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| difficulty    = Expert
| difficulty    = Expert
| bonus          = {{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}
| bonus          = {{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}
| carry          = (none)
| carry          = {{Hn|Frederick|noname=}}{{An|Wizard's Well|noname=}}{{An|Ring of the Magi|noname=}}
| max_lvl        = ∞
| max_lvl        = ∞
| Cmap          = [[File:Cmap hota fif 4.png|400px|Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution...]]
| Cmap          = [[File:Cmap hota fif 4.png|400px|Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution...]]
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== Scenario ==
== Scenario ==
=== Timed events ===
=== Timed events ===
{{TEheader}}
{| class="sortable wikitable" cellpadding=5px
{{TErow| 1 | Henrietta's Expedition | {{h|Frederick|0=}}: Four years have passed since we defeated Dargem’s pirates. Much has changed in Burton, what with all the new inventions, new allies... and new, previously unfamiliar faces.<p>Sorcerers who had once been in the service of Archibald Ironfist began to appear more and more often in the cities of the Wastelands, now a haven for the rejected of this world. I remember well how I met Wrathmont during the battles with the pirates, but the influx did not end with him.<p>Not long ago, we heard rumors that the famous warlock Agar himself had come to the wastelands, supposedly settling in the western mountains and setting up a laboratory there. I was pretty sure that Agar had turned into a lich and then been destroyed. Didn't matter. Something completely different was really important now...<p>Soon after Agar had settled in the west, disturbing reports began to arrive in Burton. At first, it was news of rockfalls and landslides in the mountains, but we didn't pay much attention to them. Landslides are not uncommon in such a geologically heterogeneous landscape. Later, however, we found out that Sandworms might be involved. These creatures had been around for a long time, occasionally bothering farmers, but they were rarely seen. Most witnesses spoke either of wide furrows in the ground seemingly dug up from below, or of mysterious holes that caused posts and fences to fall, but there were no direct confrontations. However, the creatures of which recent rumors spoke were different: not only larger, but much more aggressive—they attacked mining camps, devoured herds, and attacked trade caravans and lone travelers.<p>Everything indicated that those were no ordinary worms. Those creatures were not plain animals—no, they looked like the product of someone's keen mind.<p>At the Burton town council meeting, the task was set to find Agar at all costs and to find out if he had anything to do with the strange worm attacks. Henrietta immediately volunteered to go on the expedition. Without wasting much time packing, her scouting party left Burton. Days, then weeks, passed, and it finally became clear that something had happened to her expedition. Any attempts to follow its trail were futile: constant rockfalls and earthquakes caused the road through the western mountains to keep changing like an enchanted labyrinth.<p>Then I realized what we needed. Airships, stopping at no obstacle—that was our solution! I had been doing other, albeit very important, things for too long, but it hurt me to see my favorite project stalled without any development.</p>}}
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Henrietta's Expedition'''
{{TErow| 1 | Frederick meets Kastore | {{h|Frederick|0=}}: I was on my way to Volta, a free city west of Burton. The recent earthquake had destroyed the factories there, but I hoped to find companions among those involuntarily out of jobs. This town was the last place Henrietta and her party were seen. That afternoon I boarded a ship at the port of Orca's Maw: I intended to round the first mountain range by sea and reach Volta, whence my air expedition would start.<p>Imagine my surprise when, just before we set sail, a messenger caught me and announced: "Kastore, the King of Deyja, intends to pay a visit to Burton to establish and strengthen economic ties and wishes to meet with Frederick."<p>The Deyjan King? Here? Of course, news had reached me of how a certain Kastore had come to power last year in that land of necromancers and dark sorcerers, but I had never been interested in those squabbles. Coups are commonplace in Deyja. But what would he want here, and what economic ties could there possibly be when there wasn't even a single port city in Deyja? And how did he know my name? On the other hand, the world of magic is small, and the artificers’ world, even smaller. I ordered a fast brig to go out and ask the captain of the Kastore’s ship to call at Volta instead of Orca's Maw. I was running out of time, but the preparations for the expedition were to last a few more days, and I hoped that the meeting with the unexpected guest would not take too long. I didn't want to ignore the visit of the ruler of Deyja and make a new enemy in him—too many powerful wizards were already on the list... and who knows, maybe Kastore would turn out to be an interesting conversation partner?<p>I was struck by the view that opened up as we approached the port of Volta. From afar, I saw a great ship under gray sails, easily capable of carrying an entire army. How fortunate that we had dredged the port the year before so that heavy ore freighters with a large draft could unload here.<p>That was when I first saw Kastore. An elf in shining armor stood at the gangway of the giant ship with his hands behind his back. On either side of him, multi-armed serpent women stood frozen like statues, armed to their teeth. Nagas are a common sight in Bracada, where they can be found in the service of many wealthy mages, but I knew that any skilled sorcerer could summon those fearsome creatures. It was harder to get them to obey commands, though, something only the most powerful wizards could do.<p>My arrival did not seem to make much impression on the lord of Deyja. Without even turning his head, he said dryly:<p>{{h|Kastore|0=}}: “I expected to see you, but you kept me waiting... Frederick, right?”<p>{{h|Frederick|0=}}: “That is right," I answered. “What can I do for you?”<p>Kastore turned to me leisurely.<p>{{h|Kastore|0=}}: “Word of your inventions is spreading to every corner of Enroth. Deyja is no exception, of course. You know me only as the ruler of a distant land, but I would like you, Frederick, to think of me as a colleague. I am an inventor of sorts myself.”</p>}}
|-
{{TErow| 2 | Conversation with Kastore | {{h|Frederick|0=}}: Kastore surprised me. Maybe I'd expected a lavish procession that would accompany the sovereign from the port to the city... or dark spirits hovering around the king of the Necromancer land. Kastore, however, was on a very ordinary horse, riding with enviable horsemanship beside my steed, all by himself. The Nagas were gone, but I had no doubt that, should the king be in danger, they wouldimmediately appear out of thin air. Everything in Kastore’s way of moving his body, in his stance on horseback, and in his skill of noticing even the smallest details around him, told me that he was an experienced traveler with many adventures under his belt. I did most of the talking, Kastore only occasionally asking for more details about this or that aspect of our life in the wastelands, and being particularly interested in how we'd gotten here. I was careful enough to keep some of the details to myself. He wasn't the least bit interested in my tales of demons falling from the sky with the stars, but my theory about the moon, where I assumed those demons had dwelt before, seemingly amused him. When it came to our airship journey, Kastore raised an eyebrow, looked me in the eye and asked:<p>{{h|Kastore|0=}}: “Can I hope to see your marvelous aeronautical machines? If they are even half as good as you describe them, it won't soon be a problem for even the scantiest knight to get safely to any point in Antagarich, and a wealthy, modern-minded merchant will be able to spread his customer network to cover the whole world!”<p>I couldn't believe my ears, but Kastore… it was as if he read my mind and saw my dreams in the palm of his hand. It was a risky decision, but the prospect of a powerful ally who could make the glory of my inventions known to the world was too tempting. I said yes.<p>{{h|Frederick|0=}}: “Of course. In a few days I’ll have to bid you farewell; my assistant and apprentice Henrietta, of whom you already know from my story, is in trouble, and I plan to depart from Volta in search of her, precisely by airship. I have a few test flights to make with the new model before that, so I invite you to join me and see for yourself.”</p>}}
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Four years have passed since we defeated Dargem’s pirates. Much has changed in Burton, what with all the new inventions, new allies... and new, previously unfamiliar faces.<p>Sorcerers who had once been in the service of Archibald Ironfist began to appear more and more often in the cities of the Wastelands, now a haven for the rejected of this world. I remember well how I met Wrathmont during the battles with the pirates, but the influx did not end with him.<p>Not long ago, we heard rumors that the famous warlock Agar himself had come to the wastelands, supposedly settling in the western mountains and setting up a laboratory there. I was pretty sure that Agar had turned into a lich and then been destroyed. Didn't matter. Something completely different was really important now...<p>Soon after Agar had settled in the west, disturbing reports began to arrive in Burton. At first, it was news of rockfalls and landslides in the mountains, but we didn't pay much attention to them. Landslides are not uncommon in such a geologically heterogeneous landscape. Later, however, we found out that Sandworms might be involved. These creatures had been around for a long time, occasionally bothering farmers, but they were rarely seen. Most witnesses spoke either of wide furrows in the ground seemingly dug up from below, or of mysterious holes that caused posts and fences to fall, but there were no direct confrontations. However, the creatures of which recent rumors spoke were different: not only larger, but much more aggressive—they attacked mining camps, devoured herds, and attacked trade caravans and lone travelers.<p>Everything indicated that those were no ordinary worms. Those creatures were not plain animals—no, they looked like the product of someone's keen mind.<p>At the Burton town council meeting, the task was set to find Agar at all costs and to find out if he had anything to do with the strange worm attacks. Henrietta immediately volunteered to go on the expedition. Without wasting much time packing, her scouting party left Burton. Days, then weeks, passed, and it finally became clear that something had happened to her expedition. Any attempts to follow its trail were futile: constant rockfalls and earthquakes caused the road through the western mountains to keep changing like an enchanted labyrinth.<p>Then I realized what we needed. Airships, stopping at no obstacle—that was our solution! I had been doing other, albeit very important, things for too long, but it hurt me to see my favorite project stalled without any development.</p>
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Frederick meets Kastore'''
|-
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: I was on my way to Volta, a free city west of Burton. The recent earthquake had destroyed the factories there, but I hoped to find companions among those involuntarily out of jobs. This town was the last place Henrietta and her party were seen. That afternoon I boarded a ship at the port of Orca's Maw: I intended to round the first mountain range by sea and reach Volta, whence my air expedition would start.<p>Imagine my surprise when, just before we set sail, a messenger caught me and announced: "Kastore, the King of Deyja, intends to pay a visit to Burton to establish and strengthen economic ties and wishes to meet with Frederick."<p>The Deyjan King? Here? Of course, news had reached me of how a certain Kastore had come to power last year in that land of necromancers and dark sorcerers, but I had never been interested in those squabbles. Coups are commonplace in Deyja. But what would he want here, and what economic ties could there possibly be when there wasn't even a single port city in Deyja? And how did he know my name? On the other hand, the world of magic is small, and the artificers’ world, even smaller. I ordered a fast brig to go out and ask the captain of the Kastore’s ship to call at Volta instead of Orca's Maw. I was running out of time, but the preparations for the expedition were to last a few more days, and I hoped that the meeting with the unexpected guest would not take too long. I didn't want to ignore the visit of the ruler of Deyja and make a new enemy in him—too many powerful wizards were already on the list... and who knows, maybe Kastore would turn out to be an interesting conversation partner?<p>I was struck by the view that opened up as we approached the port of Volta. From afar, I saw a great ship under gray sails, easily capable of carrying an entire army. How fortunate that we had dredged the port the year before so that heavy ore freighters with a large draft could unload here.<p>That was when I first saw Kastore. An elf in shining armor stood at the gangway of the giant ship with his hands behind his back. On either side of him, multi-armed serpent women stood frozen like statues, armed to their teeth. Nagas are a common sight in Bracada, where they can be found in the service of many wealthy mages, but I knew that any skilled sorcerer could summon those fearsome creatures. It was harder to get them to obey commands, though, something only the most powerful wizards could do.<p>My arrival did not seem to make much impression on the lord of Deyja. Without even turning his head, he said dryly:<p>{{h|Kastore|0=}}: “I expected to see you, but you kept me waiting... Frederick, right?”<p>{{h|Frederick|0=}}: “That is right," I answered. “What can I do for you?”<p>Kastore turned to me leisurely.<p>{{h|Kastore|0=}}: “Word of your inventions is spreading to every corner of Enroth. Deyja is no exception, of course. You know me only as the ruler of a distant land, but I would like you, Frederick, to think of me as a colleague. I am an inventor of sorts myself.”</p>
|-
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - Conversation with Kastore'''
|-
