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| difficulty    = Expert
| difficulty    = Expert
| bonus          = {{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}
| bonus          = {{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}
| carry          = (none)
| carry          = {{Hn|Frederick|noname=}}{{An|Wizard's Well|noname=}}{{An|Ring of the Magi|noname=}}
| max_lvl        = ∞
| max_lvl        = ∞
| Cmap          = [[File:Cmap hota fif 4.png|400px|Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution...]]
| Cmap          = [[File:Cmap hota fif 4.png|400px|Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution...]]
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| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Kastore decided to continue the conversation we had begun about Enroth's long past:<p>{{h|Kastore|0=}}: “The masters of the Time of Wonders did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The Kreegans, or as they're known here, demons. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance," Kastore continued. I couldn't imagine interrupting him, though I wanted to ask and ask and ask.<p>Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find Henrietta in these labyrinths—I want her to walk this path with me.<p>{{h|Frederick|0=}}: The elf seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.<p>“But the [[Silence]] came more than a millennium ago... Had those Kreegans already invaded Enroth?”<p>{{h|Kastore|0=}}: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around Enroth, or it is the opposite.”<p>{{h|Frederick|0=}}: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it..." I got indignant, realizing where this conversation was going, but I shut my trap when I saw Kastore’s face twist in the torchlight.<p>{{h|Kastore|0=}}: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”<p>{{h|Frederick|0=}}: “And it feels like months," I finished his thought. Kastore frowned and wrote something down in his book.</p>
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Kastore decided to continue the conversation we had begun about Enroth's long past:<p>{{h|Kastore|0=}}: “The masters of the Time of Wonders did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The Kreegans, or as they're known here, demons. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance," Kastore continued. I couldn't imagine interrupting him, though I wanted to ask and ask and ask.<p>Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find Henrietta in these labyrinths—I want her to walk this path with me.<p>{{h|Frederick|0=}}: The elf seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.<p>“But the Silence came more than a millennium ago... Had those Kreegans already invaded Enroth?”<p>{{h|Kastore|0=}}: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around Enroth, or it is the opposite.”<p>{{h|Frederick|0=}}: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it..." I got indignant, realizing where this conversation was going, but I shut my trap when I saw Kastore’s face twist in the torchlight.<p>{{h|Kastore|0=}}: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”<p>{{h|Frederick|0=}}: “And it feels like months," I finished his thought. Kastore frowned and wrote something down in his book.</p>
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| style="text-align:center;" | 123, 177, 1
| style="padding-left:7px; padding-right:5px;" | {{h|Kastore|0=}}: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don't know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: Gods, Makers, Ancients... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. Enroth is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The Ancients have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You've no doubt encountered portals.”<p>{{h|Frederick|0=}}: “Of course I have! The art of portal placement is one of the disciplines taught at the Bracadian Academy of Magic. These portals give Bracada a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”<p>{{h|Kastore|0=}}: “That's right: the principle is the same, but these gates cover unimaginable cosmic distances. The Ancients covered their island worlds with a network of portals that became part of the great connecting Web of Worlds. As long as the colonies were connected, they thrived. And then came the Kreegans. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.<p>They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the Kreegans went to war against the Ancients, even though the Ancients tried to negotiate with them first. Like pirates, the devils ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the Kreegan use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I'd seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The Kreegans are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the Ancients.”<p>{{h|Frederick|0=}}: Kastore was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:<p>“The thing that happened was that the Kreegans attacked not only the various worlds, but also the very portal system created by the Ancients... That's how contact between the planets broke down.”<p>{{h|Kastore|0=}}: “That is correct. The Kreegans infiltrated the gateway system between worlds. The Ancients were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the Ancients to countless colonies. The Web of Worlds was torn. And so began what many planets call the [[Silence]], or other similar words.”<p>{{h|Frederick|0=}}: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars," I finished.<p>My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.</p>
| style="padding-left:7px; padding-right:5px;" | {{h|Kastore|0=}}: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don't know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: Gods, Makers, Ancients... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. Enroth is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The Ancients have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You've no doubt encountered portals.”<p>{{h|Frederick|0=}}: “Of course I have! The art of portal placement is one of the disciplines taught at the Bracadian Academy of Magic. These portals give Bracada a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”<p>{{h|Kastore|0=}}: “That's right: the principle is the same, but these gates cover unimaginable cosmic distances. The Ancients covered their island worlds with a network of portals that became part of the great connecting Web of Worlds. As long as the colonies were connected, they thrived. And then came the Kreegans. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.<p>They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the Kreegans went to war against the Ancients, even though the Ancients tried to negotiate with them first. Like pirates, the devils ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the Kreegan use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I'd seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The Kreegans are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the Ancients.”<p>{{h|Frederick|0=}}: Kastore was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:<p>“The thing that happened was that the Kreegans attacked not only the various worlds, but also the very portal system created by the Ancients... That's how contact between the planets broke down.”<p>{{h|Kastore|0=}}: “That is correct. The Kreegans infiltrated the gateway system between worlds. The Ancients were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the Ancients to countless colonies. The Web of Worlds was torn. And so began what many planets call the Silence, or other similar words.”<p>{{h|Frederick|0=}}: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars," I finished.<p>My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.</p>
