first round of combat.
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Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most suitable to the army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the [[melee]] units to protect the [[Ranged attack|ranged units]]. Combining Tactics with speed increasing spells like (mass) [[Haste]] or (mass) [[Prayer]], allows even the slowest army to reach enemy lines on the first round of combat.
  
 
The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.
 
The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.
  
 
[[Category: Secondary skills]]
 
[[Category: Secondary skills]]

Revision as of 07:40, 18 July 2014

Secondary skills
Expert Air Magic.png Air Magic
Expert Archery.png Archery
Expert Armorer.png Armorer
Expert Artillery.png Artillery
Expert Ballistics.png Ballistics
Expert Diplomacy.png Diplomacy
Expert Eagle Eye.png Eagle Eye
Expert Earth Magic.png Earth Magic
Expert Estates.png Estates
Expert Fire Magic.png Fire Magic
Expert First Aid.png First Aid
Expert Intelligence.png Intelligence
Expert Leadership.png Leadership
Expert Learning.png Learning
Expert Logistics.png Logistics
Expert Luck.png Luck
Expert Mysticism.png Mysticism
Expert Navigation.png Navigation
Expert Necromancy.png Necromancy
Expert Offense.png Offense
Expert Pathfinding.png Pathfinding
Expert Resistance.png Resistance
Expert Scholar.png Scholar
Expert Scouting.png Scouting
Expert Sorcery.png Sorcery
Expert Tactics.png Tactics
Expert Water Magic.png Water Magic
Expert Wisdom.png Wisdom
Expert Interference.png Interference Horn of the Abyss
Tactics
Basic Tactics.png Basic Tactics: allows you to rearrange your troops just before combat, within three hex rows of the commanding hero.
Advanced Tactics.png Advanced Tactics: allows you to rearrange your troops just before combat, within five hex rows of the commanding hero.
Expert Tactics.png Expert Tactics: allows you to rearrange your troops just before combat, within seven hex rows of the commanding hero.

Tactics is a secondary skill, that allows hero to arrange his troops on the battlefield at the beginning of combat, assuming that hero's skill level is higher than the opponent's Tactsics level. If both of the heroes have the Tactics skill, they cancel each other out, and neither of the heroes may arrange his army. If one of the heroes have higher level of Tactics, his skill is treated being on the same level as the reminder. For example, if hero with expert Tactics encounters a hero with basic Tactics the remainder becomes 2, which means that the hero's expert level Tactics is treated as advanced level Tatctis.

Discussion

Tactics is one of the best secondary skills in the game. At expert level, it allows a hero's army to advance 7 hexes, which is almost half of the battlefield's total length of 15. This also allows hero to arrange his troops most suitable to the army's capabilities. Furthermore, hero may take full advantage of the obstacles on the battlefield as a tactical element. Also a valid action is to "turtle" the troops, meaning that arrange the melee units to protect the ranged units. Combining Tactics with speed increasing spells like (mass) Haste or (mass) Prayer, allows even the slowest army to reach enemy lines on the first round of combat.

The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.