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Kastore surprised me. Maybe I'd expected a lavish procession that would accompany the sovereign from the port to the city... or dark spirits hovering around the king of the Necromancer land. Kastore, however, was on a very ordinary horse, riding with enviable horsemanship beside my steed, all by himself. The Nagas were gone, but I had no doubt that, should the king be in danger, they wouldimmediately appear out of thin air. Everything in Kastore’s way of moving his body, in his stance on horseback, and in his skill of noticing even the smallest details around him, told me that he was an experienced traveler with many adventures under his belt. I did most of the talking, Kastore only occasionally asking for more details about this or that aspect of our life in the wastelands, and being particularly interested in how we'd gotten here. I was careful enough to keep some of the details to myself. He wasn't the least bit interested in my tales of demons falling from the sky with the stars, but my theory about the moon, where I assumed those demons had dwelt before, seemingly amused him. When it came to our airship journey, Kastore raised an eyebrow, looked me in the eye and asked:<p>{{h|Kastore|0=}}: “Can I hope to see your marvelous aeronautical machines? If they are even half as good as you describe them, it won't soon be a problem for even the scantiest knight to get safely to any point in Antagarich, and a wealthy, modern-minded merchant will be able to spread his customer network to cover the whole world!”<p>I couldn't believe my ears, but Kastore… it was as if he read my mind and saw my dreams in the palm of his hand. It was a risky decision, but the prospect of a powerful ally who could make the glory of my inventions known to the world was too tempting. I said yes.<p>{{h|Frederick|0=}}: “Of course. In a few days I’ll have to bid you farewell; my assistant and apprentice Henrietta, of whom you already know from my story, is in trouble, and I plan to depart from Volta in search of her, precisely by airship. I have a few test flights to make with the new model before that, so I invite you to join me and see for yourself.”</p>
|}
|}


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| style="text-align:center;" | 122, 177, 1
| style="text-align:center;" | 122, 177, 1
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Kastore decided to continue the conversation we had begun about Enroth's long past:<p>{{h|Kastore|0=}}: “The masters of the Time of Wonders did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The Kreegans, or as they're known here, demons. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance," Kastore continued. I couldn't imagine interrupting him, though I wanted to ask and ask and ask.<p>Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find Henrietta in these labyrinths—I want her to walk this path with me.<p>{{h|Frederick|0=}}: The elf seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.<p>“But the [[Silence]] came more than a millennium ago... Had those Kreegans already invaded Enroth?”<p>{{h|Kastore|0=}}: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around Enroth, or it is the opposite.”<p>{{h|Frederick|0=}}: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it..." I got indignant, realizing where this conversation was going, but I shut my trap when I saw Kastore’s face twist in the torchlight.<p>{{h|Kastore|0=}}: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”<p>{{h|Frederick|0=}}: “And it feels like months," I finished his thought. Kastore frowned and wrote something down in his book.</p>
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Kastore decided to continue the conversation we had begun about Enroth's long past:<p>{{h|Kastore|0=}}: “The masters of the Time of Wonders did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The Kreegans, or as they're known here, demons. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance," Kastore continued. I couldn't imagine interrupting him, though I wanted to ask and ask and ask.<p>Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find Henrietta in these labyrinths—I want her to walk this path with me.<p>{{h|Frederick|0=}}: The elf seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.<p>“But the Silence came more than a millennium ago... Had those Kreegans already invaded Enroth?”<p>{{h|Kastore|0=}}: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around Enroth, or it is the opposite.”<p>{{h|Frederick|0=}}: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it..." I got indignant, realizing where this conversation was going, but I shut my trap when I saw Kastore’s face twist in the torchlight.<p>{{h|Kastore|0=}}: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”<p>{{h|Frederick|0=}}: “And it feels like months," I finished his thought. Kastore frowned and wrote something down in his book.</p>
|-
|-
| style="text-align:center;" | 123, 177, 1
| style="text-align:center;" | 123, 177, 1
| style="padding-left:7px; padding-right:5px;" | {{h|Kastore|0=}}: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don't know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: Gods, Makers, Ancients... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. Enroth is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The Ancients have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You've no doubt encountered portals.”<p>{{h|Frederick|0=}}: “Of course I have! The art of portal placement is one of the disciplines taught at the Bracadian Academy of Magic. These portals give Bracada a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”<p>{{h|Kastore|0=}}: “That's right: the principle is the same, but these gates cover unimaginable cosmic distances. The Ancients covered their island worlds with a network of portals that became part of the great connecting Web of Worlds. As long as the colonies were connected, they thrived. And then came the Kreegans. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.<p>They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the Kreegans went to war against the Ancients, even though the Ancients tried to negotiate with them first. Like pirates, the devils ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the Kreegan use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I'd seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The Kreegans are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the Ancients.”<p>{{h|Frederick|0=}}: Kastore was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:<p>“The thing that happened was that the Kreegans attacked not only the various worlds, but also the very portal system created by the Ancients... That's how contact between the planets broke down.”<p>{{h|Kastore|0=}}: “That is correct. The Kreegans infiltrated the gateway system between worlds. The Ancients were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the Ancients to countless colonies. The Web of Worlds was torn. And so began what many planets call the [[Silence]], or other similar words.”<p>{{h|Frederick|0=}}: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars," I finished.<p>My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.</p>
| style="padding-left:7px; padding-right:5px;" | {{h|Kastore|0=}}: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don't know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: Gods, Makers, Ancients... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. Enroth is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The Ancients have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You've no doubt encountered portals.”<p>{{h|Frederick|0=}}: “Of course I have! The art of portal placement is one of the disciplines taught at the Bracadian Academy of Magic. These portals give Bracada a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”<p>{{h|Kastore|0=}}: “That's right: the principle is the same, but these gates cover unimaginable cosmic distances. The Ancients covered their island worlds with a network of portals that became part of the great connecting Web of Worlds. As long as the colonies were connected, they thrived. And then came the Kreegans. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.<p>They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the Kreegans went to war against the Ancients, even though the Ancients tried to negotiate with them first. Like pirates, the devils ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the Kreegan use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I'd seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The Kreegans are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the Ancients.”<p>{{h|Frederick|0=}}: Kastore was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:<p>“The thing that happened was that the Kreegans attacked not only the various worlds, but also the very portal system created by the Ancients... That's how contact between the planets broke down.”<p>{{h|Kastore|0=}}: “That is correct. The Kreegans infiltrated the gateway system between worlds. The Ancients were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the Ancients to countless colonies. The Web of Worlds was torn. And so began what many planets call the Silence, or other similar words.”<p>{{h|Frederick|0=}}: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars," I finished.<p>My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.</p>
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==== Seer's Huts ====
==== Seer's Huts ====
{{SorQheader}}
{| class="sortable wikitable" cellpadding=5px
{{SorQrow|seer=1|loc=11, 99, 0|quest=Return with:<br> 1 {{Cn|Bone Dragon}}<br>200 {{Cn|Skeleton|name=Skeletons}}|rew=10 {{Cn|Gunslinger|name=Gunslingers}}|prop=You can hear men screaming. Rushing to the sound, you find a group of gunslingers surrounded by undead. You want to help them, but you are stopped by a necromancer directing the undead soldiers. He says:<p>“We can make a deal! Bring at least 200 Skeletons and 1 Bone Dragon, and I'll let these people leave.”<p>You are loath to trust a necromancer, but fighting him would put your army in danger.|comp=The Necromancer is pleased with the reinforcements you brought him and is willing to keep his word. Do you want to exchange skeletons for the captured Gunslingers?}}
! [[File:Seer's_Hut_1.gif|30px]] 11, 99, 0 - Seer's Hut
{{SorQrow|seer=5|loc=12, 50, 0|quest=Defeat:<br>{{Cn|Rust Dragon|name=Rust Dragons}} at 35, 74, 0|rew={{An|Sword of Hellfire}}|prop=Rust Dragons are menacing the northeastern region of this land. If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
|-
{{SorQrow|seer=1|loc=16, 172, 0|rpt=y|quest=Return with:<br>{{An|Amulet of the Undertaker}}|rew=+1 {{Ps|Attack}} or +1 {{Ps|Defense}} or<br>+1 {{Ps|Power}} or +1 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Amulet of the Undertaker, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Amulet of the Undertaker, yes?}}
! Proposal Message
{{SorQrow|seer=1|loc=32, 66, 0|quest=Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Breastplate of Brimstone}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my familyPlease, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more. Please, will you accept this reward?}}
|-
{{SorQrow|seer=2|loc=38, 157, 0|quest=Return with:<br>20/40/60/80/100 {{C}}|rew=+1 {{Ps|Defense}}|prop=I forge armor from rare and valuable metals such as Kergar and Erudine. Bring me 20/40/60/80/100 crystals and I will forge the finest armor for you and your troops.|comp=These crystals are just what I need! I can start forging armor right now.<p>Would you like to give the crystals to the blacksmith?}}
| You can hear men screaming. Rushing to the sound, you find a group of gunslingers surrounded by undead. You want to help them, but you are stopped by a necromancer directing the undead soldiers. He says:<p>“We can make a deal! Bring at least 200 Skeletons and 1 Bone Dragon, and I'll let these people leave.”<p>You are loath to trust a necromancer, but fighting him would put your army in danger.<p><center>'''Quest:''' Return with 1 {{Cn|Bone Dragon}}, 200 {{Cn|Skeleton|name=Skeletons}}</center></p>
{{SorQrow|seer=1|loc=42, 113, 0|quest=Defeat:<br>{{Hn|Thammus|Death Knight|image=Clavius}}|rew=40 {{Cn|Armadillo|name=Armadillos}}|prop=When you enter the tree hut, you find a troll. His heavy club is lying on the floor, and he doesn't seem to notice you at first. Finally, he turns to you.<p>“Leave me alone! I'm disgraced. I was once known as the strongest warrior of my tribe, but a while ago, returning from a hunt, I found my village burning. I followed the track and found an army of undead with a death knight in command. They are way too strong for me, so I can't avenge my tribesmen. Will you help me? Our tribe has never been wealthy, but I may have something to thank you with.”|comp=I watched the battle from the hill and saw your victory. You humans value gold above all else, but I can not pay you. You could settle for this herd of armadillos, maybe?<p>Do you want to accept the reward?}}
|-
{{SorQrow|seer=2|loc=67, 38, 0|quest=Return with:<br>{{Sp|Resurrection}}|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Scroll of Resurrection, you would be well rewarded. |comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}}
! Completion Message
{{SorQrow|seer=5|loc=76, 19, 0|quest=Reach:<br>{{Exp2|0=}}Level 40|rew=100 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}|prop=I am old and wise, and I do not admit just anyone into my home.  You may enter when you have reached experience level 40.|comp=I thought you had promise.  You have indeed reached level 40. Come in, come in. Here, I have something to reward you for your efforts. Do you accept?}}
|-
{{SorQrow|seer=1|loc=111, 123, 0|quest=Defeat:<br>{{Hn|Ulkumi|Planeswalker|image=Erdamon (HotA)}}|rew={{An|Ring of Life}}|prop=Recently, our village north of here was destroyed by a volcanic eruption. We thought it was just another natural disaster; they tend to happen often enough in these parts of the world. However, the mage I spoke to claims it was the work of the evil earth spirit, Ulkumi, who dwells somewhere in these mountains. I don't know if it's true or not, but if the mage wasn't lying, the spirit is still around. Who knows what trouble it will bring us?<p>Please, find this monster and save us from this threat!|comp=You say there was a horde of elementals? I didn't think there'd be so many of them. Anyway, Ulkumi is defeated. Take this Ring of Life. It didn't save our village, but it may help you.}}
| The Necromancer is pleased with the reinforcements you brought him and is willing to keep his word. Do you want to exchange skeletons for the captured Gunslingers?<p><center>'''Reward:''' 10 {{Cn|Gunslinger|name=Gunslingers}}</center></p>
{{SorQrow|seer=1|loc=144, 83, 0|quest=Return with:<br>3 {{Cn|Master Genie|name=Master Genies}}<br>2 {{Cn|Efreet Sultan|name=Efreet Sultans}}<br>2 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}|rew={{Sn|Teleport}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs to me, I could pay you handsomely.|comp=At last, the 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs that will save our empire!  Here is your payment. Are they ready to depart?}}
