Editing Tower
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 85: | Line 85: | ||
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first. | * A good strategy for Tower is to upgrade [[Workshop]] as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first. | ||
* Another useful strategy is to form few strong troops and | * Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn. | ||
* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive. | * [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive. |