Thieves' Guild: Difference between revisions

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'''Resource silo''' is one of the [[standard buildings]]. It produces additional [[resource]]s, depending on the town it is built in.  Resource silos all produce either the resource required for that town's level 7 unit, or 1 Wood and 1 Ore.   Wood and Ore resource silos might be better for building up your town (especially on maps with few resources), but a resource silo that produces magical resources, combined with a Capitol, can make Rampart and Dungeon towns self-sufficient - the town produces enough gold and resources to buy all of it's units every week (provided that there isn't a [[Growth#Special weeks and months|special week or month]]).  Inferno towns are almost self-sufficient, running at a loss of only 90 {{G}} per week.
[[Image:Thieves_Guild.png‎|thumb|right|300px|In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)]]
Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.


* Castle: +1 {{Wood}} and +1 {{Ore}}
{{Thieves' Guild information levels}}
* Rampart: +1 {{C}}
* Tower: +1 {{Gem}}
* Inferno: +1 {{M}}
* Necropolis: +1 {{Wood}} and +1 {{Ore}}
* Dungeon: +1 {{S}}
* Stronghold: +1 {{Wood}} and +1 {{Ore}}
* Fortress: +1 {{Wood}} and +1 {{Ore}}
* Conflux: +1 {{M}}


Requires: [[Marketplace]]<br>
Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.
Cost: 5000 {{Gold}} + 5 {{Ore}}
 
The number of taverns you own modifies what you can see when right-clicking an opponent's town on the adventure map.  If you have no taverns, an opponent's town will appear to have no garrisoned creatures.  With one tavern, the creature stacks are shown but not their numbers.  With two taverns, the creature stacks and their approximate numbers are shown.


[[Category: Buildings common to all towns]]
[[Category: Buildings common to all towns]]

Revision as of 15:07, 25 May 2018

In game footage of the thieves' guild. Player has acquired four towns and thereby unlocked eight different statistics. (Note: five towns are required to see income statistics.)

Thieves' Guild is in-build part of the tavern. It provides information on the relative strength of all the players and heroes. Each player is portrayed by a flag of their color which is placed further to the left depending on their rank regarding listed information. The information available in Thieves' Guilds are dependent on the number of towns a player controls.

Statistics Number of Taverns
0* 1 2 3 4 5
Number of towns X X X X X X
Number of heroes X X X X X X
Gold X X X X
Wood & ore X X X X
Mercury, sulfur, crystal & gems X X X
Obelisks Found X X X
Artifacts Found X X
Kingdom army strength X X
Income X
Best hero X** X*** X X X
Personality X X X
Best monster X X
* With no Taverns, a player can enter the Thieves' Guild through:
   1)An ally's Tavern 2)An Adventure map Tavern

** Only portrait and name
*** Primary skills

Heroes stationed inside towns, are not included in the best hero category. However, this is not true in the strongest monster category.

The number of taverns you own modifies what you can see when right-clicking an opponent's town on the adventure map. If you have no taverns, an opponent's town will appear to have no garrisoned creatures. With one tavern, the creature stacks are shown but not their numbers. With two taverns, the creature stacks and their approximate numbers are shown.