|-
{{SorQrow|seer=3|loc=145, 123, 0|rpt=y|quest=Return with:<br>4 {{Cn|Wyvern|name=Wyverns}}|rew=4 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}|prop=I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard timesIf you could bring 4 Wyverns to me, I could pay you handsomely.|comp=At last, the 4 Wyverns that will save our empire!  Here is your payment. Are they ready to depart?}}
|
{{SorQrow|seer=2|loc=153, 136, 0|quest=Return with:<br>{{An|Vampire's Cowl}}|rew=20 {{Cn|Engineer|name=Engineers}}|prop=At the foothills of the mountains, you find a small mining camp and a group of armed Engineers. Upon hearing about Henrietta's missing expedition, they express their willingness to go with you, but unfortunately they cannot leave the camp unguarded because the vampire Mormolykos has recently been seen by the village, with several miners falling victim to him.<p>If you could track the vampire down and destroy him, the engineers would join you on your quest.|comp=When the engineers see Mormolykos’ Cowl, they immediately express their willingness to go with you. They are surprised to learn that the vampire has been found so far away, but they nod understandingly when they hear your story about the old mansion.<p>Do you want to take the Engineers with you?}}
|-
{{SorQrow|seer=3|loc=154, 7, 0|quest=Defeat:<br>{{Cn|Rust Dragon|name=Rust Dragons}} at 168, 37, 0|rew={{An|Shield of the Damned}}|prop=Rust Dragons are menacing the northeastern region of this landIf you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
! [[File:Seer's_Hut_5_(HotA).gif|30px]] 12, 50, 0 - Seer's Hut
{{SorQrow|seer=2|loc=173, 117, 0|quest=Defeat:<br>{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Quiet Eye of the Dragon}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}
|-
{{SorQrow|seer=2|loc=174, 17, 0|quest=Defeat:<br>{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Hellstorm Helmet}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more. Please, will you accept this reward?}}
! Proposal Message
{{SorQrow|seer=5|loc=4, 104, 1<br>4, 117, 1|quest=Defeat:<br>{{Hn|Ioke|Necromancer|image=Aislinn}}|rew={{An|Pendant of Death}}|prop=This room is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Take Pendant of Death?}}
|-
{{SorQrow|seer=1|loc=35, 82, 0|quest=Be:<br>{{teal}} player|rew=24 {{Cn|Efreet Sultan|name=Efreet Sultan}}|prop=In the far corner of the cave you meet a group of Efreeti. Their leader calls out to you:<p>“Freedom! We have waited too long for this moment. When the [[Silence]] came to our world, we refused to guard this tomb. For that, we were imprisoned in the caves, and Phlegeth stayed behind to guard us. Please, allow us to go with you and finally leave this place!”|comp=Do you want to take the Efreeti into your army?}}
| Rust Dragons are menacing the northeastern region of this land.  If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Rust Dragon|name=Rust Dragons}} at 35, 74, 0</center></p>
{{SorQrow|seer=4|loc=62, 22, 1|quest=Return with:<br>{{An|Sphere of Permanence}}|rew=+3 {{Ps|Attack}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Sphere of Permanence, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised. You still wish to trade the Sphere of Permanence, yes?}}
|-
{{SorQrow|seer=3|loc=68, 67, 1|quest=Return with:<br>{{An|Orb of the Firmament}}<br>{{An|Orb of Silt}}<br>{{An|Orb of Tempestuous Fire}}<br>{{An|Orb of Driving Rain}}|rew={{Sp|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, you would be well rewarded.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, yes?}}
! Completion Message
{{SorQrow|seer=5|loc=85, 32, 1|numQ=2|quest=Be:<br>{{Hn|Agar|Artificer}}|rew=70 {{Cn|Olgoi-Khorkhoi}}|prop=What I have is for Agar alone.  I shall give it to none other.|comp=FinallyIt is you, Agar.  Here is what I have for you. Do you accept?}}
|-
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|w=100|m=100|o=100|s=100|c=100|gem=100|g=50000}}|rew={{An|Dragon Scale Armor}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold, I would be most grateful.|comp=Finally! Here, give the 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold to me, and I'll give you this in return.}}
| At last, you defeated the Rust Dragons, and the countryside is safe again! Are you ready to accept the reward?<p><center>'''Reward:''' {{An|Sword of Hellfire}}</center></p>
{{SorQrow|seer=4|loc=115, 31, 1|quest=Defeat:<br>{{Cn|Faerie Dragon|name=Faerie Dragons|image=Faerie Dragon (HotA)}} at 173, 5, 1|rew=+5 {{Ps|Power}}|prop=Faerie Dragons are menacing the northeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Faerie Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
|-
{{SorQrow|seer=4|loc=130, 97, 1|quest=Return with:<br>{{An|Recanter's Cloak}}<br>{{An|Cape of Silence}}|rew={{An|Ring of Oblivion}}|prop=While you were staring at the trees and grass growing right in the tomb hall, you did not notice the genie floating aside. He was seemingly reading a book, but at length he turned toward you.<p>“It's been decades since anyone has visited this tomb," the Genie said. "Once upon a time, I swore to protect this tomb, as did other genies—but there is nothing of particular value here, and I have left my brethren a long time ago. Many of them, however, are still loyal to the masters who abandoned us.<p>I've spent the last few years studying the nature of things that suppress magic, but unfortunately I've never been able to get my hands on any truly powerful artifacts that would be useful in my endeavor. Could you help me? On the surface, among the mountains north of the tomb, there are some barbarian tribes. Those savages abhor magic and seek ways to suppress it. Perhaps you can find what I need with them.”|comp=This cloak and this cape are exactly what I needed! I do not have gold to pay you, but I can give you an enchanted ring that suppresses any resurrection magic. Who knows, it could come in handy one day.}}
|
{{SorQrow|seer=4|loc=149, 177, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|s=10|g=5000}}|prop=You fight well, but perhaps you’ll like our equipment more than what you’ve got. Bring us 10 sulfur and 5000 gold and we will gladly provide you with new weapons.|comp=That’s great!}}
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{{SorQrow|quest=Return with:<br>6 {{Cn|Mechanic|name=Mechanics}}|rew=6 {{Cn|Engineer|name=Engineers}}|prop=Bring us 6 Mechanics and we'll equip them with new tools.|comp=Do you want to trade right now?}}
! [[File:Seer's_Hut_1.gif|30px]] 16, 172, 0 - Seer's Hut
{{SorQrow|seer=2|loc=152, 176, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|c=10|g=5000}}|prop=You fight well, but perhaps you’ll like our beasts more than what you’ve got. Bring us 10 crystals and 5000 gold and we will gladly provide you with new beasts.|comp=That’s great!}}
|-
{{SorQrow|quest=Return with:<br>4 {{Cn|Armadillo|name=Armadillos}}|rew=4 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}|prop=Bring us 4 Armadillos and we'll replace them with stronger Armadillos.|comp=Do you want to trade right now?}}
! Proposal Message (Repeatable Quests)
{{SorQrow|seer=3|loc=159, 176, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|m=10|g=7500}}|prop=You fight well, but perhaps you’ll like our automatons more than what you’ve got. Bring us 10 mercury and 7500 gold and we will gladly provide you new automatons.|comp=That’s great!}}
|-
{{SorQrow|quest=Return with:<br>2 {{Cn|Automaton|name=Automatons}}|rew=2 {{Cn|Sentinel Automaton|name=Sentinel Automatons}}|prop=Bring us 2 Automatons and we'll replace them with better Automatons.|comp=Do you want to trade right now?}}
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was doneIf you could bring me, the Amulet of the Undertaker, you would be well rewarded.<p><center>'''Quest:''' Return with {{An|Amulet of the Undertaker}}</center></p>
{{SorQrow|seer=1|loc=161, 177, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|gem=10|g=10000}}|prop=You fight well, but perhaps you’ll like our rifles more than what you’ve got. Bring us 10 gems and 10000 gold and we will gladly provide you with new weapons.|comp=That’s great!}}
|-
{{SorQrow|quest=Return with:<br>1 {{Cn|Gunslinger}}|rew=1 {{Cn|Bounty Hunter}}|prop=Bring us 1 Gunslinger and we'll supply him with a new gun.|comp=Do you want to trade right now?}}
! Completion Message (Repeatable Quests)
|-
| Ah, exactly what I needed!  Here is the reward I promised. You still wish to trade the Amulet of the Undertaker, yes?<p><center>'''Reward:''' +1 {{Ps|Attack}} or +1 {{Ps|Defense}} or +1 {{Ps|Power}} or +1 {{Ps|Knowledge}}</center></p>
|-
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! [[File:Seer's_Hut_1.gif|30px]] 32, 66, 0 - Seer's Hut
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! Proposal Message
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| I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.<p><center>'''Quest:''' Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}</center></p>
|-
! Completion Message
|-
| I thought the day would never come!  Akratos is no more. Please, will you accept this reward?<p><center>'''Reward:''' {{An|Breastplate of Brimstone}}</center></p>
|-
|
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! [[File:Seer's_Hut_2.gif|30px]] 38, 157, 0 - Seer's Hut
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! Proposal Message
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| I forge armor from rare and valuable metals such as Kergar and Erudine. Bring me 20/40/60/80/100 crystals and I will forge the finest armor for you and your troops.<p><center>'''Quest:''' Return with 20/40/60/80/100 {{Crystal}} [[Crystal]]</center></p>
|-
! Completion Message
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| These crystals are just what I need! I can start forging armor right now.<p>Would you like to give the crystals to the blacksmith?<p><center>'''Reward:''' +1 {{Ps|Defense}}</center></p>
|-
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! [[File:Seer's_Hut_1.gif|30px]] 42, 113, 0 - Seer's Hut
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! Proposal Message
|-
| When you enter the tree hut, you find a troll. His heavy club is lying on the floor, and he doesn't seem to notice you at first. Finally, he turns to you.<p>“Leave me alone! I'm disgraced. I was once known as the strongest warrior of my tribe, but a while ago, returning from a hunt, I found my village burning. I followed the track and found an army of undead with a death knight in command. They are way too strong for me, so I can't avenge my tribesmen. Will you help me? Our tribe has never been wealthy, but I may have something to thank you with.<p><center>'''Quest:''' Defeat {{Hn|Thammus|Death Knight|image=Clavius}}</center></p>
|-
! Completion Message
|-
| I watched the battle from the hill and saw your victory. You humans value gold above all else, but I can not pay you. You could settle for this herd of armadillos, maybe?<p>Do you want to accept the reward?<p><center>'''Reward:''' 40 {{Cn|Armadillo|name=Armadillos}}</center></p>
|-
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! [[File:Seer's_Hut_2.gif|30px]] 67, 38, 0 - Seer's Hut
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! Proposal Message
|-
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new itemsI would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded. <p><center>'''Quest:''' Return with {{Sp|Resurrection}}</center></p>
|-
! Completion Message
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| Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Scroll of Resurrection, yes?<p><center>'''Reward:''' {{Sn|Resurrection}}</center></p>
|-
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! [[File:Seer's_Hut_5_(HotA).gif|30px]] 76, 19, 0 - Seer's Hut
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! Proposal Message
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| I am old and wise, and I do not admit just anyone into my home.  You may enter when you have reached experience level 40.<p><center>'''Quest:''' Reach {{Exp2|0=}}Level 40</center></p>
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! Completion Message
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| I thought you had promise.  You have indeed reached level 40. Come in, come in.  Here, I have something to reward you for your effortsDo you accept?<p><center>'''Reward:''' 100 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}</center></p>
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! [[File:Seer's_Hut_1.gif|30px]] 111, 123, 0 - Seer's Hut
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! Proposal Message
|-
|Recently, our village north of here was destroyed by a volcanic eruption. We thought it was just another natural disaster; they tend to happen often enough in these parts of the world. However, the mage I spoke to claims it was the work of the evil earth spirit, Ulkumi, who dwells somewhere in these mountains. I don't know if it's true or not, but if the mage wasn't lying, the spirit is still around. Who knows what trouble it will bring us?<p>Please, find this monster and save us from this threat!<p><center>'''Quest:''' Defeat {{Hn|Ulkumi|Planeswalker|image=Erdamon (HotA)}}</center></p>
|-
! Completion Message
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| You say there was a horde of elementals? I didn't think there'd be so many of them. Anyway, Ulkumi is defeated. Take this Ring of Life. It didn't save our village, but it may help you.<p><center>'''Reward:''' {{An|Ring of Life}}</center></p>
|-
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! [[File:Seer's_Hut_1.gif|30px]] 144, 83, 0 - Seer's Hut
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! Proposal Message
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| I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard times.  If you could bring 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs to me, I could pay you handsomely.<p><center>'''Quest:''' Return with 3 {{Cn|Master Genie|name=Master Genies}}, 2 {{Cn|Efreet Sultan|name=Efreet Sultans}}, 2 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}</center></p>
|-
! Completion Message
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| At last, the 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs that will save our empire!  Here is your payment. Are they ready to depart?<p><center>'''Reward:''' {{Sn|Teleport}}</center></p>
|-
|
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! [[File:Seer's_Hut_3.gif|30px]] 145, 123, 0 - Seer's Hut
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! Proposal Message (Repeatable Quest)
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| I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard times.  If you could bring 4 Wyverns to me, I could pay you handsomely.<p><center>'''Quest:''' Return with 4 {{Cn|Wyvern|name=Wyverns}}</center></p>
|-
! Completion Message (Repeatable Quest)
