Template talk:Creature table: Difference between revisions

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m (→‎Resouce column: link fix)
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== Resouce column ==
== Resouce column ==


Remember the discussion in [[File_talk:Gold_symbol_for_text.png]]. I posted a [https://imageshack.com/i/5nil5dp Screenshot] of how it looks in game ;]
Remember the discussion in [[File_talk:Gold_symbol_for_text.png]]. I posted a [https://imageshack.com/i/5nil5dp Screenshot] of how it looks in game ;] Btw, now it is necessary to switch gold and resource variables in row template or hard working on data reediting >_<


Btw, now it is necessary to switch gold and resource variables in row template or hard working on data reediting >_< --[[User:HaxLi|HaxLi]] 10:18, 23 March 2014 (CET)
=== Compare ===
IMO gold should be last, to keep the game standards ;P But maybe gold at the begining looks better ;]
 
{| cellpadding=0 cellspacing=0 border=0 style="width:956px; background-color:#DDDDFF; border: 1px solid #000000;" class="sortable"
|- bgcolor=0000FF  align=center style="color:#FFFFFF;"
| width=140 align=left | {{-}}'''Name'''
| width=80  align=left | '''Town'''
| width=30 | <span title="Level">'''Lvl'''
| width=30 | <span title="Attack">'''Att'''
| width=30 | <span title="Defence">'''Def'''
| width=30 | <span title="Minimum Damage">'''D(-)'''</span>
| width=30 | <span title="Maximum Damage">'''D(+)'''</span>
| width=30 | <span title="Health">'''Hlth'''
| width=30 | <span title="Speed">'''Spd'''
| width=55 | '''Cost'''
| width=30 class="unsortable" | <!--- column for resource cost !--->
| align=left class="unsortable" | {{-}}'''Special'''
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right|1100 {{gold}}{{-}}|| align=right| || align=left |{{-}}12 Meh Meh
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right|1100 {{gold}}{{-}}|| align=right| || align=left |{{-}}12 Meh Meh
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right|1100 {{gold}}{{-}}|| align=right|10 {{Mercury}}|| align=left |{{-}}12 Meh Meh
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right|1100 {{gold}}{{-}}|| align=right|10 {{sulfur}}|| align=left |{{-}}12 Meh Meh
|}
 
'''V.S.'''
 
{| cellpadding=0 cellspacing=0 border=0 style="width:956px; background-color:#DDDDFF; border: 1px solid #000000;" class="sortable"
|- bgcolor=0000FF  align=center style="color:#FFFFFF;"
| width=140 | '''Name'''
| width=80 align=left | '''Town'''
| width=30 | <span title="Level">'''Lvl'''
| width=30 | <span title="Attack">'''Att'''
| width=30 | <span title="Defence">'''Def'''
| width=30 | <span title="Min Damage">'''D(-)'''</span>
| width=30 | <span title="Max Damage">'''D(+)'''</span>
| width=30 | <span title="Health">'''Hlth'''
| width=30 | <span title="Speed">'''Spd'''
| width=30 class="unsortable" | <!--- column for resource !--->
| width=55 | '''Cost'''
| align=left class="unsortable" | {{-}}'''Special'''
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right| || align=right|1100 {{gold}}{{-}}|| align=left |{{-}}12 Meh Meh
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right| || align=right|1100 {{gold}}{{-}}|| align=left |{{-}}12 Meh Meh
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right|10 {{Mercury}} || align=right|1100 {{gold}}{{-}}|| align=left |{{-}}12 Meh Meh
|- align=center
| align=left|{{Cn|Imp}}|| align=left|{{-}}Meh||3{{-}}||4{{-}}||5{{-}}||6{{-}}||7{{-}}||8{{-}}||9{{-}}|| align=right|10 {{sulfur}}|| align=right|1100 {{gold}}{{-}}|| align=left |{{-}}12 Meh Meh
|}
 
--[[User:HaxLi|HaxLi]] 10:18, 23 March 2014 (CET)

Revision as of 09:51, 23 March 2014

Damage

Um, why to separate min and max dmg? Maybe it's for better sorting I guess x] --HaxLi 14:49, 20 March 2014 (CET)

That is the main reason. Though I agree, that it is a little pointless property. –Kapteeni Ruoska 14:55, 20 March 2014 (CET)
Hmm, perhaps there would be way to make min & max damages look like an interval, but still preserve the sortability? –Kapteeni Ruoska 09:43, 23 March 2014 (CET)
There is, but not in this Wiki yet ;]

Specifying_a_sort_key

If User:Terra updates this wiki, then the'll be possibility to set sort value ;] --HaxLi 10:19, 23 March 2014 (CET)

Width

Is the "width 100%" really necessary? To my eye it looks a bit funny, when half or at list a third is basically empty. Of course it would be empty anyway, but now the colors and the frames fill the blank space. –Kapteeni Ruoska 09:43, 23 March 2014 (CET)

Well, I had no solution how to make 'Special' column fit without row distortion. Not sure about others, but I think 1280px is the most used resolution yet and on that resolution this looks kinda fine. Ofcourse on 1920px width it's kinda funny looking.. so maybe need to specify fixed width=956px ;] --HaxLi 10:05, 23 March 2014 (CET)

Resouce column

Remember the discussion in File_talk:Gold_symbol_for_text.png. I posted a Screenshot of how it looks in game ;] Btw, now it is necessary to switch gold and resource variables in row template or hard working on data reediting >_<

Compare

IMO gold should be last, to keep the game standards ;P But maybe gold at the begining looks better ;]

 Name Town Lvl Att Def D(-) D(+) Hlth Spd Cost  Special
Imp Imp  Meh 1100 Gold   12 Meh Meh
Imp Imp  Meh 1100 Gold   12 Meh Meh
Imp Imp  Meh 1100 Gold  10 Mercury  12 Meh Meh
Imp Imp  Meh 1100 Gold  10 Sulfur  12 Meh Meh

V.S.

Name Town Lvl Att Def D(-) D(+) Hlth Spd Cost  Special
Imp Imp  Meh 1100 Gold   12 Meh Meh
Imp Imp  Meh 1100 Gold   12 Meh Meh
Imp Imp  Meh 10 Mercury 1100 Gold   12 Meh Meh
Imp Imp  Meh 10 Sulfur 1100 Gold   12 Meh Meh

--HaxLi 10:18, 23 March 2014 (CET)