Editing Talk:War Machine
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== Capitalization == | == Capitalization == | ||
Is it "War machine" or "War '''M'''achine? –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 21 March 2014 (CET) | Is it "War machine" or "War '''M'''achine? –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 07:30, 21 March 2014 (CET) | ||
== Debate on Ballista == | == Debate on Ballista == | ||
Is the Ballista actually useless as the article states? I know I've had it on a hero with a fairly high Attack skill and it was dealing around 110-120 damage per round (with Archery, but not Artillery) Even if all it did was snipe two of them, it has paid for its own cost. Depending on a couple other factors, it could be conceivably up to ~200 which is enough to put a couple Naga Queens down. That pays for the cost of the Ballista alone. | Is the Ballista actually useless as the article states? I know I've had it on a hero with a fairly high Attack skill and it was dealing around 110-120 damage per round (with Archery, but not Artillery) Even if all it did was snipe two of them, it has paid for its own cost. Depending on a couple other factors, it could be conceivably up to ~200 which is enough to put a couple Naga Queens down. That pays for the cost of the Ballista alone. | ||
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::I had intentionally discounted Artillery from my considerations, as I agree that taking Artillery is usually a poor choice in terms of opportunity cost. Armorer or Offense would do more for the army, and I'm sure that more 'utility' skills like Pathfinding will make a bigger difference - letting you pick your fights. There's some possible situations where it could be forced on you, but for the purpose of discussion I'm removing it from the equation. I think the trade-off is between what will do more damage: another 2500 gold of the weakest troops my hero is carrying, or a ballista? Of course, that gold could also buy a secondary or tertiary hero some more troops - but the same question applies: ballista for main hero, or more troops for a lesser hero? In the next day so I'll put an update in that section, and I invite you to review it. | ::I had intentionally discounted Artillery from my considerations, as I agree that taking Artillery is usually a poor choice in terms of opportunity cost. Armorer or Offense would do more for the army, and I'm sure that more 'utility' skills like Pathfinding will make a bigger difference - letting you pick your fights. There's some possible situations where it could be forced on you, but for the purpose of discussion I'm removing it from the equation. I think the trade-off is between what will do more damage: another 2500 gold of the weakest troops my hero is carrying, or a ballista? Of course, that gold could also buy a secondary or tertiary hero some more troops - but the same question applies: ballista for main hero, or more troops for a lesser hero? In the next day so I'll put an update in that section, and I invite you to review it. | ||