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| At last, the 4 Wyverns that will save our empire!  Here is your payment. Are they ready to depart?<p><center>'''Reward:''' 4 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}</center></p>
|-
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! [[File:Seer's_Hut_2.gif|30px]] 153, 136, 0 - Seer's Hut
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! Proposal Message
|-
| At the foothills of the mountains, you find a small mining camp and a group of armed Engineers. Upon hearing about Henrietta's missing expedition, they express their willingness to go with you, but unfortunately they cannot leave the camp unguarded because the vampire Mormolykos has recently been seen by the village, with several miners falling victim to him.<p>If you could track the vampire down and destroy him, the engineers would join you on your quest.<p><center>'''Quest:''' Return with {{An|Vampire's Cowl}}</center></p>
|-
! Completion Message
|-
| When the engineers see Mormolykos’ Cowl, they immediately express their willingness to go with you. They are surprised to learn that the vampire has been found so far away, but they nod understandingly when they hear your story about the old mansion.<p>Do you want to take the Engineers with you?<p><center>'''Reward:''' 20 {{Cn|Engineer|name=Engineers}}</center></p>
|-
|
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! [[File:Seer's_Hut_3.gif|30px]] 154, 7, 0 - Seer's Hut
|-
! Proposal Message
|-
| Rust Dragons are menacing the northeastern region of this land. If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Rust Dragon|name=Rust Dragons}} at 168, 37, 0</center></p>
|-
! Completion Message
|-
| At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?<p><center>'''Reward:''' {{An|Shield of the Damned}}</center></p>
|-
|
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! [[File:Seer's_Hut_2.gif|30px]] 173, 117, 0 - Seer's Hut
|-
! Proposal Message
|-
| I was once rich and famous, but Akratos the terrible was my downfallI lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.<p><center>'''Quest:''' Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}</center></p>
|-
! Completion Message
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| I thought the day would never come! Akratos is no more. Please, will you accept this reward?<p><center>'''Reward:''' {{An|Quiet Eye of the Dragon}}</center></p>
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|
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! [[File:Seer's_Hut_2.gif|30px]] 174, 17, 0 - Seer's Hut
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! Proposal Message
|-
| I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.<p><center>'''Quest:''' Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}</center></p>
|-
! Completion Message
|-
| I thought the day would never come!  Akratos is no more. Please, will you accept this reward?<p><center>'''Reward:''' {{An|Hellstorm Helmet}}</center></p>
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! [[File:Seer's_Hut_5_(HotA).gif|30px]] 4, 104, 1 - Seer's Hut [[File:Seer's_Hut_5_(HotA).gif|30px]] 4, 117, 1 - Seer's Hut
|-
! Proposal Message
|-
| This room is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.<p><center>'''Quest:''' Defeat {{Hn|Ioke|Necromancer|image=Aislinn}}</center></p>
|-
! Completion Message
|-
| Take Pendant of Death?<p><center>'''Reward:''' {{An|Pendant of Death}}</center></p>
|-
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! [[File:Seer's_Hut_1.gif|30px]] 35, 82, 0 - Seer's Hut
|-
! Proposal Message
|-
| In the far corner of the cave you meet a group of Efreeti. Their leader calls out to you:<p>“Freedom! We have waited too long for this moment. When the Silence came to our world, we refused to guard this tomb. For that, we were imprisoned in the caves, and Phlegeth stayed behind to guard us. Please, allow us to go with you and finally leave this place!”<p><center>'''Quest:''' Be {{teal}} player</center></p>
|-
! Completion Message
|-
| Do you want to take the Efreeti into your army? <p><center>'''Reward:''' 24 {{Cn|Efreet Sultan|name=Efreet Sultan}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 62, 22, 1 - Seer's Hut
|-
! Proposal Message
|-
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Sphere of Permanence, you would be well rewarded.<p><center>'''Quest:''' Return with {{An|Sphere of Permanence}}</center></p>
|-
! Completion Message
|-
| Ah, exactly what I needed!  Here is the reward I promised. You still wish to trade the Sphere of Permanence, yes?<p><center>'''Reward:''' +3 {{Ps|Attack}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 68, 67, 1 - Seer's Hut
|-
! Proposal Message
|-
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, you would be well rewarded.<p><center>'''Quest:''' Return with {{An|Orb of the Firmament}}, {{An|Orb of Silt}}, {{An|Orb of Tempestuous Fire}}, {{An|Orb of Driving Rain}}</center></p>
|-
! Completion Message
|-
| Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, yes?<p><center>'''Reward:''' {{Sp|Resurrection}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_5_(HotA).gif|30px]] 85, 32, 1 - Seer's Hut
|-
! Proposal Message
|-
| What I have is for Agar alone.  I shall give it to none other.<p><center>'''Quest:''' Be {{Hn|Agar|Artificer}}</center></p>
|-
! Completion Message
|-
| Finally!  It is you, Agar.  Here is what I have for you.  Do you accept?<p><center>'''Reward:''' 70 {{Cn|Olgoi-Khorkhoi}}</center></p>
|-
! Proposal Message
|-
| I am researching a way to turn base metals into gold, but I am short of materials for my workshop.  If you could bring me 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold, I would be most grateful.<p><center>'''Quest:''' Return with 50000 {{Gold}} [[Gold]], 100 {{Wood}} [[Wood]], 100 {{Ore}} [[Ore]], 100 {{Mercury}} [[Mercury]], 100 {{Sulfur}} [[Sulfur]], 100 {{Crystal}} [[Crystal]], 100 {{Gem}} [[Gems]]</center></p>
|-
! Completion Message
|-
| Finally!  Here, give the 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold to me, and I'll give you this in return.<p><center>'''Reward:''' {{An|Dragon Scale Armor}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 115, 31, 1 - Seer's Hut
|-
! Proposal Message
|-
| Faerie Dragons are menacing the northeastern underground region of this land.  If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Faerie Dragon|name=Faerie Dragons|image=Faerie Dragon (HotA)}} at 173, 5, 1</center></p>
|-
! Completion Message
|-
| At last, you defeated the Faerie Dragons, and the countryside is safe again!  Are you ready to accept the reward?<p><center>'''Reward:''' +5 {{Ps|Power}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 130, 97, 1 - Seer's Hut
|-
! Proposal Message
|-
| While you were staring at the trees and grass growing right in the tomb hall, you did not notice the genie floating aside. He was seemingly reading a book, but at length he turned toward you.<p>“It's been decades since anyone has visited this tomb," the Genie said. "Once upon a time, I swore to protect this tomb, as did other genies—but there is nothing of particular value here, and I have left my brethren a long time ago. Many of them, however, are still loyal to the masters who abandoned us.<p>I've spent the last few years studying the nature of things that suppress magic, but unfortunately I've never been able to get my hands on any truly powerful artifacts that would be useful in my endeavor. Could you help me? On the surface, among the mountains north of the tomb, there are some barbarian tribes. Those savages abhor magic and seek ways to suppress it. Perhaps you can find what I need with them.”<p><center>'''Quest:''' Return with {{An|Recanter's Cloak}}, {{An|Cape of Silence}}</center></p>
|-
! Completion Message
|-
| This cloak and this cape are exactly what I needed! I do not have gold to pay you, but I can give you an enchanted ring that suppresses any resurrection magic. Who knows, it could come in handy one day.<p><center>'''Reward:''' {{An|Ring of Oblivion}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 149, 177, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our equipment more than what you’ve got. Bring us 10 sulfur and 5000 gold and we will gladly provide you with new weapons.<p><center>'''Quest:''' Return with 5000 {{Gold}} [[Gold]], 10 {{Sulfur}} [[Sulfur]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 6 Mechanics and we'll equip them with new tools.<p><center>'''Quest:''' Return with 6 {{Cn|Mechanic|name=Mechanics}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 6 {{Cn|Engineer|name=Engineers}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 152, 176, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our beasts more than what you’ve got. Bring us 10 crystals and 5000 gold and we will gladly provide you with new beasts.<p><center>'''Quest:''' Return with 5000 {{Gold}} [[Gold]], 10 {{Crystal}} [[Crystal]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 4 Armadillos and we'll replace them with stronger Armadillos.<p><center>'''Quest:''' Return with 4 {{Cn|Armadillo|name=Armadillos}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 4 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 159, 176, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our automatons more than what you’ve got. Bring us 10 mercury and 7500 gold and we will gladly provide you new automatons.<p><center>'''Quest:''' Return with 7500 {{Gold}} [[Gold]], 10 {{Mercury}} [[Mercury]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 2 Automatons and we'll replace them with better Automatons.<p><center>'''Quest:''' Return with 2 {{Cn|Automaton|name=Automatons}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 2 {{Cn|Sentinel Automaton|name=Sentinel Automatons}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 161, 177, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our rifles more than what you’ve got. Bring us 10 gems and 10000 gold and we will gladly provide you with new weapons.<p><center>'''Quest:''' Return with 10000 {{Gold}} [[Gold]], 10 {{Mercury}} [[Mercury]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 1 Gunslinger and we'll supply him with a new gun.<p><center>'''Quest:''' Return with 1 {{Cn|Gunslinger}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 1 {{Cn|Bounty Hunter}}</center></p>
|}
|}


==== Quest Guards ====
==== Quest Guards ====
{{SorQheader}}
{| class="wikitable" cellpadding=5px
{{SorQrow|guard=1|loc=3, 132, 0<br>175, 99, 0</br>|quest=Return with:<br>{{An|Statue of Legion}}</br>|prop=Agar's lab is somewhere north of here. However, let's not forget that our main goal is to find Henrietta's expedition.|prog=Our task is now to explore the tomb.|comp=Our search in the tomb has been fruitless thus far, but there is still much of the tomb to explore. Now that the Sandworms destroyed the passageways leading into the depths, it is impossible to get any further. The only solution is to find Agar. Perhaps he can help. Would you like to go north?}}
! [[File:Quest_Guard.gif|30px]] 3, 132, 0 - Quest Guard
{{SorQrow|guard=1|loc=8, 152, 0|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=These gates are guarded by Power Liches. They are reluctant to talk to you, but eventually share that they would be willing to open the passage to the one who will give them back their Emblem of Cognizance. One of the Liches tells you that the Emblem was lost after an attack by a Gold Dragon that lives in a tower nearby.|prog=These gates are guarded by Power Liches. They are reluctant to talk to you, but eventually share that they would be willing to open the passage to the one who will give them back their Emblem of Cognizance. One of the Liches tells you that the Emblem was lost after an attack by a Gold Dragon that lives in a tower nearby.|comp=The Liches take the Symbol from you and reluctantly let you pass forward. Do you want to pass?}}
|-
{{SorQrow|guard=1|loc=12, 178, 0|quest=Return with:<br>{{An|Amulet of the Undertaker}}</br>|prop=A black-cloaked vampire watchman stands at the entrance to the Transformer, eyeing your army with suspicion.<p>“You're looking for a new way to replenish your army, aren't you?”, smirks the vampire. “Forget it! The Transformer was broken by giant worms, and now it doesn't work. We might be able to get it chugging again, though, if you could find a strong enough artifact.”|prog=No artifact? That’s a shame.|comp=“All right!”, the vampire rubs his skinny hands. “This amulet will help us restore the Transformer, so it can work again! Ah, yes, I almost forgot about that. We have some goblin prisoners here. Mormolykos came by recently; he was going to turn them into skeletons, but we haven't heard from him since the last rockslide. Perhaps you can find a better use for these worthless creatures?”, with these words, the vampire departs. Do you want to go to the Transformer and free the captured goblins?}}
! Proposal Message
{{SorQrow|guard=1|loc=18, 176, 0|quest=Defeat:<br>{{Cn|Gold Golem}}s at 83, 106, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
|-
{{SorQrow|guard=1|loc=20, 72, 0|quest=Defeat:<br>{{Cn|Centaur Captain}}s at 19, 72, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
| style="background-color:#f2f2f2; text-align:center;" | The Agar's lab is somewhere north of here. However, let's not forget that our main goal is to find Henrietta's expedition.<p><center>'''Quest:''' Return with {{An|Statue of Legion}}</center></p>
{{SorQrow|guard=1|loc=24, 82, 0|quest=Defeat:<br>{{Cn|Hobgoblin}}s at 32, 87, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
|-
{{SorQrow|guard=1|loc=30, 160, 0|quest=Return with:<br>{{SmCost|vert=y|c=25|gem=25|g=50000}}|prop=You encounter other Dragonslayers at the back of the camp. They seem to have captured four of the bounty hunters. One of the knights says he's willing to release the prisoners if you provide his comrades with supplies for the journey home; apparently the wagon with their own provisions was destroyed in a mountain collapse. 25 crystals, 25 gems and 50,000 gold will suffice, according to the knights.|prog=The knights are unwavering. They want exactly 25 crystals, 25 gems and 50,000 gold, not a coin less!|comp=Grumbling sulkily, one of the knights releases the prisoners. Would you like to give 25 crystals, 25 gems and 50,000 gold to the knights?}}
! Progress Message
{{SorQrow|guard=1|loc=38, 89, 0|quest=Defeat:<br>{{H|Gorghe|Barbarian|image=Gretchin (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Gorghe. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gorghe, so you cannot pass.|comp=Now that you have vanquished Gorghe, the threat is gone. Do you wish to pass?}}
|-
{{SorQrow|guard=1|loc=39, 9, 0|quest=Return with:<br>100 {{Gem}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems.|prog=Since you have not brought 100 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems. Do you wish to pay the toll?}}
| style="background-color:#f2f2f2; text-align:center;" | Our task is now to explore the tomb.
