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'''Time''' is measured in days, weeks and months. Weeks have seven days, and months have four weeks. Days represent game turns, where players may [[movement|move]] their [[hero]]es on [[adventure map]] and manage their kingdoms. This does not happen simultaneously - rather, each player takes a turn, and then passes on play to the next player. Once all players have had their turn, the current day ends and the next day begins.
'''Time''' is measured in days, weeks and months. Weeks have seven days, and months have four weeks. Days represent game turns, where players may [[movement|move]] their [[heroe]]s on [[adventure map]] and manage their kingdoms. This does not happen simultaneously - rather, each player takes a turn, and then passes on play to the next player. Once all players have had their turn, the current day ends and the next day begins.


At the beginning of each day, [[mine]]s and [[Town|cities]] you control add to your [[resource]]s.  Resources represent [[gold]] and raw materials you may spend to improve your towns, recruit troops, and perform other actions.  Town buildings that producing creatures do so on the first day of the week.  [[Artifact merchants|Artifact Merchant]]s replenish their stock on the first day of the month.  The current date appears in the lower right corner of the [[Adventure Map]] screen.
At the beginning of each day, [[mine]]s and [[Town|cities]] you control add to your [[resource]]s.  Resources represent [[gold]] and raw materials you may spend to improve your towns, recruit troops, and perform other actions.  Town buildings that producing creatures do so on the first day of the week.  [[Artifact merchants|Artifact Merchant]]s replenish their stock on the first day of the month.  The current date appears in the lower right corner of the [[Adventure Map]] screen.
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