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| difficulty    = Expert
| difficulty    = Expert
| bonus          = {{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}
| bonus          = {{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}
| carry          = (none)
| carry          = {{Hn|Frederick|noname=}}{{An|Wizard's Well|noname=}}{{An|Ring of the Magi|noname=}}
| max_lvl        = ∞
| max_lvl        = ∞
| Cmap          = [[File:Cmap hota fif 4.png|400px|Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution...]]
| Cmap          = [[File:Cmap hota fif 4.png|400px|Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution...]]
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| style="text-align:center;" | 122, 177, 1
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Kastore decided to continue the conversation we had begun about Enroth's long past:<p>{{h|Kastore|0=}}: “The masters of the Time of Wonders did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The Kreegans, or as they're known here, demons. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance," Kastore continued. I couldn't imagine interrupting him, though I wanted to ask and ask and ask.<p>Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find Henrietta in these labyrinths—I want her to walk this path with me.<p>{{h|Frederick|0=}}: The elf seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.<p>“But the [[Silence]] came more than a millennium ago... Had those Kreegans already invaded Enroth?”<p>{{h|Kastore|0=}}: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around Enroth, or it is the opposite.”<p>{{h|Frederick|0=}}: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it..." I got indignant, realizing where this conversation was going, but I shut my trap when I saw Kastore’s face twist in the torchlight.<p>{{h|Kastore|0=}}: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”<p>{{h|Frederick|0=}}: “And it feels like months," I finished his thought. Kastore frowned and wrote something down in his book.</p>
| style="padding-left:7px; padding-right:5px;" | {{h|Frederick|0=}}: Kastore decided to continue the conversation we had begun about Enroth's long past:<p>{{h|Kastore|0=}}: “The masters of the Time of Wonders did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The Kreegans, or as they're known here, demons. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance," Kastore continued. I couldn't imagine interrupting him, though I wanted to ask and ask and ask.<p>Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find Henrietta in these labyrinths—I want her to walk this path with me.<p>{{h|Frederick|0=}}: The elf seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.<p>“But the Silence came more than a millennium ago... Had those Kreegans already invaded Enroth?”<p>{{h|Kastore|0=}}: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around Enroth, or it is the opposite.”<p>{{h|Frederick|0=}}: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it..." I got indignant, realizing where this conversation was going, but I shut my trap when I saw Kastore’s face twist in the torchlight.<p>{{h|Kastore|0=}}: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”<p>{{h|Frederick|0=}}: “And it feels like months," I finished his thought. Kastore frowned and wrote something down in his book.</p>
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| style="text-align:center;" | 123, 177, 1
| style="padding-left:7px; padding-right:5px;" | {{h|Kastore|0=}}: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don't know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: Gods, Makers, Ancients... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. Enroth is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The Ancients have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You've no doubt encountered portals.”<p>{{h|Frederick|0=}}: “Of course I have! The art of portal placement is one of the disciplines taught at the Bracadian Academy of Magic. These portals give Bracada a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”<p>{{h|Kastore|0=}}: “That's right: the principle is the same, but these gates cover unimaginable cosmic distances. The Ancients covered their island worlds with a network of portals that became part of the great connecting Web of Worlds. As long as the colonies were connected, they thrived. And then came the Kreegans. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.<p>They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the Kreegans went to war against the Ancients, even though the Ancients tried to negotiate with them first. Like pirates, the devils ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the Kreegan use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I'd seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The Kreegans are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the Ancients.”<p>{{h|Frederick|0=}}: Kastore was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:<p>“The thing that happened was that the Kreegans attacked not only the various worlds, but also the very portal system created by the Ancients... That's how contact between the planets broke down.”<p>{{h|Kastore|0=}}: “That is correct. The Kreegans infiltrated the gateway system between worlds. The Ancients were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the Ancients to countless colonies. The Web of Worlds was torn. And so began what many planets call the [[Silence]], or other similar words.”<p>{{h|Frederick|0=}}: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars," I finished.<p>My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.</p>