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==== Seer's Huts ====
==== Seer's Huts ====
{{SorQheader}}
{| class="sortable wikitable" cellpadding=5px
{{SorQrow|seer=1|loc=11, 99, 0|quest=Return with:<br> 1 {{Cn|Bone Dragon}}<br>200 {{Cn|Skeleton|name=Skeletons}}|rew=10 {{Cn|Gunslinger|name=Gunslingers}}|prop=You can hear men screaming. Rushing to the sound, you find a group of gunslingers surrounded by undead. You want to help them, but you are stopped by a necromancer directing the undead soldiers. He says:<p>“We can make a deal! Bring at least 200 Skeletons and 1 Bone Dragon, and I'll let these people leave.”<p>You are loath to trust a necromancer, but fighting him would put your army in danger.|comp=The Necromancer is pleased with the reinforcements you brought him and is willing to keep his word. Do you want to exchange skeletons for the captured Gunslingers?}}
! [[File:Seer's_Hut_1.gif|30px]] 11, 99, 0 - Seer's Hut
{{SorQrow|seer=5|loc=12, 50, 0|quest=Defeat:<br>{{Cn|Rust Dragon|name=Rust Dragons}} at 35, 74, 0|rew={{An|Sword of Hellfire}}|prop=Rust Dragons are menacing the northeastern region of this land. If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
|-
{{SorQrow|seer=1|loc=16, 172, 0|rpt=y|quest=Return with:<br>{{An|Amulet of the Undertaker}}|rew=+1 {{Ps|Attack}} or +1 {{Ps|Defense}} or<br>+1 {{Ps|Power}} or +1 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Amulet of the Undertaker, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Amulet of the Undertaker, yes?}}
! Proposal Message
{{SorQrow|seer=1|loc=32, 66, 0|quest=Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Breastplate of Brimstone}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my familyPlease, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more. Please, will you accept this reward?}}
|-
{{SorQrow|seer=2|loc=38, 157, 0|quest=Return with:<br>20/40/60/80/100 {{C}}|rew=+1 {{Ps|Defense}}|prop=I forge armor from rare and valuable metals such as Kergar and Erudine. Bring me 20/40/60/80/100 crystals and I will forge the finest armor for you and your troops.|comp=These crystals are just what I need! I can start forging armor right now.<p>Would you like to give the crystals to the blacksmith?}}
| You can hear men screaming. Rushing to the sound, you find a group of gunslingers surrounded by undead. You want to help them, but you are stopped by a necromancer directing the undead soldiers. He says:<p>“We can make a deal! Bring at least 200 Skeletons and 1 Bone Dragon, and I'll let these people leave.”<p>You are loath to trust a necromancer, but fighting him would put your army in danger.<p><center>'''Quest:''' Return with 1 {{Cn|Bone Dragon}}, 200 {{Cn|Skeleton|name=Skeletons}}</center></p>
{{SorQrow|seer=1|loc=42, 113, 0|quest=Defeat:<br>{{Hn|Thammus|Death Knight|image=Clavius}}|rew=40 {{Cn|Armadillo|name=Armadillos}}|prop=When you enter the tree hut, you find a troll. His heavy club is lying on the floor, and he doesn't seem to notice you at first. Finally, he turns to you.<p>“Leave me alone! I'm disgraced. I was once known as the strongest warrior of my tribe, but a while ago, returning from a hunt, I found my village burning. I followed the track and found an army of undead with a death knight in command. They are way too strong for me, so I can't avenge my tribesmen. Will you help me? Our tribe has never been wealthy, but I may have something to thank you with.”|comp=I watched the battle from the hill and saw your victory. You humans value gold above all else, but I can not pay you. You could settle for this herd of armadillos, maybe?<p>Do you want to accept the reward?}}
|-
{{SorQrow|seer=2|loc=67, 38, 0|quest=Return with:<br>{{Sp|Resurrection}}|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Scroll of Resurrection, you would be well rewarded. |comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}}
! Completion Message
{{SorQrow|seer=5|loc=76, 19, 0|quest=Reach:<br>{{Exp2|0=}}Level 40|rew=100 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}|prop=I am old and wise, and I do not admit just anyone into my home.  You may enter when you have reached experience level 40.|comp=I thought you had promise.  You have indeed reached level 40. Come in, come in. Here, I have something to reward you for your efforts. Do you accept?}}
|-
{{SorQrow|seer=1|loc=111, 123, 0|quest=Defeat:<br>{{Hn|Ulkumi|Planeswalker|image=Erdamon (HotA)}}|rew={{An|Ring of Life}}|prop=Recently, our village north of here was destroyed by a volcanic eruption. We thought it was just another natural disaster; they tend to happen often enough in these parts of the world. However, the mage I spoke to claims it was the work of the evil earth spirit, Ulkumi, who dwells somewhere in these mountains. I don't know if it's true or not, but if the mage wasn't lying, the spirit is still around. Who knows what trouble it will bring us?<p>Please, find this monster and save us from this threat!|comp=You say there was a horde of elementals? I didn't think there'd be so many of them. Anyway, Ulkumi is defeated. Take this Ring of Life. It didn't save our village, but it may help you.}}
| The Necromancer is pleased with the reinforcements you brought him and is willing to keep his word. Do you want to exchange skeletons for the captured Gunslingers?<p><center>'''Reward:''' 10 {{Cn|Gunslinger|name=Gunslingers}}</center></p>
{{SorQrow|seer=1|loc=144, 83, 0|quest=Return with:<br>3 {{Cn|Master Genie|name=Master Genies}}<br>2 {{Cn|Efreet Sultan|name=Efreet Sultans}}<br>2 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}|rew={{Sn|Teleport}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs to me, I could pay you handsomely.|comp=At last, the 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs that will save our empire!  Here is your payment. Are they ready to depart?}}
|-
{{SorQrow|seer=3|loc=145, 123, 0|rpt=y|quest=Return with:<br>4 {{Cn|Wyvern|name=Wyverns}}|rew=4 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}|prop=I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard timesIf you could bring 4 Wyverns to me, I could pay you handsomely.|comp=At last, the 4 Wyverns that will save our empire!  Here is your payment. Are they ready to depart?}}
|
{{SorQrow|seer=2|loc=153, 136, 0|quest=Return with:<br>{{An|Vampire's Cowl}}|rew=20 {{Cn|Engineer|name=Engineers}}|prop=At the foothills of the mountains, you find a small mining camp and a group of armed Engineers. Upon hearing about Henrietta's missing expedition, they express their willingness to go with you, but unfortunately they cannot leave the camp unguarded because the vampire Mormolykos has recently been seen by the village, with several miners falling victim to him.<p>If you could track the vampire down and destroy him, the engineers would join you on your quest.|comp=When the engineers see Mormolykos’ Cowl, they immediately express their willingness to go with you. They are surprised to learn that the vampire has been found so far away, but they nod understandingly when they hear your story about the old mansion.<p>Do you want to take the Engineers with you?}}
|-
{{SorQrow|seer=3|loc=154, 7, 0|quest=Defeat:<br>{{Cn|Rust Dragon|name=Rust Dragons}} at 168, 37, 0|rew={{An|Shield of the Damned}}|prop=Rust Dragons are menacing the northeastern region of this landIf you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
! [[File:Seer's_Hut_5_(HotA).gif|30px]] 12, 50, 0 - Seer's Hut
{{SorQrow|seer=2|loc=173, 117, 0|quest=Defeat:<br>{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Quiet Eye of the Dragon}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}
|-
{{SorQrow|seer=2|loc=174, 17, 0|quest=Defeat:<br>{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Hellstorm Helmet}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more. Please, will you accept this reward?}}
