Talk:AI Behavior: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
==AI grail behavior==
==AI grail behavior==
I've been testing the ai behavior in custom maps. And I was able to confirm that you can lose when the ai delivers the grail as part of the build the grail victory. But it was kinda hard to make happen. I had to literally pick up the grail myself. Then reload the map as a hotseat game and set the player I just picked up the grail with as the ai. Then the ai (eventually) carried the grail home (after several turns (even though it was already right next to the town)). At that point I was given a popup telling me the ai had achieved victory and I was shown the defeat beheading scene. I'm not sure why the ai wouldn't seem to pick up (dig for) the grail. I was pretty sure I'd seen the ai build the grail before. Maybe something was wrong with how I placed the obelisk / grail? Anyone have any ideas? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 16:04, 11 May 2021 (UTC)
I've been testing the ai behavior in custom maps. And I was able to confirm that you can lose when the ai delivers the grail as part of the build the grail victory. But it was kinda hard to make happen. I had to literally pick up the grail myself. Then reload the map as a hotseat game and set the player I just picked up the grail with as the ai. Then the ai (eventually) carried the grail home (after several turns (even though it was already right next to the town)). At that point I was given a popup telling me the ai had achieved victory and I was shown the defeat beheading scene. I'm not sure why the ai wouldn't seem to pick up (dig for) the grail. I was pretty sure I'd seen the ai build the grail before. Maybe something was wrong with how I placed the obelisk / grail? Anyone have any ideas? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 16:04, 11 May 2021 (UTC)
==The Tactician==
Found the original (i think it is anyway): [https://sites.google.com/site/biobobslaboratory/games/heroes-3/the-tactician sites.google.com/site/biobobslaboratory/games/heroes-3/the-tactician]

Revision as of 16:14, 11 May 2021

AI grail behavior

I've been testing the ai behavior in custom maps. And I was able to confirm that you can lose when the ai delivers the grail as part of the build the grail victory. But it was kinda hard to make happen. I had to literally pick up the grail myself. Then reload the map as a hotseat game and set the player I just picked up the grail with as the ai. Then the ai (eventually) carried the grail home (after several turns (even though it was already right next to the town)). At that point I was given a popup telling me the ai had achieved victory and I was shown the defeat beheading scene. I'm not sure why the ai wouldn't seem to pick up (dig for) the grail. I was pretty sure I'd seen the ai build the grail before. Maybe something was wrong with how I placed the obelisk / grail? Anyone have any ideas? →ima 16:04, 11 May 2021 (UTC)

The Tactician

Found the original (i think it is anyway): sites.google.com/site/biobobslaboratory/games/heroes-3/the-tactician