{{SorQrow|guard=1|loc=40, 107, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|m=20|o=50|s=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur.|prog=Since you have not brought 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur. Do you wish to pay the toll?}}
|-
{{SorQrow|guard=1|loc=61, 3, 0|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Ghost Dragons of the northeastern underground region.|prog=The Belted Knights still will not let you pass, so you have not conquered the Ghost Dragon of the northeastern underground region.|comp=News of your defeat of the Ghost Dragon of the northeastern underground region traveled quickly. Do you wish to pass, oh newly Belted Knight?}}
! Completion Message
{{SorQrow|guard=1|loc=61, 51, 0|quest=Return with:<br>{{SmCost||vert=y|c=40|gem=40|g=90000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold.|prog=Since you have not brought 40 Crystal, 40 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold. Do you wish to pay the toll?}}
|-
{{SorQrow|guard=1|loc=63, 128, 0|quest=Return with:<br>{{SmCost|vert=y|m=25|s=25|c=25|gem=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems.|prog=Since you have not brought 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems. Do you wish to pay the toll?}}
| style="background-color:#f2f2f2; text-align:center;" | Our search in the tomb has been fruitless thus far, but there is still much of the tomb to explore. Now that the Sandworms destroyed the passageways leading into the depths, it is impossible to get any further. The only solution is to find Agar. Perhaps he can help.<p>Would you like to go north?</p>
{{SorQrow|guard=1|loc=84, 116, 0|quest=Defeat:<br>{{Cn|Master Genie}}s at 90, 66, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
|-
{{SorQrow|guard=1|loc=90, 141, 0|quest=Return with:<br>{{An|Orb of Silt}}</br>|prop=The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.|prog=The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.|comp=Using the full power of the Orb of Silt, you will be able to pass through. Unfortunately, if you do so, the orb will lose its magic power. Do you want to sacrifice the Orb and pass?}}
|
{{SorQrow|guard=1|loc=92, 150, 0|quest=Return with:<br>{{An|Charm of Eclipse}}<br>{{An|Seal of Sunset}}<br>{{An|Plate of Dying Light}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Charm of Eclipse, Seal of Sunset and Plate of Dying Light.|prog=The wizard is adamant. Without the Charm of Eclipse, Seal of Sunset and Plate of Dying Light, none will pass.|comp=The wizard agrees to let you by in exchange for the Charm of Eclipse, Seal of Sunset and Plate of Dying Light. Do wish to pass at this time?}}
|-
{{SorQrow|guard=1|loc=95, 21, 0|quest=Return with:<br>{{An|Statue of Legion}}</br>|prop=Up ahead, you see a sealed entrance that leads deep underground to the far side of the tomb. You notice the footprints of humans and halflings that sand has not yet covered. No doubt Henrietta's expedition was here not too long ago. Attempts to open the entrance have failed. You notice an unusual pedestal, on which a huge statue clearly once stood. Strangely enough, there's no trace of the statue itself anywhere. Perhaps you should go look for it?|prog=The passageway is still sealed, and attempts to get inside have come to nothing.|comp=As soon as the statue is in place, a strange rumbling sound is heard. The passage to the depths of the tomb is opened by some unknown force.When you look inside, you are surprised to see not the tomb’s walls, but caves that go deep underground. It's hard to say why Henrietta and her expedition headed here—but at any rate, they're definitely somewhere ahead. All that's left is to find them. Would you like to go into the caves?}}
! [[File:Quest_Guard.gif|30px]] 8, 152, 0 - Quest Guard
{{SorQrow|guard=1|loc=95, 125, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|o=50|gem=20|g=75000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold. Do you wish to pay the toll?}}
|-
{{SorQrow|guard=1|loc=95, 176, 0|quest=Return with:<br>{{SmCost|vert=y|m=10|s=10|c=10|gem=10}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems.|prog=Since you have not brought 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems. Do you wish to pay the toll?}}
! Proposal Message
{{SorQrow|guard=1|loc=98, 152, 0|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
|-
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:<br>{{SmCost|vert=y|w=30|o=30|s=20|c=20}}|prop=The Mechanics who work in the village outside Volta refuse to join the expedition. Their factory was destroyed after the sandworm attack, and they won't go anywhere until it's rebuilt. After talking to them, you find out that 30 Wood, 30 Ore, 20 Sulfur and 20 Crystals will be enough to rebuild all the forges.|prog=Unfortunately, these resources will not be enough.|comp=After getting your support, the Mechanics were able to rebuild their forges and are now ready to go on an expedition with you in search of Henrietta. Would you like to take them on?}}
| style="background-color:#f2f2f2; text-align:center;" | These gates are guarded by Power Liches. They are reluctant to talk to you, but eventually share that they would be willing to open the passage to the one who will give them back their Emblem of Cognizance. One of the Liches tells you that the Emblem was lost after an attack by a Gold Dragon that lives in a tower nearby.<p><center>'''Quest:''' Return with {{An|Emblem of Cognizance}}</center></p>
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:<br>{{SmCost|vert=y|o=50|m=25|s=25}}|prop=Outside the mine, you meet a man assembling Automatons; however, the artificer looks too inexperienced, and assembling new machines takes time, which you don't have. The artificer tells you that if you brought him 25 Mercury, 50 Ore and 25 Sulfur, he would be able to build Automatons faster.|prog=Unfortunately, without resources, there is nothing you can do to help the artificer. The Manufactory in the town is destroyed, and there is no way to assemble automatons faster.|comp=With your help, the inventor can quickly assemble 16 Automatons. Would you like to share resources with him?}}
|-
{{SorQrow|guard=1|loc=114, 154, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|c=25|gem=25}}|prop=Near the mine, you notice seven Gunslingers. They are ready to join anyone who provides them with 50 Wood, 25 Crystals and 25 Gems.|prog=These resources are insufficient. The amount requested by the Gunslinger is exorbitant, but they don't seem to be willing to make concessions.|comp=Seeing the resources, the Gunslingers pick up their guns, dust them off and get ready to join your troops. Do you want to hire them now?}}
! Progress Message
{{SorQrow|guard=1|loc=130, 79, 0|quest=Return with:<br>{{SmCost|vert=y|g=75000|m=30|s=30|c=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold.|prog=Since you have not brought 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold. Do you wish to pay the toll?}}
|-
{{SorQrow|guard=1|loc=137, 87, 0|quest=Return with:<br>{{SmCost|vert=y|g=90000|w=30|o=30|m=30|s=30|c=30|gem=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold.|prog=Since you have not brought 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold. Do you wish to pay the toll?}}
| style="background-color:#f2f2f2; text-align:center;" | These gates are guarded by Power Liches. They are reluctant to talk to you, but eventually share that they would be willing to open the passage to the one who will give them back their Emblem of Cognizance. One of the Liches tells you that the Emblem was lost after an attack by a Gold Dragon that lives in a tower nearby.
{{SorQrow|guard=1|loc=139, 102, 0|quest=Defeat:<br>{{H|Semachus|Barbarian|image=Tyraxor (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Semachus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Semachus, so you cannot pass.|comp=Now that you have vanquished Semachus, the threat is gone. Do you wish to pass?}}
|-
{{SorQrow|guard=1|loc=141, 153, 0|quest=Defeat:<br>{{Cn|Gold Golem}}s at 105, 106, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
! Completion Message
{{SorQrow|guard=1|loc=147, 76, 0|quest=Defeat:<br>{{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)}}s at 146, 76, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
|-
{{SorQrow|guard=1|loc=147, 98, 0|quest=Defeat:<br>{{Cn|Wolf Raider}}s at 141, 100, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
| style="background-color:#f2f2f2; text-align:center;" | The Liches take the Symbol from you and reluctantly let you pass forward.<p>Do you want to pass?</p>
{{SorQrow|guard=1|loc=147, 162, 0|quest=Return with:<br>{{An|Stoic Watchman}}</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
|-
{{SorQrow|guard=1|loc=152, 167, 0|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=On my way here, I was attacked by wild centaurs. What’s even worse, they took my Emblem of Cognizance! Help me find it, and my shipwright friends will help you build a ship. The Centaurs were last seen near the old lighthouse west of here.|prog=On my way here, I was attacked by wild centaurs. What’s even worse, they took my Emblem of Cognizance! Help me find it, and my shipwright friends will help you build a ship. The Centaurs were last seen near the old lighthouse west of here.|comp=This is indeed my Emblem of Cognizance! I will immediately let my friends know what big help you’ve been. Do you want to pass?}}
|
{{SorQrow|guard=1|loc=162, 59, 0|quest=Defeat:<br>{{Cn|Nymph}}s at 161, 28, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
|-
{{SorQrow|guard=1|loc=167, 52, 0|quest=Defeat:<br>{{Cn|Dread Knight}}s at 166, 53, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
! [[File:Quest_Guard.gif|30px]] 12, 178, 0 - Quest Guard
{{SorQrow|guard=1|loc=168, 27, 0|quest=Return with:<br>{{SmCost|vert=y|g=90000|s=40|c=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold.|prog=Since you have not brought 40 Sulfur, 40 Crystal and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold. Do you wish to pay the toll?}}
|-
{{SorQrow|guard=1|loc=123, 172, 0|quest=Return with:<br>{{SmCost|vert=y|g=10000|w=10|o=10|m=4|s=4|c=4|gem=4}}before Month 1, Week 1, Day 5|prop={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|prog={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|comp={Do you want to pass through?}}}
! Proposal Message
{{SorQrow|guard=1|loc=133, 157, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}before Month 1, Week 1, Day 5|prop={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|prog={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|comp={Do you want to pass through?}}}
|-
{{SorQrow|guard=1|loc=141, 164, 0|quest=Return with:<br>{{SmCost|vert=y|g=20000|w=20|o=20|m=10|s=10|c=10|gem=10}}before Month 1, Week 1, Day 4</br>|prop={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|prog={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|comp={Do you want to pass through?}}}
| style="background-color:#f2f2f2; text-align:center;" |A black-cloaked vampire watchman stands at the entrance to the Transformer, eyeing your army with suspicion.<p>“You're looking for a new way to replenish your army, aren't you?”, smirks the vampire. “Forget it! The Transformer was broken by giant worms, and now it doesn't work. We might be able to get it chugging again, though, if you could find a strong enough artifact.”<p><center>'''Quest:''' Return with {{An|Amulet of the Undertaker}}</center></p>
{{SorQrow|guard=1|loc=157, 156, 0|quest=Return with:<br>{{SmCost|vert=y|g=30000|w=30|o=30|m=15|s=15|c=15|gem=15}}before Month 1, Week 1, Day 3</br>|prop={On the Easy difficulty level, you can access the Keymaster's White Tent}|prog={On the Easy difficulty level, you can access the Keymaster's White Tent}|comp={Do you want to pass through?}}}
|-
{{SorQrow|guard=1|loc=6, 5, 1<br>44, 36, 1</br>|quest=Return with:<br>{{An|Bird of Perception}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception.|prog=The wizard is adamant. Without the Bird of Perception, none will pass.|comp=The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time?}}
! Progress Message
{{SorQrow|guard=1|loc=8, 136, 1<br>172, 136, 1</br>|quest=Defeat:<br>{{H|Ioke|Necromancer|image=Aislinn}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Now that Ioke has been defeated, the magic barrier is gone. Do you want to pass?}}
|-
{{SorQrow|guard=1|loc=14, 84, 1<br>16, 160, 1<br>19, 110, 1<br>23, 137, 1<br>45, 140, 1<br>59, 140, 1<br>64, 166, 1<br>76, 89, 1<br>104, 137, 1<br>112, 165, 1<br>125, 140, 1<br>167, 101, 1</br>|quest=Return with:<br>{{An|Pendant of Life}}</br>|prop=The gate leading to the depths of the tomb is tightly shut, and you fail to open it. However, when you take a closer look at the gate, you notice an unusual ankh-shaped keyhole.|prog=This section of the tomb is yet closed to you. You have to look for another way.|comp=Using the Pendant of Life you can open the gate, but it will lose its power. Do you want to enter?}}
| style="background-color:#f2f2f2; text-align:center;" | No artifact? That’s a shame.
{{SorQrow|guard=1|loc=24, 137, 1<br>79, 160, 1</br>|quest=Defeat:<br>{{H|Ulkumi|Planeswalker|image=Erdamon (HotA)}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Ulkumi. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Ulkumi. As long as he maintains this barrier, there is no way through.|comp=Now that Ulkumi has been defeated, the magic barrier is gone. Do you want to pass?}}
|-
{{SorQrow|guard=1|loc=53, 174, 1<br>55, 173, 1<br>62, 179, 1<br>66, 179, 1<br>73, 173, 1<br>75, 174, 1</br>|quest=Return with:<br>{{An|Pendant of Death}}</br>|prop=The gate leading to the depths of the tomb is tightly shut, and you fail to open it. However, when you take a closer look at the gate, you notice an unusual skull-shaped keyhole.|prog=The treasure that is hidden behind this door is not yet available to you.|comp=Using the Pendant of Death you can open the door, but it will lose its power. Do you want to enter?}}
! Completion Message
{{SorQrow|guard=1|loc=53, 178, 1|quest=Return with:<br>{{An|Pendant of Dispassion}}<br>{{An|Pendant of Death}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Dispassion and Pendant of Death.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Dispassion and Pendant of Death.|comp=The genies notice you have the artifacts and are willing to let you in. Do you want to pass?}}
|-
{{SorQrow|guard=1|loc=55, 74, 1|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
| style="background-color:#f2f2f2; text-align:center;" | “All right!”, the vampire rubs his skinny hands. “This amulet will help us restore the Transformer, so it can work again! Ah, yes, I almost forgot about that. We have some goblin prisoners here. Mormolykos came by recently; he was going to turn them into skeletons, but we haven't heard from him since the last rockslide. Perhaps you can find a better use for these worthless creatures?”, with these words, the vampire departs.<p>Do you want to go to the Transformer and free the captured goblins?</p>
{{SorQrow|guard=1|loc=56, 61, 1|quest=Return with:<br>{{An|Sword of Hellfire}}<br>{{An|Shield of the Damned}}<br>{{An|Hellstorm Helmet}}<br>{{An|Breastplate of Brimstone}}</br>|prop=Behind the door you see a menacing-looking winged demon who stands in the way. Such creatures’ might is legendary, and you do not dare fight against him. How did Agar manage to earn the trust of one of these beasts? The demon remained silent for some time, eyeing the uninvited guests suspiciously, and finally roared: "Bring me back the relics, and I will let you pass!"|prog=The demon is still here. You should not annoy him if there isn’t a good reason.|comp=The demon approaches you, eager to have his artifacts back. Do you want to give them to the beast and proceed to the lab?}}
|-
{{SorQrow|guard=1|loc=57, 60, 1<br>58, 64, 1</br>|quest=Defeat:<br>{{H|Akratos|Barbarian|image=Jabarkas}}</br>|prop=The first entrance to the Agar’s lab was blocked by a door made of a strange metal you had never seen before. After several attempts to break in or melt the door, it became obvious that you were wasting your time. You spotted a keyhole, but clearly the door could only be opened from the inside. Disappointed, you examine the door for the last time and are about to leave when you suddenly notice footprints of ogres and orcs on the cave’s floor. Some lead deep into the lab. Perhaps Agar is not the only one who can enter?|prog=Further attempts to force the door open were unsuccessful. You have to find the key…|comp=You found an odd-looking object in the mountain fortress of the barbarian Akratos. Having returned to the lab, you realize it is the key to Agar's lair! Would you like to enter?}}
|
{{SorQrow|guard=1|loc=66, 67, 1|quest=Defeat:<br>{{H|Fulghea|Elementalist|image=Ciele}}</br>|prop=The guards here protect the lands beyond from the depredations of Fulghea. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Fulghea, so you cannot pass.|comp=Now that you have vanquished Fulghea, the threat is gone. Do you wish to pass?}}
|-
{{SorQrow|guard=1|loc=74, 178, 1|quest=Return with:<br>{{An|Pendant of Death}}<br>{{An|Pendant of Free Will}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Death and Pendant of Free Will.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Death and Pendant of Free Will.|comp=The genies notice you have the artifacts and are willing to let you in. Do you want to pass?}}
! [[File:Quest_Guard.gif|30px]] 18, 176, 0 - Quest Guard
{{SorQrow|guard=1|loc=79, 96, 1<br>80, 107, 1<br>100, 109, 1</br>|quest=Defeat:<br>{{Cn|Master Genie}}s at 90, 66, 1</br>|prop=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|prog=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|comp=The Master Genies have been defeated, and the passage to this section of the tomb is open. Do you want to pass through?}}
|-
{{SorQrow|guard=1|loc=106, 106, 1|quest=Defeat:<br>{{Cn|Olgoi-Khorkhoi}} at 104, 91, 1</br>|prop=This one-way portal clearly leads deep into the tomb, but it is unlikely that Henrietta and her expedition could have traveled this way.|prog=We need to find out where Henrietta's expedition went.|comp=Do you want to proceed to the portal?}}
! Proposal Message
{{SorQrow|guard=1|loc=111, 164, 1<br>164, 136, 1</br>|quest=Defeat:<br>{{Cn|Ghost Dragon}}s at 10, 152, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Ghost Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Ghost Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The dragons are gone and the passage to this section of the tomb is open. Do you want to pass through?}}
|-
{{SorQrow|guard=1|loc=127, 32, 1<br>140, 8, 1<br>145, 8, 1<br>164, 30, 1</br>|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=The doors leading to the other Hall of Illusions are tightly shut, and your attempts to open them are to no avail. However, when you take a closer look at the doors, you notice an unusual keyhole in the shape of the Emblem of Cognizance.|prog=These doors are closed to you. Perhaps the Emblem of Cognizance can unlock them?|comp=The Emblem of Cognizance can open the doors, but you'll have to sacrifice the artifact. Do you wish to pass?}}
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.<p><center>'''Quest:''' Defeat the {{Cn|Gold Golem|name=Gold Golems}} at 83, 106, 0</center></p>
{{SorQrow|guard=1|loc=132, 32, 1|quest=Defeat:<br>{{H|Zydar|Heretic}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a terrifying Efreeti.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Zydar's illusion. The gate opens and the way is clear.}}
|-
{{SorQrow|guard=1|loc=140, 105, 1|quest=Defeat:<br>{{H|Yrkula|Elementalist|image=Brissa (HotA)}}</br>|prop=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|prog=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|comp=Now that Yrkula has been defeated, the magic barrier is gone. Do you want to pass?}}
! Progress Message
{{SorQrow|guard=1|loc=142, 13, 1|quest=Defeat:<br>{{H|Dargem|Navigator}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a cocky pirate.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Dargem's illusion. The gate opens and the way is clear.}}
|-
{{SorQrow|guard=1|loc=143, 11, 1|quest=Defeat:<br>{{H|Boyd|Death Knight}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a skeleton in a hat, in which you recognize Boyd.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Boyd's illusion. The gate opens and the way is clear.}}
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.