! Proposal Message
{{SorQrow|seer=5|loc=4, 104, 1<br>4, 117, 1|quest=Defeat:<br>{{Hn|Ioke|Necromancer|image=Aislinn}}|rew={{An|Pendant of Death}}|prop=This room is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Take Pendant of Death?}}
|-
{{SorQrow|seer=1|loc=35, 82, 0|quest=Be:<br>{{teal}} player|rew=24 {{Cn|Efreet Sultan|name=Efreet Sultan}}|prop=In the far corner of the cave you meet a group of Efreeti. Their leader calls out to you:<p>“Freedom! We have waited too long for this moment. When the [[Silence]] came to our world, we refused to guard this tomb. For that, we were imprisoned in the caves, and Phlegeth stayed behind to guard us. Please, allow us to go with you and finally leave this place!”|comp=Do you want to take the Efreeti into your army?}}
| Rust Dragons are menacing the northeastern region of this land.  If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Rust Dragon|name=Rust Dragons}} at 35, 74, 0</center></p>
{{SorQrow|seer=4|loc=62, 22, 1|quest=Return with:<br>{{An|Sphere of Permanence}}|rew=+3 {{Ps|Attack}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Sphere of Permanence, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised. You still wish to trade the Sphere of Permanence, yes?}}
|-
{{SorQrow|seer=3|loc=68, 67, 1|quest=Return with:<br>{{An|Orb of the Firmament}}<br>{{An|Orb of Silt}}<br>{{An|Orb of Tempestuous Fire}}<br>{{An|Orb of Driving Rain}}|rew={{Sp|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, you would be well rewarded.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, yes?}}
! Completion Message
{{SorQrow|seer=5|loc=85, 32, 1|numQ=2|quest=Be:<br>{{Hn|Agar|Artificer}}|rew=70 {{Cn|Olgoi-Khorkhoi}}|prop=What I have is for Agar alone.  I shall give it to none other.|comp=FinallyIt is you, Agar.  Here is what I have for you. Do you accept?}}
|-
{{SorQrow|quest=Return with:<br>{{SmCost|vert=y|w=100|m=100|o=100|s=100|c=100|gem=100|g=50000}}|rew={{An|Dragon Scale Armor}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold, I would be most grateful.|comp=Finally! Here, give the 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold to me, and I'll give you this in return.}}
| At last, you defeated the Rust Dragons, and the countryside is safe again! Are you ready to accept the reward?<p><center>'''Reward:''' {{An|Sword of Hellfire}}</center></p>
{{SorQrow|seer=4|loc=115, 31, 1|quest=Defeat:<br>{{Cn|Faerie Dragon|name=Faerie Dragons|image=Faerie Dragon (HotA)}} at 173, 5, 1|rew=+5 {{Ps|Power}}|prop=Faerie Dragons are menacing the northeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Faerie Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
|-
{{SorQrow|seer=4|loc=130, 97, 1|quest=Return with:<br>{{An|Recanter's Cloak}}<br>{{An|Cape of Silence}}|rew={{An|Ring of Oblivion}}|prop=While you were staring at the trees and grass growing right in the tomb hall, you did not notice the genie floating aside. He was seemingly reading a book, but at length he turned toward you.<p>“It's been decades since anyone has visited this tomb," the Genie said. "Once upon a time, I swore to protect this tomb, as did other genies—but there is nothing of particular value here, and I have left my brethren a long time ago. Many of them, however, are still loyal to the masters who abandoned us.<p>I've spent the last few years studying the nature of things that suppress magic, but unfortunately I've never been able to get my hands on any truly powerful artifacts that would be useful in my endeavor. Could you help me? On the surface, among the mountains north of the tomb, there are some barbarian tribes. Those savages abhor magic and seek ways to suppress it. Perhaps you can find what I need with them.”|comp=This cloak and this cape are exactly what I needed! I do not have gold to pay you, but I can give you an enchanted ring that suppresses any resurrection magic. Who knows, it could come in handy one day.}}
|
{{SorQrow|seer=4|loc=149, 177, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|s=10|g=5000}}|prop=You fight well, but perhaps you’ll like our equipment more than what you’ve got. Bring us 10 sulfur and 5000 gold and we will gladly provide you with new weapons.|comp=That’s great!}}
|-
{{SorQrow|quest=Return with:<br>6 {{Cn|Mechanic|name=Mechanics}}|rew=6 {{Cn|Engineer|name=Engineers}}|prop=Bring us 6 Mechanics and we'll equip them with new tools.|comp=Do you want to trade right now?}}
! [[File:Seer's_Hut_1.gif|30px]] 16, 172, 0 - Seer's Hut
{{SorQrow|seer=2|loc=152, 176, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|c=10|g=5000}}|prop=You fight well, but perhaps you’ll like our beasts more than what you’ve got. Bring us 10 crystals and 5000 gold and we will gladly provide you with new beasts.|comp=That’s great!}}
|-
{{SorQrow|quest=Return with:<br>4 {{Cn|Armadillo|name=Armadillos}}|rew=4 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}|prop=Bring us 4 Armadillos and we'll replace them with stronger Armadillos.|comp=Do you want to trade right now?}}
! Proposal Message (Repeatable Quests)
{{SorQrow|seer=3|loc=159, 176, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|m=10|g=7500}}|prop=You fight well, but perhaps you’ll like our automatons more than what you’ve got. Bring us 10 mercury and 7500 gold and we will gladly provide you new automatons.|comp=That’s great!}}
|-
{{SorQrow|quest=Return with:<br>2 {{Cn|Automaton|name=Automatons}}|rew=2 {{Cn|Sentinel Automaton|name=Sentinel Automatons}}|prop=Bring us 2 Automatons and we'll replace them with better Automatons.|comp=Do you want to trade right now?}}
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was doneIf you could bring me, the Amulet of the Undertaker, you would be well rewarded.<p><center>'''Quest:''' Return with {{An|Amulet of the Undertaker}}</center></p>
{{SorQrow|seer=1|loc=161, 177, 1|rpt=y|numQ=2|quest=Return with:<br>{{SmCost|vert=y|gem=10|g=10000}}|prop=You fight well, but perhaps you’ll like our rifles more than what you’ve got. Bring us 10 gems and 10000 gold and we will gladly provide you with new weapons.|comp=That’s great!}}
|-
{{SorQrow|quest=Return with:<br>1 {{Cn|Gunslinger}}|rew=1 {{Cn|Bounty Hunter}}|prop=Bring us 1 Gunslinger and we'll supply him with a new gun.|comp=Do you want to trade right now?}}
! Completion Message (Repeatable Quests)
|-
| Ah, exactly what I needed!  Here is the reward I promised. You still wish to trade the Amulet of the Undertaker, yes?<p><center>'''Reward:''' +1 {{Ps|Attack}} or +1 {{Ps|Defense}} or +1 {{Ps|Power}} or +1 {{Ps|Knowledge}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 32, 66, 0 - Seer's Hut
|-
! Proposal Message
|-
| I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.<p><center>'''Quest:''' Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}</center></p>
|-
! Completion Message
|-
| I thought the day would never come!  Akratos is no more. Please, will you accept this reward?<p><center>'''Reward:''' {{An|Breastplate of Brimstone}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 38, 157, 0 - Seer's Hut
|-
! Proposal Message
|-
| I forge armor from rare and valuable metals such as Kergar and Erudine. Bring me 20/40/60/80/100 crystals and I will forge the finest armor for you and your troops.<p><center>'''Quest:''' Return with 20/40/60/80/100 {{Crystal}} [[Crystal]]</center></p>
|-
! Completion Message
|-
| These crystals are just what I need! I can start forging armor right now.<p>Would you like to give the crystals to the blacksmith?<p><center>'''Reward:''' +1 {{Ps|Defense}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 42, 113, 0 - Seer's Hut
|-
! Proposal Message
|-
