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Only available in Heroes Chronicles.
Campaign heroes
(portrait only)
Kendal Kendal Restoration of ErathiaArmageddon's Blade
Christian Christian Armageddon's Blade
Tarnum Tarnum Heroes Chronicles
Tarnum Tarnum Heroes Chronicles
Ordwald Ordwald Armageddon's Blade
Gem Gem Shadow of Death
Yog Yog Shadow of Death
Tarnum Tarnum Heroes Chronicles
Death Knights
Boyd Boyd Horn of the Abyss
Finneas Finneas Shadow of Death
Sandro Sandro Shadow of Death
Kydoimos Kydoimos Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Athe Athe Horn of the Abyss
Miseria Miseria Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Battle Mages
Zog Zog Horn of the Abyss
Alkin Alkin Horn of the Abyss
Areshrak Areshrak Horn of the Abyss
Pactal Pactal Horn of the Abyss
Tarnum Tarnum Heroes Chronicles
Jangaard Jangaard Horn of the Abyss
Stina Stina Horn of the Abyss
Valquest Valquest Horn of the Abyss
Winzells Winzells Horn of the Abyss
Elderian Elderian Horn of the Abyss
Umender Umender Horn of the Abyss
Castle Rampart Tower
Inferno Necropolis Dungeon
Stronghold Fortress Conflux
Cove Factory

Tarnum is the main hero throughout the eight campaigns of the Heroes Chronicles. He remains a male human throughout, but goes through several different classes.

Class Barbarian Knight Wizard Ranger Beastmaster Overlord
Special Ability
Tarnum receives a 5% bonus per level to his Offense skill.
Tarnum increases the Attack and Defense skills of any Ballista by 5% for every 5 levels (rounded up).
Tarnum has the ability to upgrade any Monks/Zealots and Magi/Arch Magi into Enchanters for a large sum of gold
Tarnum has the ability to upgrade any Wood/Grand Elves and Archers/Marksmen into Sharpshooters for a small sum of gold.
Tarnum increases the Attack and Defense skills of any Basilisk or Greater Basilisk he commands for each level he attains after the 4th level.
All Dragons gain +5 Attack and +5 Defense
Secondary Skills Offense Advanced Offense Leadership Basic Leadership
Artillery Basic Artillery
Wisdom Advanced Wisdom Archery Basic Archery
Leadership Basic Leadership
Armorer Basic Armorer
Resistance Basic Resistance
Tactics Basic Tactics
Estates Basic Estates
Equivalent Hero Crag Hack Crag Hack Christian Christian Dracon Dracon Gelu Gelu Bron Bron Mutare Mutare
Notes Starts with Ballista Ballista Starts without a spell book!
Campaigns Warlords of the Wasteland
The World Tree
The Fiery Moon
Conquest of the Underworld Masters of the Elements Clash of the Dragons Revolt of the Beastmasters The Sword of Frost


Before his death: Tarnum is a young Barbarian who has spent his entire life under the oppression of the Wizard-Kings of Bracaduun, but he has always dreamed that life could be better - should be better.

After his death: Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past. He is the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs that he performed in his youth.


  • Sisters: Tarnum had two sisters (Anada and an unnamed sister) which were taken away from his family by Bracaduun, as they forbade Barbarian families from having more than one child. When Tarnum discovered another nation of Barbarians who refused to join his war against the Wizards, he ordered the extermination of these "traitors", unaware that his sisters had been sent there and were among his newest enemies. One of them was killed by his own troops, but the other was rescued just in time by Rion Gryphonheart, the founder of Erathia, and the man who defeated Tarnum in single combat. He would later marry her, and they would have Allison as their only child. Tarnum did not discover before his death and resurrection as an Immortal Hero that he was slain by his brother-in-law.
  • Brother-in-law: Rion Gryphonheart
  • Niece: Allison
  • Lovers: Yalla, Adrienne, Valita


Warlords of the Wasteland

Before Tarnum became the Immortal Hero, he was a Barbarian who threw off the shackles of his Wizard masters and returned his people to their former greatness. His actions as a barbarian tyrant caused the Ancestors to bar him entry to Paradise upon his death. They sent him back to Enroth as the immortal hero to atone for his crimes.

Conquest of the Underworld

The Ancestors send Tarnum to help his niece, Queen Allison, rescue the soul of her father, Rion Gryphonheart, from the depths of the Underworld.

Masters of the Elements

Tarnum must face down his own prejudice against magic and become a Wizard if he has any chance of saving the world from the destructive Elemental Lords.

The World Tree

Tarnum is drawn to a distant region to save the World Tree from the Necromancers. He ends up facing the insane Ancestor, Vorr, who has kidnapped the other Ancestors and plans to destory the world.

The Fiery Moon

Tarnum pursues Vorr to the fiery moon. He frees the other ancestors and uses the sap of the World Tree to cure Vorr of his madness.

Revolt of the Beastmasters

To atone for dragging the Mudlanders into slavery as the Barbarian Tyrant, Tarnum was tasked with freeing them from the oppression of the Erathians. Through his efforts, the kingdom of Tatalia was created.

Clash of the Dragons

When the good dragons disappear, Tarnum is drawn into an epic battle with Mutare, the Dragon Queen.

The Sword of Frost

The Elven Hero, Gelu, sets out to find the arcane Sword of Frost despite an apocalyptic prophecy. Now, the fate of the world depends on Tarnum's ability to rekindle his darkest talents and lead the devious creatures of Nighon against his former friend. Tarnum fails in this quest as the Sword of Frost is stolen by Kija and given to her husband Kilgor, thus setting Gelu and Kilgor on a collision course that would end with The Reckoning.

Official Renders