| style="padding-left:7px; padding-right:5px;" | {{h|Kastore|0=}}: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don't know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: Gods, Makers, Ancients... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. Enroth is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The Ancients have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You've no doubt encountered portals.”<p>{{h|Frederick|0=}}: “Of course I have! The art of portal placement is one of the disciplines taught at the Bracadian Academy of Magic. These portals give Bracada a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”<p>{{h|Kastore|0=}}: “That's right: the principle is the same, but these gates cover unimaginable cosmic distances. The Ancients covered their island worlds with a network of portals that became part of the great connecting Web of Worlds. As long as the colonies were connected, they thrived. And then came the Kreegans. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.<p>They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the Kreegans went to war against the Ancients, even though the Ancients tried to negotiate with them first. Like pirates, the devils ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the Kreegan use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I'd seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The Kreegans are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the Ancients.”<p>{{h|Frederick|0=}}: Kastore was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:<p>“The thing that happened was that the Kreegans attacked not only the various worlds, but also the very portal system created by the Ancients... That's how contact between the planets broke down.”<p>{{h|Kastore|0=}}: “That is correct. The Kreegans infiltrated the gateway system between worlds. The Ancients were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the Ancients to countless colonies. The Web of Worlds was torn. And so began what many planets call the Silence, or other similar words.”<p>{{h|Frederick|0=}}: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars," I finished.<p>My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.</p>
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{{SorQrow|seer=1|loc=11, 99, 0|quest=Return with:<br> 1 {{Cn|Bone Dragon}}<br>200 {{Cn|Skeleton|name=Skeletons}}|rew=10 {{Cn|Gunslinger|name=Gunslingers}}|prop=You can hear men screaming. Rushing to the sound, you find a group of gunslingers surrounded by undead. You want to help them, but you are stopped by a necromancer directing the undead soldiers. He says:<p>“We can make a deal! Bring at least 200 Skeletons and 1 Bone Dragon, and I'll let these people leave.”<p>You are loath to trust a necromancer, but fighting him would put your army in danger.|comp=The Necromancer is pleased with the reinforcements you brought him and is willing to keep his word. Do you want to exchange skeletons for the captured Gunslingers?}}
{{SorQrow|seer=1|loc=11, 99, 0|quest=Return with:<br> 1 {{Cn|Bone Dragon}}<br>200 {{Cn|Skeleton|name=Skeletons}}|rew=10 {{Cn|Gunslinger|name=Gunslingers}}|prop=You can hear men screaming. Rushing to the sound, you find a group of gunslingers surrounded by undead. You want to help them, but you are stopped by a necromancer directing the undead soldiers. He says:<p>“We can make a deal! Bring at least 200 Skeletons and 1 Bone Dragon, and I'll let these people leave.”<p>You are loath to trust a necromancer, but fighting him would put your army in danger.|comp=The Necromancer is pleased with the reinforcements you brought him and is willing to keep his word. Do you want to exchange skeletons for the captured Gunslingers?}}
{{SorQrow|seer=5|loc=12, 50, 0|quest=Defeat:<br>{{Cn|Rust Dragon|name=Rust Dragons}} at 35, 74, 0|rew={{An|Sword of Hellfire}}|prop=Rust Dragons are menacing the northeastern region of this land.  If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
{{SorQrow|seer=5|loc=12, 50, 0|quest=Defeat:<br>{{Cn|Rust Dragon|name=Rust Dragons}} at 35, 74, 0|rew={{An|Sword of Hellfire}}|prop=Rust Dragons are menacing the northeastern region of this land.  If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}
{{SorQrow|seer=1|loc=16, 172, 0|rpt=y|quest=Return with:<br>{{An|Amulet of the Undertaker}}|rew=+1 {{Ps|Attack}} or +1 {{Ps|Defense}} or<br>+1 {{Ps|Power}} or +1 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Amulet of the Undertaker, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Amulet of the Undertaker, yes?}}
{{SorQrow|seer=1|loc=16, 172, 0|rpt=y|quest=Return with:<br>{{An|Amulet of the Undertaker}}|rew=+1 {{Ps|Attack}} or +1 {{Ps|Defense}} or +1 {{Ps|Power}} or +1 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Amulet of the Undertaker, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Amulet of the Undertaker, yes?}}
{{SorQrow|seer=1|loc=32, 66, 0|quest=Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Breastplate of Brimstone}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}