| When you enter the tree hut, you find a troll. His heavy club is lying on the floor, and he doesn't seem to notice you at first. Finally, he turns to you.<p>“Leave me alone! I'm disgraced. I was once known as the strongest warrior of my tribe, but a while ago, returning from a hunt, I found my village burning. I followed the track and found an army of undead with a death knight in command. They are way too strong for me, so I can't avenge my tribesmen. Will you help me? Our tribe has never been wealthy, but I may have something to thank you with.<p><center>'''Quest:''' Defeat {{Hn|Thammus|Death Knight|image=Clavius}}</center></p>
|-
! Completion Message
|-
| I watched the battle from the hill and saw your victory. You humans value gold above all else, but I can not pay you. You could settle for this herd of armadillos, maybe?<p>Do you want to accept the reward?<p><center>'''Reward:''' 40 {{Cn|Armadillo|name=Armadillos}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 67, 38, 0 - Seer's Hut
|-
! Proposal Message
|-
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new itemsI would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded. <p><center>'''Quest:''' Return with {{Sp|Resurrection}}</center></p>
|-
! Completion Message
|-
| Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Scroll of Resurrection, yes?<p><center>'''Reward:''' {{Sn|Resurrection}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_5_(HotA).gif|30px]] 76, 19, 0 - Seer's Hut
|-
! Proposal Message
|-
| I am old and wise, and I do not admit just anyone into my home.  You may enter when you have reached experience level 40.<p><center>'''Quest:''' Reach {{Exp2|0=}}Level 40</center></p>
|-
! Completion Message
|-
| I thought you had promise.  You have indeed reached level 40. Come in, come in.  Here, I have something to reward you for your effortsDo you accept?<p><center>'''Reward:''' 100 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 111, 123, 0 - Seer's Hut
|-
! Proposal Message
|-
|Recently, our village north of here was destroyed by a volcanic eruption. We thought it was just another natural disaster; they tend to happen often enough in these parts of the world. However, the mage I spoke to claims it was the work of the evil earth spirit, Ulkumi, who dwells somewhere in these mountains. I don't know if it's true or not, but if the mage wasn't lying, the spirit is still around. Who knows what trouble it will bring us?<p>Please, find this monster and save us from this threat!<p><center>'''Quest:''' Defeat {{Hn|Ulkumi|Planeswalker|image=Erdamon (HotA)}}</center></p>
|-
! Completion Message
|-
| You say there was a horde of elementals? I didn't think there'd be so many of them. Anyway, Ulkumi is defeated. Take this Ring of Life. It didn't save our village, but it may help you.<p><center>'''Reward:''' {{An|Ring of Life}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 144, 83, 0 - Seer's Hut
|-
! Proposal Message
|-
| I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard times.  If you could bring 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs to me, I could pay you handsomely.<p><center>'''Quest:''' Return with 3 {{Cn|Master Genie|name=Master Genies}}, 2 {{Cn|Efreet Sultan|name=Efreet Sultans}}, 2 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}</center></p>
|-
! Completion Message
|-
| At last, the 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs that will save our empire!  Here is your payment. Are they ready to depart?<p><center>'''Reward:''' {{Sn|Teleport}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 145, 123, 0 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard times.  If you could bring 4 Wyverns to me, I could pay you handsomely.<p><center>'''Quest:''' Return with 4 {{Cn|Wyvern|name=Wyverns}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| At last, the 4 Wyverns that will save our empire!  Here is your payment. Are they ready to depart?<p><center>'''Reward:''' 4 {{Cn|Wyvern Monarch|name=Wyvern Monarchs}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 153, 136, 0 - Seer's Hut
|-
! Proposal Message
|-
| At the foothills of the mountains, you find a small mining camp and a group of armed Engineers. Upon hearing about Henrietta's missing expedition, they express their willingness to go with you, but unfortunately they cannot leave the camp unguarded because the vampire Mormolykos has recently been seen by the village, with several miners falling victim to him.<p>If you could track the vampire down and destroy him, the engineers would join you on your quest.<p><center>'''Quest:''' Return with {{An|Vampire's Cowl}}</center></p>
|-
! Completion Message
|-
| When the engineers see Mormolykos’ Cowl, they immediately express their willingness to go with you. They are surprised to learn that the vampire has been found so far away, but they nod understandingly when they hear your story about the old mansion.<p>Do you want to take the Engineers with you?<p><center>'''Reward:''' 20 {{Cn|Engineer|name=Engineers}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 154, 7, 0 - Seer's Hut
|-
! Proposal Message
|-
| Rust Dragons are menacing the northeastern region of this land. If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Rust Dragon|name=Rust Dragons}} at 168, 37, 0</center></p>
|-
! Completion Message
|-
| At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?<p><center>'''Reward:''' {{An|Shield of the Damned}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 173, 117, 0 - Seer's Hut
|-
! Proposal Message
|-
| I was once rich and famous, but Akratos the terrible was my downfallI lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.<p><center>'''Quest:''' Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}</center></p>
|-
! Completion Message
|-
| I thought the day would never come! Akratos is no more. Please, will you accept this reward?<p><center>'''Reward:''' {{An|Quiet Eye of the Dragon}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 174, 17, 0 - Seer's Hut
|-
! Proposal Message
|-
| I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.<p><center>'''Quest:''' Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}</center></p>
|-
! Completion Message
|-
| I thought the day would never come!  Akratos is no more. Please, will you accept this reward?<p><center>'''Reward:''' {{An|Hellstorm Helmet}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_5_(HotA).gif|30px]] 4, 104, 1 - Seer's Hut [[File:Seer's_Hut_5_(HotA).gif|30px]] 4, 117, 1 - Seer's Hut
|-
! Proposal Message
|-
| This room is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.<p><center>'''Quest:''' Defeat {{Hn|Ioke|Necromancer|image=Aislinn}}</center></p>
|-
! Completion Message
|-
| Take Pendant of Death?<p><center>'''Reward:''' {{An|Pendant of Death}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 35, 82, 0 - Seer's Hut
|-
! Proposal Message
|-
| In the far corner of the cave you meet a group of Efreeti. Their leader calls out to you:<p>“Freedom! We have waited too long for this moment. When the Silence came to our world, we refused to guard this tomb. For that, we were imprisoned in the caves, and Phlegeth stayed behind to guard us. Please, allow us to go with you and finally leave this place!”<p><center>'''Quest:''' Be {{teal}} player</center></p>
|-
! Completion Message
|-
| Do you want to take the Efreeti into your army? <p><center>'''Reward:''' 24 {{Cn|Efreet Sultan|name=Efreet Sultan}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 62, 22, 1 - Seer's Hut
|-
! Proposal Message
|-
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Sphere of Permanence, you would be well rewarded.<p><center>'''Quest:''' Return with {{An|Sphere of Permanence}}</center></p>
|-
! Completion Message
|-
| Ah, exactly what I needed!  Here is the reward I promised. You still wish to trade the Sphere of Permanence, yes?<p><center>'''Reward:''' +3 {{Ps|Attack}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 68, 67, 1 - Seer's Hut
|-
! Proposal Message
|-
| Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, you would be well rewarded.<p><center>'''Quest:''' Return with {{An|Orb of the Firmament}}, {{An|Orb of Silt}}, {{An|Orb of Tempestuous Fire}}, {{An|Orb of Driving Rain}}</center></p>
|-
! Completion Message
|-
| Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, yes?<p><center>'''Reward:''' {{Sp|Resurrection}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_5_(HotA).gif|30px]] 85, 32, 1 - Seer's Hut
|-
! Proposal Message
|-
| What I have is for Agar alone.  I shall give it to none other.<p><center>'''Quest:''' Be {{Hn|Agar|Artificer}}</center></p>
|-
! Completion Message
|-
| Finally!  It is you, Agar.  Here is what I have for you.  Do you accept?<p><center>'''Reward:''' 70 {{Cn|Olgoi-Khorkhoi}}</center></p>
|-
! Proposal Message
|-
| I am researching a way to turn base metals into gold, but I am short of materials for my workshop.  If you could bring me 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold, I would be most grateful.<p><center>'''Quest:''' Return with 50000 {{Gold}} [[Gold]], 100 {{Wood}} [[Wood]], 100 {{Ore}} [[Ore]], 100 {{Mercury}} [[Mercury]], 100 {{Sulfur}} [[Sulfur]], 100 {{Crystal}} [[Crystal]], 100 {{Gem}} [[Gems]]</center></p>
|-
! Completion Message
|-
| Finally!  Here, give the 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold to me, and I'll give you this in return.<p><center>'''Reward:''' {{An|Dragon Scale Armor}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 115, 31, 1 - Seer's Hut
|-
! Proposal Message
|-
| Faerie Dragons are menacing the northeastern underground region of this land.  If you could be so bold as to defeat them, I would reward you richly.<p><center>'''Quest:''' Defeat the {{Cn|Faerie Dragon|name=Faerie Dragons|image=Faerie Dragon (HotA)}} at 173, 5, 1</center></p>
|-
! Completion Message
|-
| At last, you defeated the Faerie Dragons, and the countryside is safe again!  Are you ready to accept the reward?<p><center>'''Reward:''' +5 {{Ps|Power}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 130, 97, 1 - Seer's Hut
|-
! Proposal Message
|-
| While you were staring at the trees and grass growing right in the tomb hall, you did not notice the genie floating aside. He was seemingly reading a book, but at length he turned toward you.<p>“It's been decades since anyone has visited this tomb," the Genie said. "Once upon a time, I swore to protect this tomb, as did other genies—but there is nothing of particular value here, and I have left my brethren a long time ago. Many of them, however, are still loyal to the masters who abandoned us.<p>I've spent the last few years studying the nature of things that suppress magic, but unfortunately I've never been able to get my hands on any truly powerful artifacts that would be useful in my endeavor. Could you help me? On the surface, among the mountains north of the tomb, there are some barbarian tribes. Those savages abhor magic and seek ways to suppress it. Perhaps you can find what I need with them.”<p><center>'''Quest:''' Return with {{An|Recanter's Cloak}}, {{An|Cape of Silence}}</center></p>
|-
! Completion Message
|-
| This cloak and this cape are exactly what I needed! I do not have gold to pay you, but I can give you an enchanted ring that suppresses any resurrection magic. Who knows, it could come in handy one day.<p><center>'''Reward:''' {{An|Ring of Oblivion}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_4_(HotA).gif|30px]] 149, 177, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our equipment more than what you’ve got. Bring us 10 sulfur and 5000 gold and we will gladly provide you with new weapons.<p><center>'''Quest:''' Return with 5000 {{Gold}} [[Gold]], 10 {{Sulfur}} [[Sulfur]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 6 Mechanics and we'll equip them with new tools.<p><center>'''Quest:''' Return with 6 {{Cn|Mechanic|name=Mechanics}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 6 {{Cn|Engineer|name=Engineers}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 152, 176, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our beasts more than what you’ve got. Bring us 10 crystals and 5000 gold and we will gladly provide you with new beasts.<p><center>'''Quest:''' Return with 5000 {{Gold}} [[Gold]], 10 {{Crystal}} [[Crystal]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 4 Armadillos and we'll replace them with stronger Armadillos.<p><center>'''Quest:''' Return with 4 {{Cn|Armadillo|name=Armadillos}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 4 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_3.gif|30px]] 159, 176, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our automatons more than what you’ve got. Bring us 10 mercury and 7500 gold and we will gladly provide you new automatons.<p><center>'''Quest:''' Return with 7500 {{Gold}} [[Gold]], 10 {{Mercury}} [[Mercury]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 2 Automatons and we'll replace them with better Automatons.<p><center>'''Quest:''' Return with 2 {{Cn|Automaton|name=Automatons}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 2 {{Cn|Sentinel Automaton|name=Sentinel Automatons}}</center></p>
|-
|
|-
! [[File:Seer's_Hut_1.gif|30px]] 161, 177, 1 - Seer's Hut
|-
! Proposal Message (Repeatable Quest)
|-
| You fight well, but perhaps you’ll like our rifles more than what you’ve got. Bring us 10 gems and 10000 gold and we will gladly provide you with new weapons.<p><center>'''Quest:''' Return with 10000 {{Gold}} [[Gold]], 10 {{Mercury}} [[Mercury]]</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| That’s great!<p><center>'''Reward:''' None</center></p>
|-
! Proposal Message (Repeatable Quest)
|-
| Bring us 1 Gunslinger and we'll supply him with a new gun.<p><center>'''Quest:''' Return with 1 {{Cn|Gunslinger}}</center></p>
|-
! Completion Message (Repeatable Quest)
|-
| Do you want to trade right now?<p><center>'''Reward:''' 1 {{Cn|Bounty Hunter}}</center></p>
|}
|}


Line 321: Line 639:
{{SorQrow|guard=1|loc=20, 72, 0|quest=Defeat:<br>{{Cn|Centaur Captain}}s at 19, 72, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=20, 72, 0|quest=Defeat:<br>{{Cn|Centaur Captain}}s at 19, 72, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=24, 82, 0|quest=Defeat:<br>{{Cn|Hobgoblin}}s at 32, 87, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=24, 82, 0|quest=Defeat:<br>{{Cn|Hobgoblin}}s at 32, 87, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=30, 160, 0|quest=Return with:<br>{{SmCost|vert=y|c=25|gem=25|g=50000}}|prop=You encounter other Dragonslayers at the back of the camp. They seem to have captured four of the bounty hunters. One of the knights says he's willing to release the prisoners if you provide his comrades with supplies for the journey home; apparently the wagon with their own provisions was destroyed in a mountain collapse. 25 crystals, 25 gems and 50,000 gold will suffice, according to the knights.|prog=The knights are unwavering. They want exactly 25 crystals, 25 gems and 50,000 gold, not a coin less!|comp=Grumbling sulkily, one of the knights releases the prisoners. Would you like to give 25 crystals, 25 gems and 50,000 gold to the knights?}}
{{SorQrow|guard=1|loc=30, 160, 0|quest=Return with:<br>50000 {{Gold}} [[Gold]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]</br>|prop=You encounter other Dragonslayers at the back of the camp. They seem to have captured four of the bounty hunters. One of the knights says he's willing to release the prisoners if you provide his comrades with supplies for the journey home; apparently the wagon with their own provisions was destroyed in a mountain collapse. 25 crystals, 25 gems and 50,000 gold will suffice, according to the knights.|prog=The knights are unwavering. They want exactly 25 crystals, 25 gems and 50,000 gold, not a coin less!|comp=Grumbling sulkily, one of the knights releases the prisoners. Would you like to give 25 crystals, 25 gems and 50,000 gold to the knights?}}
