Template:ScenarioVars table: Difference between revisions

From Heroes 3 wiki
Jump to navigation Jump to search
(Broken out to its own template)
 
(add difficulty)
Line 1: Line 1:
==Variables==
<includeonly>==Variables==
NOTE: Defaults are in '''bold'''. No bold means the default is blank.
NOTE: Defaults are in '''bold'''. No bold means the default is blank.
{| class="wikitable"
{| class="wikitable"
Line 14: Line 14:
! source
! source
! num_play
! num_play
! {{{show_diff|style="display: none;"}}} | difficulty


|-
|-
| rowspan=2 |Scenario<br>name
| rowspan=2 | Scenario<br>name
| Map<br>size
| Map<br>size
| rowspan=2 |Image type<br>for map pics
| rowspan=2 | Image type<br>for map pics
| rowspan=2 |If present,<br>no underground<br>on map
| rowspan=2 | If present,<br>no underground<br>on map
| rowspan=2 |Scenario<br>description
| rowspan=2 | Scenario<br>description
| Victory conditions
| Victory conditions
| Loss conditions
| Loss conditions
Line 26: Line 27:
| Expansion<br>added
| Expansion<br>added
| # of players<br>(total/human)
| # of players<br>(total/human)
| rowspan=2 {{{show_diff|style="display: none;"}}} | Default<br>difficulty


|- style="text-align:center"
|- style="text-align:center"
Line 44: Line 46:
| colspan=2 |{{red}} {{tl|red}}<br>{{blue}} {{tl|blue}}<br>{{tan}} {{tl|tan}}<br>{{green}} {{tl|green}}<br>{{orange}} {{tl|orange}}<br>{{purple}} {{tl|purple}}<br>{{teal}} {{tl|teal}}<br>{{pink}} {{tl|pink}}
| colspan=2 |{{red}} {{tl|red}}<br>{{blue}} {{tl|blue}}<br>{{tan}} {{tl|tan}}<br>{{green}} {{tl|green}}<br>{{orange}} {{tl|orange}}<br>{{purple}} {{tl|purple}}<br>{{teal}} {{tl|teal}}<br>{{pink}} {{tl|pink}}
| [[File:Restoration of Erathia map icon.png]]roe<br>[[File:Armageddon's Blade map icon.png]]ab<br>[[File:Shadow of Death map icon.png]]sod<br>[[File:Horn of the Abyss map icon.png]]hota
| [[File:Restoration of Erathia map icon.png]]roe<br>[[File:Armageddon's Blade map icon.png]]ab<br>[[File:Shadow of Death map icon.png]]sod<br>[[File:Horn of the Abyss map icon.png]]hota
|
| {{{show_diff|style="display: none;"}}} | {{Easy difficulty}} Easy<br>{{Normal difficulty}} Normal<br>{{Hard difficulty}} Hard<br>{{Expert difficulty}} Expert<br>{{Impossible difficulty}} Impossible


|}
|}</includeonly><noinclude>
==Usage==
* Add "show_diff=" to include the difficulty column
{{ScenarioVars table|show_diff=}}

Revision as of 02:17, 13 December 2023

Usage

  • Add "show_diff=" to include the difficulty column

Variables

NOTE: Defaults are in bold. No bold means the default is blank.

scenario size image_type
u_image_type
no_underground description victory loss allies enemies source num_play difficulty
Scenario
name
Map
size
Image type
for map pics
If present,
no underground
on map
Scenario
description
Victory conditions Loss conditions List of colors:
allied (min: 1)
enemy (min: 0)
Expansion
added
# of players
(total/human)
Default
difficulty
Size 1 (36×36) - S S
Size 2 (72×72) - M M
Size 3 (108×108) - L L
Size 4 (144×144) - XL XL
Size 5 (180×180) - H H
Size 6 (216×216) - XH XH
Size 7 (252×252) - G G
png
jpg
gif
etc.
Underground disabled (disabled)
Underground enabled (enabled)
get_cr - Accumulate Creatures
get_res - Accumulate Resources
get_art - Acquire Artifact
get_grail - Build a Grail Structure
get_town - Capture Town
def_all - Defeat All Enemies
def_all_mon - Defeat All Monsters
def_hero - Defeat Hero
def_mon - Defeat Monster
flag_cr - Flag All Creature Dwellings
flag_mine - Flag All Mines
survive - Survive Until Time Expires
trans_art - Transport Artifact
up_town - Upgrade Town
all - Lose All Your Towns and Heroes
hero - Lose Hero
town - Lose Town
time - Time Expires
Red {{red}}
Blue {{blue}}
Tan {{tan}}
Green {{green}}
Orange {{orange}}
Purple {{purple}}
Teal {{teal}}
Pink {{pink}}
roe
ab
sod
hota
Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. Easy
Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. Normal
Difficulty 3: Hard - The player and the computer start with the same resources, and the computer plays to the best of its ability. Hard
Difficulty 4: Expert - The player starts with a handicap in resources, and the computer plays to the best of its ability. Expert
Difficulty 5: Impossible - The player starts with no resources, and the computer plays to the best of its ability. Impossible