Template:Common buildings

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Revision as of 14:25, 30 January 2016 by 77.48.227.33 (talk) (Fixed typo - "One level 5 spells become..." should have been "One level 5 spell becomes...")
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Halls
Structure Cost Requirement Benefits
Village Hall N/A N/A Automatically part of all towns; provides an income of 500 Gold per day.
Town Hall
             Gold
2500
• Village Hall
• Tavern
Provides 1000 Gold per day.
City Hall
             Gold
5000
• Town Hall
Blacksmith
• Mage Guild Level 1
• Marketplace
Provides 2000 Gold per day.
Capitol
             Gold
10000
• City Hall
• Castle
Provides 4000 Gold per day.


Castles
Structure Cost Requirement Benefits
Fort
 Wood
20
   Ore
20
       Gold
5000
• Village Hall Adds walls to a town
Citadel
     Ore
5
       Gold
2500
• Fort Adds moat and primary arrow tower to a town. Increases production of creature dwellings by 50%.
Castle
 Wood
10
   Ore
10
       Gold
5000
• Citadel Adds two secondary arrow towers, standard walls are strengthened to fortified walls. Increases production of creature dwellings by 100%.


Mage Guilds
Structure Cost Requirement Benefits
Mage Guild Level 1
 Wood
5
   Ore
5
       Gold
2000
• Village Hall Five level 1 spells become available for heroes to learn. Heroes are able to purchase a spell book from the guild for 500 Gold.
Mage Guild Level 2
 Wood
5
 Mercury
4
 Ore
5
 Sulfur
4
 Crystal
4
 Gem
4
 Gold
1000
• Mage Guild Level 1 Four level 2 spells become available for heroes to learn.
Mage Guild Level 3
 Wood
5
 Mercury
6
 Ore
5
 Sulfur
6
 Crystal
6
 Gem
6
 Gold
1000
• Mage Guild Level 2 Three level 3 spells become available for heroes to learn.
Mage Guild Level 4
 Wood
5
 Mercury
8
 Ore
5
 Sulfur
8
 Crystal
8
 Gem
8
 Gold
1000
• Mage Guild Level 3 Two level 4 spells become available for heroes to learn.
Mage Guild Level 5
 Wood
5
 Mercury
10
 Ore
5
 Sulfur
10
 Crystal
10
 Gem
10
 Gold
1000
• Mage Guild Level 4 One level 5 spell becomes available for heroes to learn.