{{SorQrow|guard=1|loc=38, 89, 0|quest=Defeat:<br>{{H|Gorghe|Barbarian|image=Gretchin (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Gorghe. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gorghe, so you cannot pass.|comp=Now that you have vanquished Gorghe, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=38, 89, 0|quest=Defeat:<br>{{H|Gorghe|Barbarian|image=Gretchin (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Gorghe. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gorghe, so you cannot pass.|comp=Now that you have vanquished Gorghe, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=39, 9, 0|quest=Return with:<br>100 {{Gem}}</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems.|prog=Since you have not brought 100 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=39, 9, 0|quest=Return with:<br>100 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems.|prog=Since you have not brought 100 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=40, 107, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|m=20|o=50|s=20}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur.|prog=Since you have not brought 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=40, 107, 0|quest=Return with:<br>50 {{Wood}} [[Wood]], 50 {{Ore}} [[Ore]], 20 {{Mercury}} [[Mercury]], 20 {{Sulfur}} [[Sulfur]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur.|prog=Since you have not brought 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=61, 3, 0|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Ghost Dragons of the northeastern underground region.|prog=The Belted Knights still will not let you pass, so you have not conquered the Ghost Dragon of the northeastern underground region.|comp=News of your defeat of the Ghost Dragon of the northeastern underground region traveled quickly. Do you wish to pass, oh newly Belted Knight?}}
{{SorQrow|guard=1|loc=61, 3, 0|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=The Belted Knights of Erathia guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Ghost Dragons of the northeastern underground region.|prog=The Belted Knights still will not let you pass, so you have not conquered the Ghost Dragon of the northeastern underground region.|comp=News of your defeat of the Ghost Dragon of the northeastern underground region traveled quickly. Do you wish to pass, oh newly Belted Knight?}}
{{SorQrow|guard=1|loc=61, 51, 0|quest=Return with:<br>{{SmCost||vert=y|c=40|gem=40|g=90000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold.|prog=Since you have not brought 40 Crystal, 40 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=61, 51, 0|quest=Return with:<br>90000 {{Gold}} [[Gold]], 40 {{Crystal}} [[Crystal]], 40 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold.|prog=Since you have not brought 40 Crystal, 40 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=63, 128, 0|quest=Return with:<br>{{SmCost|vert=y|m=25|s=25|c=25|gem=25}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems.|prog=Since you have not brought 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=63, 128, 0|quest=Return with:<br>25 {{Mercury}} [[Mercury]], 25 {{Sulfur}} [[Sulfur]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems.|prog=Since you have not brought 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=84, 116, 0|quest=Defeat:<br>{{Cn|Master Genie}}s at 90, 66, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=84, 116, 0|quest=Defeat:<br>{{Cn|Master Genie}}s at 90, 66, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=90, 141, 0|quest=Return with:<br>{{An|Orb of Silt}}</br>|prop=The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.|prog=The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.|comp=Using the full power of the Orb of Silt, you will be able to pass through. Unfortunately, if you do so, the orb will lose its magic power. Do you want to sacrifice the Orb and pass?}}
{{SorQrow|guard=1|loc=90, 141, 0|quest=Return with:<br>{{An|Orb of Silt}}</br>|prop=The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.|prog=The entrance to the tomb is north of here. Henrietta's expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.|comp=Using the full power of the Orb of Silt, you will be able to pass through. Unfortunately, if you do so, the orb will lose its magic power. Do you want to sacrifice the Orb and pass?}}
{{SorQrow|guard=1|loc=92, 150, 0|quest=Return with:<br>{{An|Charm of Eclipse}}<br>{{An|Seal of Sunset}}<br>{{An|Plate of Dying Light}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Charm of Eclipse, Seal of Sunset and Plate of Dying Light.|prog=The wizard is adamant. Without the Charm of Eclipse, Seal of Sunset and Plate of Dying Light, none will pass.|comp=The wizard agrees to let you by in exchange for the Charm of Eclipse, Seal of Sunset and Plate of Dying Light. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=92, 150, 0|quest=Return with:<br>{{An|Charm of Eclipse}}<br>{{An|Seal of Sunset}}<br>{{An|Plate of Dying Light}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Charm of Eclipse, Seal of Sunset and Plate of Dying Light.|prog=The wizard is adamant. Without the Charm of Eclipse, Seal of Sunset and Plate of Dying Light, none will pass.|comp=The wizard agrees to let you by in exchange for the Charm of Eclipse, Seal of Sunset and Plate of Dying Light. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=95, 21, 0|quest=Return with:<br>{{An|Statue of Legion}}</br>|prop=Up ahead, you see a sealed entrance that leads deep underground to the far side of the tomb. You notice the footprints of humans and halflings that sand has not yet covered. No doubt Henrietta's expedition was here not too long ago. Attempts to open the entrance have failed. You notice an unusual pedestal, on which a huge statue clearly once stood. Strangely enough, there's no trace of the statue itself anywhere. Perhaps you should go look for it?|prog=The passageway is still sealed, and attempts to get inside have come to nothing.|comp=As soon as the statue is in place, a strange rumbling sound is heard. The passage to the depths of the tomb is opened by some unknown force.When you look inside, you are surprised to see not the tomb’s walls, but caves that go deep underground. It's hard to say why Henrietta and her expedition headed here—but at any rate, they're definitely somewhere ahead. All that's left is to find them. Would you like to go into the caves?}}
{{SorQrow|guard=1|loc=95, 21, 0|quest=Return with:<br>{{An|Statue of Legion}}</br>|prop=Up ahead, you see a sealed entrance that leads deep underground to the far side of the tomb. You notice the footprints of humans and halflings that sand has not yet covered. No doubt Henrietta's expedition was here not too long ago. Attempts to open the entrance have failed. You notice an unusual pedestal, on which a huge statue clearly once stood. Strangely enough, there's no trace of the statue itself anywhere. Perhaps you should go look for it?|prog=The passageway is still sealed, and attempts to get inside have come to nothing.|comp=As soon as the statue is in place, a strange rumbling sound is heard. The passage to the depths of the tomb is opened by some unknown force.When you look inside, you are surprised to see not the tomb’s walls, but caves that go deep underground. It's hard to say why Henrietta and her expedition headed here—but at any rate, they're definitely somewhere ahead. All that's left is to find them. Would you like to go into the caves?}}