{{SorQrow|guard=1|loc=154, 150, 1|quest=Return with:<br>{{An|Ring of Oblivion}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Ring of Oblivion.|prog=The wizard is adamant. Without the Ring of Oblivion, none will pass.|comp=The wizard agrees to let you by in exchange for the Ring of Oblivion. Do wish to pass at this time?}}
|-
{{SorQrow|guard=1|loc=154, 174, 1|quest=Defeat:<br>{{Cn|Master Genie}}s at 90, 66, 1</br>|prop=These doors have been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|prog=These doors have been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|comp=The Master Genies have been defeated, and the passage is open. Do you want to pass through?}}
! Completion Message
{{SorQrow|guard=1|loc=159, 30, 1|quest=Defeat:<br>{{H|Frederick|Alchemist}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly the gate is transformed, and the bare stone is overlaid by an image of a young Bracadian wizard. His face looks oddly familiar....|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Frederick's illusion. The gate opens and the way is clear.}}
|-
{{SorQrow|guard=1|loc=160, 136, 1|quest=Defeat:<br>{{Cn|Azure Dragon}} at 169, 78, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Azure Dragon has broken in. Perhaps if you drive out the monster, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Azure Dragon has broken in. Perhaps if you drive out the monster, the barrier will be removed.|comp=The dragon is gone and the passage to this section of the tomb is open. Do you want to pass through?}}
| style="background-color:#f2f2f2; text-align:center;" | Do you want to open the portal?
{{SorQrow|guard=1|loc=160, 138, 1|quest=Return with:<br>{{An|Pendant of Holiness}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Holiness.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Holiness.|comp=The genies notice you have the pendant and are willing to let you in. Do you want to pass?}}
|-
{{SorQrow|guard=1|loc=162, 93, 1<br>169, 82, 1</br>|quest=Defeat:<br>{{H|Telchion|Elementalist|image=Kalt (HotA)}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful elementalist, Telchion. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful elementalist, Telchion. As long as he maintains this barrier, there is no way through.|comp=Now that Telchion has been defeated, the magic barrier is gone. Do you want to pass?}}
|
{{SorQrow|guard=1|loc=164, 138, 1|quest=Defeat:<br>{{Cn|Rust Dragon}}s at 19, 172, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Rust Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Rust Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The dragons are gone and the passage to this section of the tomb is open. Do you want to pass through?}}
|-
{{SorQrow|guard=1|loc=168, 136, 1|quest=Defeat:<br>{{Cn|Master Genie}}s at 79, 81, 1</br>|prop=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|prog=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|comp=The Master Genies have been defeated, and the passage to this section of the tomb is open. Do you want to pass through?}}
! [[File:Quest_Guard.gif|30px]] 20, 72, 0 - Quest Guard
{{SorQrow|guard=1|loc=168, 138, 1|quest=Defeat:<br>{{H|Keio|Ranger|image=Melodia}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful ranger, Keio. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful ranger, Keio. As long as she maintains this barrier, there is no way through.|comp=Now that Keio has been defeated, the magic barrier is gone. Do you want to pass?}}
|-
{{SorQrow|guard=1|loc=172, 138, 1|quest=Defeat:<br>{{Cn|Faerie Dragon|image=Faerie Dragon (HotA)}}s at 138, 137, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Faerie Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Faerie Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The dragons are gone and the passage to this section of the tomb is open. Do you want to pass through?}}
! Proposal Message
{{SorQrow|guard=1|loc=176, 136, 1|quest=Return with:<br>{{An|Pendant of Courage}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Courage.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Courage.|comp=The genies notice you have the pendant and are willing to let you in. Do you want to pass?}}
|-
{{SorQrow|guard=1|loc=176, 138, 1|quest=Defeat:<br>{{H|Tonant|Planeswalker|image=Fiur (HotA)}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Tonant. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Tonant. As long as he maintains this barrier, there is no way through.|comp=Now that Tonat has been defeated, the magic barrier is gone. Do you want to pass?}}
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.<p><center>'''Quest:''' Defeat the {{Cn|Centaur Captain|name=Centaur Captains}} at 19, 72, 0</center></p>
|}
|-
 
! Progress Message
==== Quest Gates ====
|-
{{SorQheader}}
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.
{{SorQrow|gate=1|loc=73, 177, 0|quest=Return with:<br>1 {{Cn|Halfling (Factory)|name=Halfling}}</br>|prop=You see an airship yard up ahead.|prog=You see an airship yard up ahead.|comp=Do you wish to proceed?}}
|-
{{SorQrow|gate=1|loc=45, 67, 1|quest=Be:<br>{{Hn|Agar|Artificer}}</br>|prop=The guards here say they have orders to only let Agar pass.|prog=The guards here will only let Agar pass.|comp=At last, it is Agar. Do you wish to pass?}}
! Completion Message
{{SorQrow|gate=1|loc=51, 64, 1|quest=Return with:<br>{{An|Diplomat's Ring}}</br>|prop=The passage to the Agar's lab is ahead, but it’s one-way.|prog=The passage to the Agar's lab is ahead, but it’s one-way.|comp=Do you want to pass?}}
|-
{{SorQrow|gate=1|loc=89, 39, 1|quest=Return with:<br>{{An|Bird of Perception}}</br>|prop=This gate can only be opened with a very special key. Bring back the Bird of Perception and you will be able to pass.|prog=You have not yet found the key, without the Bird of Perception you cannot pass.|comp=Using the Bird of Perception you may open the gate and pass through, but it will be spent. Do you wish to pass at this time?}}
| style="background-color:#f2f2f2; text-align:center;" | Do you want to open the portal?
|}
|-
 
|
==== Pandora's Boxes ====
|-
{| class="sortable wikitable" cellpadding=5px
! [[File:Quest_Guard.gif|30px]] 24, 82, 0 - Quest Guard
! Location
|-
! Type
! Proposal Message
! Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.<p><center>'''Quest:''' Defeat the {{Cn|Hobgoblin|name=Hobgoblins}} at 32, 87, 0</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Do you want to open the portal?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 30, 160, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | You encounter other Dragonslayers at the back of the camp. They seem to have captured four of the bounty hunters. One of the knights says he's willing to release the prisoners if you provide his comrades with supplies for the journey home; apparently the wagon with their own provisions was destroyed in a mountain collapse. 25 crystals, 25 gems and 50,000 gold will suffice, according to the knights.<p><center>'''Quest:''' Return with 50000 {{Gold}} [[Gold]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The knights are unwavering. They want exactly 25 crystals, 25 gems and 50,000 gold, not a coin less!
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Grumbling sulkily, one of the knights releases the prisoners.<p> Would you like to give 25 crystals, 25 gems and 50,000 gold to the knights?</p>
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 38, 89, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here protect the lands beyond from the depredations of Gorghe. They will not let anyone pass so long as the threat remains.<p><center>'''Quest:''' Defeat {{H|Gorghe|Barbarian|image=Gretchin (HotA)}}</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards still fear Gorghe, so you cannot pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Now that you have vanquished Gorghe, the threat is gone.  Do you wish to pass?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 39, 9, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers. They will let you pass for 100 Gems.<p><center>'''Quest:''' Return with 100 {{Gem}} [[Gems]]</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Since you have not brought 100 Gems, the guards forbid you passage.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers.  They will let you pass for 100 Gems. Do you wish to pay the toll?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 40, 107, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur.<p><center>'''Quest:''' Return with 50 {{Wood}} [[Wood]], 50 {{Ore}} [[Ore]], 20 {{Mercury}} [[Mercury]], 20 {{Sulfur}} [[Sulfur]]</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Since you have not brought 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur, the guards forbid you passage.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur. Do you wish to pay the toll?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 61, 3, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The Belted Knights of Erathia guard this tower. They will only let one of their own pass.  To join the order, you must first defeat the Ghost Dragons of the northeastern underground region.<p><center>'''Quest:''' Defeat the {{Cn|Ghost Dragon}} at 147, 32, 1</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The Belted Knights still will not let you pass, so you have not conquered the Ghost Dragons of the northeastern underground region.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | News of your defeat of the Ghost Dragons of the northeastern underground region traveled quickly. Do you wish to pass, oh newly Belted Knight?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 61, 51, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold.<p><center>'''Quest:''' Return with 90000 {{Gold}} [[Gold]], 40 {{Crystal}} [[Crystal]], 40 {{Gem}} [[Gems]]</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Since you have not brought 40 Crystal, 40 Gems and 90000 Gold, the guards forbid you passage.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold. Do you wish to pay the toll?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 63, 128, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers.  They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems.<p><center>'''Quest:''' Return with 25 {{Mercury}} [[Mercury]], 25 {{Sulfur}} [[Sulfur]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Since you have not brought 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems, the guards forbid you passage.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems. Do you wish to pay the toll?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 84, 116, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.<p><center>'''Quest:''' Defeat the {{Cn|Master Genie|name=Master Genies}} at 90, 66, 1</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Do you want to open the portal?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 90, 141, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks.<p>Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.<p><center>'''Quest:''' Return with {{An|Orb of Silt}}</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks.<p>Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.</p>
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Using the full power of the Orb of Silt, you will be able to pass through. Unfortunately, if you do so, the orb will lose its magic power.<p>Do you want to sacrifice the Orb and pass?</p>
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 92, 150, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Charm of Eclipse, Seal of Sunset and Plate of Dying Light.<p><center>'''Quest:''' Return with {{An|Charm of Eclipse}}, {{An|Seal of Sunset}}, {{An|Plate of Dying Light}}</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The wizard is adamant.  Without the Charm of Eclipse, Seal of Sunset and Plate of Dying Light, none will pass.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The wizard agrees to let you by in exchange for the Charm of Eclipse, Seal of Sunset and Plate of Dying Light.  Do wish to pass at this time?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 95, 21, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Up ahead, you see a sealed entrance that leads deep underground to the far side of the tomb. You notice the footprints of humans and halflings that sand has not yet covered. No doubt Henrietta's expedition was here not too long ago.<p>Attempts to open the entrance have failed. You notice an unusual pedestal, on which a huge statue clearly once stood. Strangely enough, there's no trace of the statue itself anywhere. Perhaps you should go look for it?<p><center>'''Quest:''' Return with {{An|Statue of Legion}}</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The passageway is still sealed, and attempts to get inside have come to nothing.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | As soon as the statue is in place, a strange rumbling sound is heard. The passage to the depths of the tomb is opened by some unknown force.<p>When you look inside, you are surprised to see not the tomb’s walls, but caves that go deep underground. It's hard to say why Henrietta and her expedition headed here—but at any rate, they're definitely somewhere ahead. All that's left is to find them.<p>Would you like to go into the caves?</p>
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 95, 125, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold.<p><center>'''Quest:''' Return with 75000 {{Gold}} [[Gold]], 50 {{Wood}} [[Wood]], 50 {{Ore}} [[Ore]], 20 {{Gem}} [[Gems]]</center></p>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Since you have not brought 50 Wood, 50 Ore, 20 Gems and 75000 Gold, the guards forbid you passage.
|-
|-
| style="text-align:center;" | 17, 151, 0
! Completion Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Orb of Vulnerability}}</center></p>
|-
|-
| style="text-align:center;" | 31, 54, 0
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers.  They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold. Do you wish to pay the toll?
