Template:Artifact Cape (HotA): Difference between revisions

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</noinclude>{{Ar|Cape of Conjuring|Cape|Treasure| 1500|Spell duration +3|Ring of the Magi}}
</noinclude>{{Ar|Cape of Conjuring|Cape|Treasure| 1500|Spell duration +3|Ring of the Magi}}
{{Ar|Dragon Wing Tabard|Cape|Minor| 4000|[[Spell Power]] +2<br />[[Knowledge]] +2|Power of the Dragon Father}}
{{Ar|Dragon Wing Tabard|Cape|Minor| 4000|[[Spell Power]] +2<br />[[Knowledge]] +2|Power of the Dragon Father}}
{{Ar|Vampire's Cowl|Cape|Minor| 4000|[[Necromancy]] +10% (+5%|effect_source={{-}}{{withhota}})|Cloak of the Undead King}}
{{Ar|Vampire's Cowl|Cape|Minor| 4000|[[Necromancy]] +5%|effect_source={{-}}{{withhota}}|Cloak of the Undead King}}
{{Ar|Surcoat of Counterpoise|Cape|Major  | 4000|[[Resistance|Magic Resistance]] +10%|Pendant of Reflection|combo_source={{-}}{{withhota}}}}
{{Ar|Surcoat of Counterpoise|Cape|Major  | 4000|[[Resistance|Magic Resistance]] +10%|Pendant of Reflection|combo_source={{-}}{{withhota}}}}
{{Ar|Ambassador's Sash|Cape|Major| 5000|[[Surrender]]ing cost is reduced by 10%|Diplomat's Cloak|combo_source={{-}}{{withhota}}}}
{{Ar|Ambassador's Sash|Cape|Major| 5000|[[Surrender]]ing cost is reduced by 10%|Diplomat's Cloak|combo_source={{-}}{{withhota}}}}
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{{Ar|Cape of Velocity|Cape|Major|10000|Unit [[speed]] +2||}}
{{Ar|Cape of Velocity|Cape|Major|10000|Unit [[speed]] +2||}}
{{Ar|Angel Wings|Cape|Relic|20000|Spell [[Fly]] permanent||}}
{{Ar|Angel Wings|Cape|Relic|20000|Spell [[Fly]] permanent||}}
{{Ar|Cloak of the Undead King|Combo|Relic  |12000|[[Necromancy]] +60%  (+30%|effect_source={{-}}{{withhota}}) [[Skeleton]]s,<br />[[Walking Dead]], [[Wight]]s or [[Lich]]es||Cape/Necklace/Feet}}
{{Ar|Cloak of the Undead King|Combo|Relic  |12000|[[Necromancy]] +30%|effect_source={{-}}{{withhota}} [[Skeleton]]s,<br />[[Walking Dead]], [[Wight]]s or [[Lich]]es||Cape/Necklace/Feet}}
{{Ar|Cape of Silence|source={{-}}{{withhota}}|Cape|Major|7500|Prevents casting lvl 1-2 spells||}}
{{Ar|Cape of Silence|source={{-}}{{withhota}}|Cape|Major|7500|Prevents casting lvl 1-2 spells||}}
{{Ar|Diplomat's Cloak|source={{-}}{{withhota}}|Combo|Relic|15000|[[Surrender]]ing cost is reduced by 30%<br>Allows [[retreat]] / [[surrender]] when battling neutral monsters / defending a town<br>Multiplies diplomatic [[army strength]] by 3||Cape/Necklace/Ring}}<noinclude>
{{Ar|Diplomat's Cloak|source={{-}}{{withhota}}|Combo|Relic|15000|[[Surrender]]ing cost is reduced by 30%<br>Allows [[retreat]] / [[surrender]] when battling neutral monsters / defending a town<br>Multiplies diplomatic [[army strength]] by 3||Cape/Necklace/Ring}}<noinclude>

Revision as of 16:26, 18 July 2018

Artifacts: Capes (Horn of the Abyss)
Artifact Slot Class Cost Effect Combination
 Cape of Conjuring Cape of Conjuring Cape Treasure 1500 Gold   Spell duration +3 Part of Ring of the Magi
 Dragon Wing Tabard Dragon Wing Tabard Cape Minor 4000 Gold   Spell Power +2
Knowledge +2
Part of Power of the Dragon Father
 Vampire's Cowl Vampire's Cowl Cape Minor 4000 Gold   Necromancy +5% Horn of the Abyss Part of Cloak of the Undead King
 Surcoat of Counterpoise Surcoat of Counterpoise Cape Major 4000 Gold   Magic Resistance +10% Part of Pendant of Reflection Horn of the Abyss
 Ambassador's Sash Ambassador's Sash Cape Major 5000 Gold   Surrendering cost is reduced by 10% Part of Diplomat's Cloak Horn of the Abyss
 Everflowing Crystal Cloak Everflowing Crystal Cloak Cape Major 5000 Gold   Resource Crystal +1 Part of Cornucopia
 Recanter's Cloak Recanter's Cloak Cape Major 8000 Gold   Prevents casting lvl 3+ spells
 Cape of Velocity Cape of Velocity Cape Major 10000 Gold   Unit speed +2
 Angel Wings Angel Wings Cape Relic 20000 Gold   Spell Fly permanent
 Cloak of the Undead King Cloak of the Undead King Combo Relic 12000 Gold   Necromancy +30% Horn of the Abyss Skeletons,
Walking Dead, Wights or Liches
Cape/Necklace/Feet
 Cape of Silence Cape of Silence Horn of the Abyss Cape Major 7500 Gold   Prevents casting lvl 1-2 spells
 Diplomat's Cloak Diplomat's Cloak Horn of the Abyss Combo Relic 15000 Gold   Surrendering cost is reduced by 30%
Allows retreat / surrender when battling neutral monsters / defending a town
Multiplies diplomatic army strength by 3
Cape/Necklace/Ring

See also