{{SorQrow|guard=1|loc=95, 125, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|o=50|gem=20|g=75000}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=95, 125, 0|quest=Return with:<br>75000 {{Gold}} [[Gold]], 50 {{Wood}} [[Wood]], 50 {{Ore}} [[Ore]], 20 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=95, 176, 0|quest=Return with:<br>{{SmCost|vert=y|m=10|s=10|c=10|gem=10}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems.|prog=Since you have not brought 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=95, 176, 0|quest=Return with:<br>10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 10 {{Crystal}} [[Crystal]], 10 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems.|prog=Since you have not brought 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=98, 152, 0|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=98, 152, 0|quest=Defeat:<br>{{Cn|Ghost Dragon}} at 147, 32, 1</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:<br>{{SmCost|vert=y|w=30|o=30|s=20|c=20}}|prop=The Mechanics who work in the village outside Volta refuse to join the expedition. Their factory was destroyed after the sandworm attack, and they won't go anywhere until it's rebuilt. After talking to them, you find out that 30 Wood, 30 Ore, 20 Sulfur and 20 Crystals will be enough to rebuild all the forges.|prog=Unfortunately, these resources will not be enough.|comp=After getting your support, the Mechanics were able to rebuild their forges and are now ready to go on an expedition with you in search of Henrietta. Would you like to take them on?}}
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:<br>30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 20 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]]</br>|prop=The Mechanics who work in the village outside Volta refuse to join the expedition. Their factory was destroyed after the sandworm attack, and they won't go anywhere until it's rebuilt. After talking to them, you find out that 30 Wood, 30 Ore, 20 Sulfur and 20 Crystals will be enough to rebuild all the forges.|prog=Unfortunately, these resources will not be enough.|comp=After getting your support, the Mechanics were able to rebuild their forges and are now ready to go on an expedition with you in search of Henrietta. Would you like to take them on?}}
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:<br>{{SmCost|vert=y|o=50|m=25|s=25}}|prop=Outside the mine, you meet a man assembling Automatons; however, the artificer looks too inexperienced, and assembling new machines takes time, which you don't have. The artificer tells you that if you brought him 25 Mercury, 50 Ore and 25 Sulfur, he would be able to build Automatons faster.|prog=Unfortunately, without resources, there is nothing you can do to help the artificer. The Manufactory in the town is destroyed, and there is no way to assemble automatons faster.|comp=With your help, the inventor can quickly assemble 16 Automatons. Would you like to share resources with him?}}
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:<br>50 {{Ore}} [[Ore]], 25 {{Mercury}} [[Mercury]], 25 {{Sulfur}} [[Sulfur]]</br>|prop=Outside the mine, you meet a man assembling Automatons; however, the artificer looks too inexperienced, and assembling new machines takes time, which you don't have. The artificer tells you that if you brought him 25 Mercury, 50 Ore and 25 Sulfur, he would be able to build Automatons faster.|prog=Unfortunately, without resources, there is nothing you can do to help the artificer. The Manufactory in the town is destroyed, and there is no way to assemble automatons faster.|comp=With your help, the inventor can quickly assemble 16 Automatons. Would you like to share resources with him?}}
{{SorQrow|guard=1|loc=114, 154, 0|quest=Return with:<br>{{SmCost|vert=y|w=50|c=25|gem=25}}|prop=Near the mine, you notice seven Gunslingers. They are ready to join anyone who provides them with 50 Wood, 25 Crystals and 25 Gems.|prog=These resources are insufficient. The amount requested by the Gunslinger is exorbitant, but they don't seem to be willing to make concessions.|comp=Seeing the resources, the Gunslingers pick up their guns, dust them off and get ready to join your troops. Do you want to hire them now?}}
{{SorQrow|guard=1|loc=114, 154, 0|quest=Return with:<br>50 {{Wood}} [[Wood]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]</br>|prop=Near the mine, you notice seven Gunslingers. They are ready to join anyone who provides them with 50 Wood, 25 Crystals and 25 Gems.|prog=These resources are insufficient. The amount requested by the Gunslinger is exorbitant, but they don't seem to be willing to make concessions.|comp=Seeing the resources, the Gunslingers pick up their guns, dust them off and get ready to join your troops. Do you want to hire them now?}}
{{SorQrow|guard=1|loc=130, 79, 0|quest=Return with:<br>{{SmCost|vert=y|g=75000|m=30|s=30|c=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold.|prog=Since you have not brought 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=130, 79, 0|quest=Return with:<br>75000 {{Gold}} [[Gold]], 30 {{Mercury}} [[Mercury]], 30 {{Sulfur}} [[Sulfur]], 30 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold.|prog=Since you have not brought 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=137, 87, 0|quest=Return with:<br>{{SmCost|vert=y|g=90000|w=30|o=30|m=30|s=30|c=30|gem=30}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold.|prog=Since you have not brought 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=137, 87, 0|quest=Return with:<br>90000 {{Gold}} [[Gold]], 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 30 {{Mercury}} [[Mercury]], 30 {{Sulfur}} [[Sulfur]], 30 {{Crystal}} [[Crystal]], 30 {{Gem}} [[Gems]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold.|prog=Since you have not brought 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=139, 102, 0|quest=Defeat:<br>{{H|Semachus|Barbarian|image=Tyraxor (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Semachus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Semachus, so you cannot pass.|comp=Now that you have vanquished Semachus, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=139, 102, 0|quest=Defeat:<br>{{H|Semachus|Barbarian|image=Tyraxor (HotA)}}</br>|prop=The guards here protect the lands beyond from the depredations of Semachus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Semachus, so you cannot pass.|comp=Now that you have vanquished Semachus, the threat is gone. Do you wish to pass?}}
{{SorQrow|guard=1|loc=141, 153, 0|quest=Defeat:<br>{{Cn|Gold Golem}}s at 105, 106, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=141, 153, 0|quest=Defeat:<br>{{Cn|Gold Golem}}s at 105, 106, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
Line 348: Line 666:
{{SorQrow|guard=1|loc=162, 59, 0|quest=Defeat:<br>{{Cn|Nymph}}s at 161, 28, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=162, 59, 0|quest=Defeat:<br>{{Cn|Nymph}}s at 161, 28, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=167, 52, 0|quest=Defeat:<br>{{Cn|Dread Knight}}s at 166, 53, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=167, 52, 0|quest=Defeat:<br>{{Cn|Dread Knight}}s at 166, 53, 0</br>|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}
{{SorQrow|guard=1|loc=168, 27, 0|quest=Return with:<br>{{SmCost|vert=y|g=90000|s=40|c=40}}|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold.|prog=Since you have not brought 40 Sulfur, 40 Crystal and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=168, 27, 0|quest=Return with:<br>90000 {{Gold}} [[Gold]], 40 {{Sulfur}} [[Sulfur]], 40 {{Crystal}} [[Crystal]]</br>|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold.|prog=Since you have not brought 40 Sulfur, 40 Crystal and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold. Do you wish to pay the toll?}}