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, 4 {{Cn|Bounty Hunter}}s, 8 {{Cn|Sentinel Automaton}}s, 12, {{Cn|Bellwether Armadillo}}s, 16 {{Cn|Engineer}}s</center></p>
|-
|-
| style="text-align:center;" | 51, 37, 0
|
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +3 {{Ps|Defense}}</center></p>
|-
|-
| style="text-align:center;" | 57, 89, 0<br>16, 77, 1<br>169, 91, 1</br>
! [[File:Quest_Guard.gif|30px]] 95, 176, 0 - Quest Guard
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' (None)</center></p>
|-
|-
| style="text-align:center;" | 103, 116, 0
! Proposal Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, 4 {{Cn|Bounty Hunter}}s, 8 {{Cn|Sentinel Automaton}}s, 12, {{Cn|Bellwether Armadillo}}s, 16 {{Cn|Engineer}}s</center></p>
|-
|-
| style="text-align:center;" | 112, 92, 0
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers.  They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems.<p><center>'''Quest:''' Return with 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 10 {{Crystal}} [[Crystal]], 10 {{Gem}} [[Gems]]</center></p>
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}</center></p>
|-
|-
| style="text-align:center;" | 115, 94, 0<br>140, 58, 0<br>165, 14, 1<br>168, 4, 1</br>
! Progress Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}</center></p>
|-
|-
| style="text-align:center;" | 117, 78, 0
| style="background-color:#f2f2f2; text-align:center;" | Since you have not brought 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems, the guards forbid you passage.
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 500000 {{Exp2}}, 200 [[Spell Points]], 40 {{Cn|Engineer}}s</center></p>
|-
|-
| style="text-align:center;" | 128, 80, 0
! Completion Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 2 {{Cn|Gunslinger}}s, 6 {{Cn|Automaton}}s, 12, {{Cn|Mechanic}}s</center></p>
|-
|-
| style="text-align:center;" | 147, 12, 0
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers.  They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems. Do you wish to pay the toll?
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 20 {{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)}}s</center></p>
|-
|-
| style="text-align:center;" | 179, 114, 0
|
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}</center></p>
|-
|-
| style="text-align:center;" | 8, 74, 1
! [[File:Quest_Guard.gif|30px]] 98, 152, 0 - Quest Guard
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' -200 [[Spell Points]]</center></p>
|-
|-
| style="text-align:center;" | 8, 78, 1
! Proposal Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' -10 {{Wood}} [[Wood]], -10 {{Ore}} [[Ore]], -10 {{Mercury}} [[Mercury]], -10 {{Sulfur}} [[Sulfur]], -10 {{Crystal}} [[Crystal]], -10 {{Gem}} [[Gems]]</center></p>
|-
|-
| style="text-align:center;" | 9, 75, 1
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.<p><center>'''Quest:''' Defeat the {{Cn|Ghost Dragon}} at 147, 32, 1</center></p>
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 29 {{Cn|Efreet Sultan}}s</center></p>
|-
|-
| style="text-align:center;" | 9, 77, 1
! Progress Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Pendant of Death}}</center></p>
|-
|-
| style="text-align:center;" | 9, 79, 1
| style="background-color:#f2f2f2; text-align:center;" | This is a two-way portal, but you can only open the entrance from one side.
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{Mv|Nullify|Nullify}}</center></p>
|-
|-
| style="text-align:center;" | 10, 74, 1
! Completion Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 1 {{Cn|Gold Dragon}}</center></p>
|-
|-
| style="text-align:center;" | 10, 76, 1
| style="background-color:#f2f2f2; text-align:center;" | Do you want to open the portal?
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' -3 {{Luck|image=-3_HotA|-3}}</center></p>
|-
|-
| style="text-align:center;" | 10, 78, 1
|
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 10000 {{Exp2}}</center></p>
|-
|-
| style="text-align:center;" | 11, 75, 1
! [[File:Quest_Guard.gif|30px]] 110, 156, 0 - Quest Guard
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 30 {{Cn|Ancient Behemoth}}s, 20 {{Cn|Behemoth}}s<p>'''Contents:''' {{An|Pendant of Courage}}</center></p>
|-
|-
| style="text-align:center;" | 12, 77, 1
! Proposal Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 1 {{Cn|Troll|image=Troll (HotA)}}<p>'''Contents:''' +1 {{Ps|Defense}}</center></p>
|-
|-
| style="text-align:center;" | 13, 79, 1
| style="background-color:#f2f2f2; text-align:center;" | The Mechanics who work in the village outside Volta refuse to join the expedition. Their factory was destroyed after the sandworm attack, and they won't go anywhere until it's rebuilt. After talking to them, you find out that 30 Wood, 30 Ore, 20 Sulfur and 20 Crystals will be enough to rebuild all the forges.<p><center>'''Quest:''' Return with 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 20 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]]</center></p>
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 1000 {{Cn|Familiar}}s</center></p>
|-
|-
| style="text-align:center;" | 14, 75, 1
! Progress Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 7 {{Cn|Azure Dragon}}s<p>'''Contents:''' 100 {{Gem}} [[Gems]], +3 {{Ps|Knowledge}}</center></p>
|-
|-
| style="text-align:center;" | 15, 74, 1
| style="background-color:#f2f2f2; text-align:center;" | Unfortunately, these resources will not be enough.
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 10 {{Wood}} [[Wood]], 10 {{Ore}} [[Ore]]</center></p>
|-
|-
| style="text-align:center;" | 15, 76, 1
! Completion Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Pendant of Life}}</center></p>
|-
|-
| style="text-align:center;" | 15, 78, 1
| style="background-color:#f2f2f2; text-align:center;" | After getting your support, the Mechanics were able to rebuild their forges and are now ready to go on an expedition with you in search of Henrietta. Would you like to take them on?
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 1 {{Sulfur}} [[Sulfur]], {{An|Pendant of Free Will}}</center></p>
|-
|-
| style="text-align:center;" | 16, 75, 1
|
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 3 {{Cn|Rust Dragon}}s<p>'''Contents:''' 100000 {{Exp2}}, +1 {{Ps|Attack}}</center></p>
|-
|-
| style="text-align:center;" | 16, 79, 1
! [[File:Quest_Guard.gif|30px]] 110, 156, 0 - Quest Guard
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 140 {{Cn|Dragon Fly|name=Dragon Flies}}<p>'''Contents:''' -3 {{Morale|-3}}, -3 {{Luck|image=-3_HotA|-3}}, {{Mv|Give|10000}}</center></p>
|-
|-
| style="text-align:center;" | 17, 74, 1
! Proposal Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' 40 {{Cn|Royal Griffin}}s, 40 {{Cn|Griffin}}s<p>'''Contents:''' +3 {{Morale|+3}}</center></p>
|-
|-
| style="text-align:center;" | 17, 78, 1
| style="background-color:#f2f2f2; text-align:center;" | Outside the mine, you meet a man assembling Automatons; however, the artificer looks too inexperienced, and assembling new machines takes time, which you don't have. The artificer tells you that if you brought him 25 Mercury, 50 Ore and 25 Sulfur, he would be able to build Automatons faster.<p><center>'''Quest:''' Return with 50 {{Ore}} [[Ore]], 25 {{Mercury}} [[Mercury]], 25 {{Sulfur}} [[Sulfur]]</center></p>
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 3 {{Crystal}} [[Crystal]], 3 {{Gem}} [[Gems]]</center></p>
|-
|-
| style="text-align:center;" | 23, 154, 1
! Progress Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 32 {{Cn|Bellwether Armadillo}}s</center></p>
|-
|-
| style="text-align:center;" | 32, 32, 1
| style="background-color:#f2f2f2; text-align:center;" | Unfortunately, without resources, there is nothing you can do to help the artificer. The Manufactory in the town is destroyed, and there is no way to assemble automatons faster.
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box_(water).gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 24 {{Cn|Olgoi-Khorkhoi}}</center></p>
|-
|-
| style="text-align:center;" | 37, 85, 1
! Completion Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Pendant of Dispassion}}</center></p>
|-
|-
| style="text-align:center;" | 41, 114, 1
| style="background-color:#f2f2f2; text-align:center;" | With your help, the inventor can quickly assemble 16 Automatons. Would you like to share resources with him?
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 20 {{Cn|Master Genie}}s</center></p>
|-
|-
| style="text-align:center;" | 51, 178, 1<br>171, 15, 1</br>
|
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +1 {{Ps|Attack}}, +1 {{Ps|Defense}}</center></p>
|-
|-
| style="text-align:center;" | 54, 54, 1
! [[File:Quest_Guard.gif|30px]] 114, 154, 0 - Quest Guard
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 2 {{Cn|Angel}}s</center></p>
|-
|-
| style="text-align:center;" | 61, 179, 1
! Proposal Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Vial of Lifeblood}}</center></p>
|-
|-
| style="text-align:center;" | 62, 176, 1
| style="background-color:#f2f2f2; text-align:center;" | Near the mine, you notice seven Gunslingers. They are ready to join anyone who provides them with 50 Wood, 25 Crystals and 25 Gems.<p><center>'''Quest:''' Return with 50 {{Wood}} [[Wood]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]</center></p>
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 250000 {{Exp2}}, +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, {{An|Pendant of Death}}</center></p>
|-
|-
| style="text-align:center;" | 66, 176, 1
! Progress Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 50000 {{Exp2}}, +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Pendant of Death}}</center></p>
|-
|-
| style="text-align:center;" | 67, 179, 1
| style="background-color:#f2f2f2; text-align:center;" | These resources are insufficient. The amount requested by the Gunslinger is exorbitant, but they don't seem to be willing to make concessions.
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Angel Feather Arrows}}</center></p>
|-
|-
| style="text-align:center;" | 108, 6, 0<br>76, 178, 1<br>173, 11, 1</br>
! Completion Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}</center></p>
|-
|-
| style="text-align:center;" | 111, 13, 1
| style="background-color:#f2f2f2; text-align:center;" | Seeing the resources, the Gunslingers pick up their guns, dust them off and get ready to join your troops.<p>Do you want to hire them now?</p>
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 10 {{Crystal}} [[Crystal]], 10 {{Gem}} [[Gems]]</center></p>
|-
|-
| style="text-align:center;" | 116, 3, 1
|
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 36 {{Cn|Efreet Sultan}}s</center></p>
|-
|-
| style="text-align:center;" | 119, 12, 1
! [[File:Quest_Guard.gif|30px]] 130, 79, 0 - Quest Guard
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 500000 {{Exp2}}</center></p>
|-
|-
| style="text-align:center;" | 58, 178, 1<br>132, 122, 1</br>
! Proposal Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' 8 {{Cn|Automaton}}s</center></p>
|-
|-
| style="text-align:center;" | 160, 135, 1<br>160, 139, 1</br>
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers.  They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold.<p><center>'''Quest:''' Return with 75000 {{Gold}} [[Gold]], 30 {{Mercury}} [[Mercury]], 30 {{Sulfur}} [[Sulfur]], 30 {{Crystal}} [[Crystal]]</center></p>
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Head of Legion}}</center></p>
|-
|-
| style="text-align:center;" | 164, 135, 1<br>164, 139, 1</br>
! Progress Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Arms of Legion}}</center></p>
|-
|-
| style="text-align:center;" | 168, 135, 1<br>168, 139, 1</br>
| style="background-color:#f2f2f2; text-align:center;" | Since you have not brought 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold, the guards forbid you passage.
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Torso of Legion}}</center></p>
|-
|-
| style="text-align:center;" | 172, 135, 1<br>176, 139, 1</br>
! Completion Message
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Loins of Legion}}</center></p>
|-
|-
| style="text-align:center;" | 176, 135, 1<br>176, 139, 1</br>
| style="background-color:#f2f2f2; text-align:center;" | The guards here are charging a toll of all travelers.  They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold. Do you wish to pay the toll?