{{SorQrow|seer=1|loc=32, 66, 0|quest=Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Breastplate of Brimstone}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}
{{SorQrow|seer=2|loc=38, 157, 0|quest=Return with:<br>20/40/60/80/100 {{C}}|rew=+1 {{Ps|Defense}}|prop=I forge armor from rare and valuable metals such as Kergar and Erudine. Bring me 20/40/60/80/100 crystals and I will forge the finest armor for you and your troops.|comp=These crystals are just what I need! I can start forging armor right now.<p>Would you like to give the crystals to the blacksmith?}}
{{SorQrow|seer=2|loc=38, 157, 0|quest=Return with:<br>20/40/60/80/100 {{C}}|rew=+1 {{Ps|Defense}}|prop=I forge armor from rare and valuable metals such as Kergar and Erudine. Bring me 20/40/60/80/100 crystals and I will forge the finest armor for you and your troops.|comp=These crystals are just what I need! I can start forging armor right now.<p>Would you like to give the crystals to the blacksmith?}}
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{{SorQrow|seer=2|loc=174, 17, 0|quest=Defeat:<br>{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Hellstorm Helmet}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}
{{SorQrow|seer=2|loc=174, 17, 0|quest=Defeat:<br>{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Hellstorm Helmet}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}
{{SorQrow|seer=5|loc=4, 104, 1<br>4, 117, 1|quest=Defeat:<br>{{Hn|Ioke|Necromancer|image=Aislinn}}|rew={{An|Pendant of Death}}|prop=This room is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Take Pendant of Death?}}
{{SorQrow|seer=5|loc=4, 104, 1<br>4, 117, 1|quest=Defeat:<br>{{Hn|Ioke|Necromancer|image=Aislinn}}|rew={{An|Pendant of Death}}|prop=This room is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Take Pendant of Death?}}
{{SorQrow|seer=1|loc=35, 82, 0|quest=Be:<br>{{teal}} player|rew=24 {{Cn|Efreet Sultan|name=Efreet Sultan}}|prop=In the far corner of the cave you meet a group of Efreeti. Their leader calls out to you:<p>“Freedom! We have waited too long for this moment. When the [[Silence]] came to our world, we refused to guard this tomb. For that, we were imprisoned in the caves, and Phlegeth stayed behind to guard us. Please, allow us to go with you and finally leave this place!”|comp=Do you want to take the Efreeti into your army?}}
{{SorQrow|seer=1|loc=35, 82, 0|quest=Be:<br>{{teal}} player|rew=24 {{Cn|Efreet Sultan|name=Efreet Sultan}}|prop=In the far corner of the cave you meet a group of Efreeti. Their leader calls out to you:<p>“Freedom! We have waited too long for this moment. When the Silence came to our world, we refused to guard this tomb. For that, we were imprisoned in the caves, and Phlegeth stayed behind to guard us. Please, allow us to go with you and finally leave this place!”|comp=Do you want to take the Efreeti into your army?}}
{{SorQrow|seer=4|loc=62, 22, 1|quest=Return with:<br>{{An|Sphere of Permanence}}|rew=+3 {{Ps|Attack}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Sphere of Permanence, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Sphere of Permanence, yes?}}
{{SorQrow|seer=4|loc=62, 22, 1|quest=Return with:<br>{{An|Sphere of Permanence}}|rew=+3 {{Ps|Attack}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Sphere of Permanence, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Sphere of Permanence, yes?}}
{{SorQrow|seer=3|loc=68, 67, 1|quest=Return with:<br>{{An|Orb of the Firmament}}<br>{{An|Orb of Silt}}<br>{{An|Orb of Tempestuous Fire}}<br>{{An|Orb of Driving Rain}}|rew={{Sp|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, yes?}}
{{SorQrow|seer=3|loc=68, 67, 1|quest=Return with:<br>{{An|Orb of the Firmament}}<br>{{An|Orb of Silt}}<br>{{An|Orb of Tempestuous Fire}}<br>{{An|Orb of Driving Rain}}|rew={{Sp|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, yes?}}
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| style="text-align:center;" | 8, 74, 1
| style="text-align:center;" | 8, 74, 1
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Pandora's_Box.gif|link=Pandora's Box]] [[Pandora's Box]]
| style="padding-left:7px; padding-right:5px;" | <center> '''Contents:''' -200 [[Spell Points]]</center></p>
| style="padding-left:7px; padding-right:5px;" | <center> '''Guardians:''' -200 [[Spell Points]]</center></p>
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| style="text-align:center;" | 8, 78, 1
| style="text-align:center;" | 8, 78, 1
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{{user commentary|
{{user commentary|
* This is the final level with [[Frederick]], so don't worry about maxing his stats too much.
* This level varies a lot based on the selected difficulty. Many options for extra troops/resources will be locked on higher difficulty levels.
* This level varies a lot based on the selected difficulty. Many options for extra troops/resources will be locked on higher difficulty levels.
* On Impossible, the water-walking puzzles are extremely hard. Both involve parking boats in a way to block the shortest water-walking path, thus making a hero water walk on some strange path which grants just enough extra vision to go where you want to.
* On Impossible, the water-walking puzzles are extremely hard. Both involve parking boats in a way to block the shortest water-walking path, thus making a hero water walk on some strange path which grants just enough extra vision to go where you want to.
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