{{SorQrow|guard=1|loc=123, 172, 0|quest=Return with:<br>{{SmCost|vert=y|g=10000|w=10|o=10|m=4|s=4|c=4|gem=4}}before Month 1, Week 1, Day 5|prop={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|prog={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=123, 172, 0|quest=Return with:<br>10000 {{Gold}} [[Gold]], 10 {{Wood}} [[Wood]], 10 {{Ore}} [[Ore]], 4 {{Mercury}} [[Mercury]], 4 {{Sulfur}} [[Sulfur]], 4 {{Crystal}} [[Crystal]], 4 {{Gem}} [[Gems]] before Month 1, Week 1, Day 5</br>|prop={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|prog={On the Expert or below difficulty level, you can access the Keymaster's Light Blue Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=133, 157, 0|quest=Return with:<br>{{SmCost|vert=y|g=15000|w=15|o=15|m=7|s=7|c=7|gem=7}}before Month 1, Week 1, Day 5|prop={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|prog={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=133, 157, 0|quest=Return with:<br>15000 {{Gold}} [[Gold]], 15 {{Wood}} [[Wood]], 15 {{Ore}} [[Ore]], 7 {{Mercury}} [[Mercury]], 7 {{Sulfur}} [[Sulfur]], 7 {{Crystal}} [[Crystal]], 7 {{Gem}} [[Gems]] before Month 1, Week 1, Day 5</br>|prop={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|prog={On the Difficult or below difficulty level, you can access the Keymaster's Brown Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=141, 164, 0|quest=Return with:<br>{{SmCost|vert=y|g=20000|w=20|o=20|m=10|s=10|c=10|gem=10}}before Month 1, Week 1, Day 4</br>|prop={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|prog={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=141, 164, 0|quest=Return with:<br>20000 {{Gold}} [[Gold]], 20 {{Wood}} [[Wood]], 20 {{Ore}} [[Ore]], 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 10 {{Crystal}} [[Crystal]], 10 {{Gem}} [[Gems]] before Month 1, Week 1, Day 4</br>|prop={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|prog={On the Normal or below difficulty level, you can access the Keymaster's Green Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=157, 156, 0|quest=Return with:<br>{{SmCost|vert=y|g=30000|w=30|o=30|m=15|s=15|c=15|gem=15}}before Month 1, Week 1, Day 3</br>|prop={On the Easy difficulty level, you can access the Keymaster's White Tent}|prog={On the Easy difficulty level, you can access the Keymaster's White Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=157, 156, 0|quest=Return with:<br>30000 {{Gold}} [[Gold]], 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]] before Month 1, Week 1, Day 3</br>|prop={On the Easy difficulty level, you can access the Keymaster's White Tent}|prog={On the Easy difficulty level, you can access the Keymaster's White Tent}|comp={Do you want to pass through?}}}
{{SorQrow|guard=1|loc=6, 5, 1<br>44, 36, 1</br>|quest=Return with:<br>{{An|Bird of Perception}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception.|prog=The wizard is adamant. Without the Bird of Perception, none will pass.|comp=The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=6, 5, 1<br>44, 36, 1</br>|quest=Return with:<br>{{An|Bird of Perception}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception.|prog=The wizard is adamant. Without the Bird of Perception, none will pass.|comp=The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=8, 136, 1<br>172, 136, 1</br>|quest=Defeat:<br>{{H|Ioke|Necromancer|image=Aislinn}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Now that Ioke has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=8, 136, 1<br>172, 136, 1</br>|quest=Defeat:<br>{{H|Ioke|Necromancer|image=Aislinn}}</br>|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Now that Ioke has been defeated, the magic barrier is gone. Do you want to pass?}}
Line 370: Line 688:
{{SorQrow|guard=1|loc=132, 32, 1|quest=Defeat:<br>{{H|Zydar|Heretic}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a terrifying Efreeti.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Zydar's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=132, 32, 1|quest=Defeat:<br>{{H|Zydar|Heretic}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a terrifying Efreeti.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Zydar's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=140, 105, 1|quest=Defeat:<br>{{H|Yrkula|Elementalist|image=Brissa (HotA)}}</br>|prop=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|prog=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|comp=Now that Yrkula has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=140, 105, 1|quest=Defeat:<br>{{H|Yrkula|Elementalist|image=Brissa (HotA)}}</br>|prop=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|prog=This room is protected by a magical barrier, created perhaps by a powerful elementalist, Yrkula. As long as she maintains this barrier, there is no way through.|comp=Now that Yrkula has been defeated, the magic barrier is gone. Do you want to pass?}}
{{SorQrow|guard=1|loc=142, 13, 1|quest=Defeat:<br>{{H|Dargem|Navigator}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a cocky pirate.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Dargem's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=142, 13, 1|quest=Defeat:<br>{{H|Dargem|Nagivator}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a cocky pirate.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Dargem's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=143, 11, 1|quest=Defeat:<br>{{H|Boyd|Death Knight}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a skeleton in a hat, in which you recognize Boyd.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Boyd's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=143, 11, 1|quest=Defeat:<br>{{H|Boyd|Death Knight}}</br>|prop=You cautiously approach the gate in the Hall of Illusions. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a skeleton in a hat, in which you recognize Boyd.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated Boyd's illusion. The gate opens and the way is clear.}}
{{SorQrow|guard=1|loc=154, 150, 1|quest=Return with:<br>{{An|Ring of Oblivion}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Ring of Oblivion.|prog=The wizard is adamant. Without the Ring of Oblivion, none will pass.|comp=The wizard agrees to let you by in exchange for the Ring of Oblivion. Do wish to pass at this time?}}
{{SorQrow|guard=1|loc=154, 150, 1|quest=Return with:<br>{{An|Ring of Oblivion}}</br>|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Ring of Oblivion.|prog=The wizard is adamant. Without the Ring of Oblivion, none will pass.|comp=The wizard agrees to let you by in exchange for the Ring of Oblivion. Do wish to pass at this time?}}
Line 446: Line 764:
| style="text-align:center;" | 8, 74, 1
| style="text-align:center;" | 8, 74, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' -200 [[Spell Points]]</center></p>
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' -200 [[Spell Points]]</center></p>
|-
|-
| style="text-align:center;" | 8, 78, 1
| style="text-align:center;" | 8, 78, 1
Line 607: Line 925:


{{user commentary|
{{user commentary|
* This is the final level with [[Frederick]], so don't worry about maxing his stats too much.
* This level varies a lot based on the selected difficulty. Many options for extra troops/resources will be locked on higher difficulty levels.
* This level varies a lot based on the selected difficulty. Many options for extra troops/resources will be locked on higher difficulty levels.
* On Impossible, the water-walking puzzles are extremely hard. Both involve parking boats in a way to block the shortest water-walking path, thus making a hero water walk on some strange path which grants just enough extra vision to go where you want to.
* On Impossible, the water-walking puzzles are extremely hard. Both involve parking boats in a way to block the shortest water-walking path, thus making a hero water walk on some strange path which grants just enough extra vision to go where you want to.
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