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' {{An|Legs of Legion}}</center></p>
|}
|}
{{SorQheader}}
{{SorQrow|guard=1|loc=137, 87, 0|quest=Return with:<br>90000 {{Gold}} [[Gold]], 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 30 {{Mercury}} [[Mercury]], 30 {{Sulfur}} [[Sulfur]], 30 {{Crystal}} [[Crystal]], 30 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers.  They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold.|prog=Since you have not brought 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold.  Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=139, 102, 0|quest=Defeat:<br>{{H|Semachus|Barbarian|image=Tyraxor (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Semachus.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Semachus, so you cannot pass.|comp=Now that you have vanquished Semachus, the threat is gone.  Do you wish to pass?}}
{{SorQrow|guard=1|loc=141, 153, 0|quest=Defeat:<br>{{Cn|Gold Golem}}s at 105, 106, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=147, 76, 0|quest=Defeat:<br>{{Cn|Dendroid Soldier|image=Dendroid Soldier (HotA)}}s at 146, 76, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=147, 98, 0|quest=Defeat:<br>{{Cn|Wolf Raider}}s at 141, 100, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=147, 162, 0|quest=Return with:<br>{{An|Stoic Watchman}}</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=152, 167, 0|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=On my way here, I was attacked by wild centaurs. What’s even worse, they took my Emblem of Cognizance! Help me find it, and my shipwright friends will help you build a ship. The Centaurs were last seen near the old lighthouse west of here.|prog=On my way here, I was attacked by wild centaurs. What’s even worse, they took my Emblem of Cognizance! Help me find it, and my shipwright friends will help you build a ship. The Centaurs were last seen near the old lighthouse west of here.|comp=This is indeed my Emblem of Cognizance! I will immediately let my friends know what big help you’ve been.<p> Do you want to pass?}}
{{SorQrow|guard=1|loc=162, 59, 0|quest=Defeat:<br>{{Cn|Nymph}}s at 161, 28, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=167, 52, 0|quest=Defeat:<br>{{Cn|Dread Knight}}s at 166, 53, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=168, 27, 0|quest=Return with:<br>90000 {{Gold}} [[Gold]], 40 {{Sulfur}} [[Sulfur]], 40 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers.  They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold.|prog=Since you have not brought 40 Sulfur, 40 Crystal and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold.  Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=175, 99, 0|quest=Return with:<br>{{An|Statue of Legion}}</br>|prop=Agar's lab is somewhere north of here. However, let's not forget that our main goal is to find Henrietta's expedition.|prog=Our task is now to explore the tomb.|comp=Our search in the tomb has been fruitless thus far, but there is still much of the tomb to explore. Now that the Sandworms destroyed the passageways leading into the depths, it is impossible to get any further. The only solution is to find Agar. Perhaps he can help. Would you like to go north?}}
{{SorQrow|guard=1|loc=123, 172, 0|quest=Return with:<br>10000 {{Gold}} [[Gold]], 10 {{Wood}} [[Wood]], 10 {{Ore}} [[Ore]], 4 {{Mercury}} [[Mercury]], 4 {{Sulfur}} [[Sulfur]], 4 {{Crystal}} [[Crystal]], 4 {{Gem}} [[Gems]] before Month 1, Week 1, Day 5</br>|prop={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|prog={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=133, 157, 0|quest=Return with:<br>15000 {{Gold}} [[Gold]], 15 {{Wood}} [[Wood]], 15 {{Ore}} [[Ore]], 7 {{Mercury}} [[Mercury]], 7 {{Sulfur}} [[Sulfur]], 7 {{Crystal}} [[Crystal]], 7 {{Gem}} [[Gems]] before Month 1, Week 1, Day 5</br>|prop={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|prog={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=141, 164, 0|quest=Return with:<br>20000 {{Gold}} [[Gold]], 20 {{Wood}} [[Wood]], 20 {{Ore}} [[Ore]], 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 10 {{Crystal}} [[Crystal]], 10 {{Gem}} [[Gems]] before Month 1, Week 1, Day 4</br>|prop={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|prog={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=157, 156, 0|quest=Return with:<br>30000 {{Gold}} [[Gold]], 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]] before Month 1, Week 1, Day 3</br>|prop={On the Easy difficulty level, you can access the Keymaster's White Tent}|prog={On the Easy difficulty level, you can access the Keymaster's White Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=6, 5, 1<br>44, 36, 1</br>|quest=Return with:<br>{{An|Bird of Perception}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception.|prog=The wizard is adamant. Without the Bird of Perception, none will pass.|comp=The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=8, 136, 1<br>172, 136, 1</br>|quest=Defeat:<br>{{H|Ioke|Necromancer|image=Aislinn}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Now that Ioke has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=14, 84, 1<br>16, 160, 1<br>19, 110, 1<br>23, 137, 1<br>45, 140, 1<br>59, 140, 1<br>64, 166, 1<br>76, 89, 1<br>104, 137, 1<br>112, 165, 1<br>125, 140, 1<br>167, 101, 1</br>|quest=Return with:<br>{{An|Pendant of Life}}</br>|prop=The gate leading to the depths of the tomb is tightly shut, and you fail to open it. However, when you take a closer look at the gate, you notice an unusual ankh-shaped keyhole.|prog=This section of the tomb is yet closed to you. You have to look for another way.|comp=Using the Pendant of Life you can open the gate, but it will lose its power. Do you want to enter?}}
{{SorQrow|guard=1|loc=24, 137, 1<br>79, 160, 1</br>|quest=Defeat:<br>{{H|Ulkumi|Planeswalker|image=Erdamon (HotA)}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Ulkumi. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Ulkumi. As long as he maintains this barrier, there is no way through.|comp=Now that Ulkumi has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=53, 174, 1<br>55, 173, 1<br>62, 179, 1<br>66, 179, 1<br>73, 173, 1<br>75, 174, 1</br>|quest=Return with:<br>{{An|Pendant of Death}}</br>|prop=The gate leading to the depths of the tomb is tightly shut, and you fail to open it. However, when you take a closer look at the gate, you notice an unusual skull-shaped keyhole.|prog=The treasure that is hidden behind this door is not yet available to you.|comp=Using the Pendant of Death you can open the door, but it will lose its power. Do you want to enter?}}
{{SorQrow|guard=1|loc=53, 178, 1|quest=Return with:<br>{{An|Pendant of Dispassion}}<br>{{An|Pendant of Death}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Dispassion and Pendant of Death.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Dispassion and Pendant of Death.|comp=The genies notice you have the artifacts and are willing to let you in. Do you want to pass?}}
{{SorQrow|guard=1|loc=55, 74, 1|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=56, 61, 1|quest=Return with:<br>{{An|Sword of Hellfire}}<br>{{An|Shield of the Damned}}<br>{{An|Hellstorm Helmet}}<br>{{An|Breastplate of Brimstone}}</br>|prop=Behind the door you see a menacing-looking winged demon who stands in the way. Such creatures’ might is legendary, and you do not dare fight against him. How did Agar manage to earn the trust of one of these beasts? The demon remained silent for some time, eyeing the uninvited guests suspiciously, and finally roared: "Bring me back the relics, and I will let you pass!"|prog=The demon is still here. You should not annoy him if there isn’t a good reason.|comp=The demon approaches you, eager to have his artifacts back. Do you want to give them to the beast and proceed to the lab?}}
{{SorQrow|guard=1|loc=57, 60, 1<br>58, 64, 1</br>|quest=Defeat:<br>{{H|Akratos|Barbarian|image=Jabarkas}}</br>|prop=The first entrance to the Agar’s lab was blocked by a door made of a strange metal you had never seen before. After several attempts to break in or melt the door, it became obvious that you were wasting your time. You spotted a keyhole, but clearly the door could only be opened from the inside. Disappointed, you examine the door for the last time and are about to leave when you suddenly notice footprints of ogres and orcs on the cave’s floor. Some lead deep into the lab. Perhaps Agar is not the only one who can enter?|prog=Further attempts to force the door open were unsuccessful. You have to find the key…|comp=You found an odd-looking object in the mountain fortress of the barbarian Akratos. Having returned to the lab, you realize it is the key to Agar's lair! Would you like to enter?}}
{{SorQrow|guard=1|loc=66, 67, 1|quest=Defeat:<br>{{H|Fulghea|Elementalist|image=Ciele}}</br>|prop=The guards here protect the lands beyond from the depredations of Fulghea. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Fulghea, so you cannot pass.|comp=Now that you have vanquished Fulghea, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=74, 178, 1|quest=Return with:<br>{{An|Pendant of Death}}<br>{{An|Pendant of Free Will}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Death and Pendant of Free Will.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—Pendant of Death and Pendant of Free Will.|comp=The genies notice you have the artifacts and are willing to let you in. Do you want to pass?}}
{{SorQrow|guard=1|loc=79, 96, 1<br>80, 107, 1<br>100, 109, 1</br>|quest=Defeat:<br>{{Cn|Master Genie}}s at 90, 66, 1</br>|prop=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|prog=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|comp=The Master Genies have been defeated, and the passage to this section of the tomb is open. Do you want to pass through?}}
{{SorQrow|guard=1|loc=106, 106, 1|quest=Defeat:<br>{{Cn|Olgoi-Khorkhoi}} at 104, 91, 1</br>|prop=This one-way portal clearly leads deep into the tomb, but it is unlikely that Henrietta and her expedition could have traveled this way.|prog=We need to find out where Henrietta's expedition went.|comp=Do you want to proceed to the portal?}}
{{SorQrow|guard=1|loc=111, 164, 1<br>164, 136, 1</br>|quest=Defeat:<br>{{Cn|Ghost Dragon}}s at 10, 152, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Ghost Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Ghost Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The dragons are gone and the passage to this section of the tomb is open. Do you want to pass through?}}
{{SorQrow|guard=1|loc=127, 32, 1<br>140, 8, 1<br>145, 8, 1<br>164, 30, 1</br>|quest=Return with:<br>{{An|Emblem of Cognizance}}</br>|prop=The doors leading to the other Hall of Illusions are tightly shut, and your attempts to open them are to no avail. However, when you take a closer look at the doors, you notice an unusual keyhole in the shape of the Emblem of Cognizance.|prog=These doors are closed to you. Perhaps the Emblem of Cognizance can unlock them?|comp=The Emblem of Cognizance can open the doors, but you'll have to sacrifice the artifact. Do you wish to pass?}}
{{SorQrow|guard=1|loc=132, 32, 1|quest=Defeat:<br>{{H|Zydar|Heretic}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a terrifying Efreeti.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Zydar's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=140, 105, 1|quest=Defeat:<br>{{H|Yrkula|Elementalist|image=Brissa (HotA)}}</br>|prop=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|prog=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|comp=Now that Yrkula has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=142, 13, 1|quest=Defeat:<br>{{H|Dargem|Nagivator}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a cocky pirate.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Dargem's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=143, 11, 1|quest=Defeat:<br>{{H|Boyd|Death Knight}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a skeleton in a hat, in which you recognize Boyd.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Boyd's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=154, 150, 1|quest=Return with:<br>{{An|Ring of Oblivion}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Ring of Oblivion.|prog=The wizard is adamant. Without the Ring of Oblivion, none will pass.|comp=The wizard agrees to let you by in exchange for the Ring of Oblivion. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=154, 174, 1|quest=Defeat:<br>{{Cn|Master Genie}}s at 90, 66, 1</br>|prop=These doors have been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|prog=These doors have been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|comp=The Master Genies have been defeated, and the passage is open. Do you want to pass through?}}
{{SorQrow|guard=1|loc=159, 30, 1|quest=Defeat:<br>{{H|Frederick|Alchemist}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly the gate is transformed, and the bare stone is overlaid by an image of a young Bracadian wizard. His face looks oddly familiar....|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Frederick's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=160, 136, 1|quest=Defeat:<br>{{Cn|Azure Dragon}} at 169, 78, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Azure Dragon has broken in. Perhaps if you drive out the monster, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Azure Dragon has broken in. Perhaps if you drive out the monster, the barrier will be removed.|comp=The dragon is gone and the passage to this section of the tomb is open. Do you want to pass through?}}
{{SorQrow|guard=1|loc=160, 138, 1|quest=Return with:<br>{{An|Pendant of Holiness}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Holiness.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Holiness.|comp=The genies notice you have the pendant and are willing to let you in. Do you want to pass?}}
{{SorQrow|guard=1|loc=162, 93, 1<br>169, 82, 1</br>|quest=Defeat:<br>{{H|Telchion|Elementalist|image=Kalt (HotA)}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful elementalist, Telchion. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful elementalist, Telchion. As long as he maintains this barrier, there is no way through.|comp=Now that Telchion has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=164, 138, 1|quest=Defeat:<br>{{Cn|Rust Dragon}}s at 19, 172, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Rust Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Rust Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The dragons are gone and the passage to this section of the tomb is open. Do you want to pass through?}}
{{SorQrow|guard=1|loc=168, 136, 1|quest=Defeat:<br>{{Cn|Master Genie}}s at 79, 81, 1</br>|prop=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|prog=The way to this part of the tomb has been magically sealed by the Master Genies. As long as they are around, it is impossible to unlock this gate.|comp=The Master Genies have been defeated, and the passage to this section of the tomb is open. Do you want to pass through?}}
{{SorQrow|guard=1|loc=168, 138, 1|quest=Defeat:<br>{{H|Keio|Ranger|image=Melodia}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful ranger, Keio. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful ranger, Keio. As long as she maintains this barrier, there is no way through.|comp=Now that Keio has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=172, 138, 1|quest=Defeat:<br>{{Cn|Faerie Dragon|image=Faerie Dragon (HotA)}}s at 138, 137, 1</br>|prop=The path to this section of the tomb was magically sealed by guards after the Faerie Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the Faerie Dragons had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The dragons are gone and the passage to this section of the tomb is open. Do you want to pass through?}}
{{SorQrow|guard=1|loc=176, 136, 1|quest=Return with:<br>{{An|Pendant of Courage}}</br>|prop=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Courage.|prog=A group of Genies is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—Pendant of Courage.|comp=The genies notice you have the pendant and are willing to let you in. Do you want to pass?}}
{{SorQrow|guard=1|loc=176, 138, 1|quest=Defeat:<br>{{H|Tonant|Planeswalker|image=Fiur (HotA)}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Tonant. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful planeswalker, Tonant. As long as he maintains this barrier, there is no way through.|comp=Now that Tonat has been defeated, the magic barrier is gone. Do you want to pass?}}
|}
==== Quest Gates ====
==== Pandora's Boxes ====


== Epilogue ==
== Epilogue ==
Line 607: Line 1,082:


{{user commentary|
{{user commentary|
* This is the final level with [[Frederick]], so don't worry about maxing his stats too much.
* This level varies a lot based on the selected difficulty. Many options for extra troops/resources will be locked on higher difficulty levels.
* This level varies a lot based on the selected difficulty. Many options for extra troops/resources will be locked on higher difficulty levels.
* On Impossible, the water-walking puzzles are extremely hard. Both involve parking boats in a way to block the shortest water-walking path, thus making a hero water walk on some strange path which grants just enough extra vision to go where you want to.
* On Impossible, the water-walking puzzles are extremely hard. Both involve parking boats in a way to block the shortest water-walking path, thus making a hero water walk on some strange path which grants just enough extra vision to go where you want to.
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