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* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible  in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first.
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible  in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first.


* Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.
* Another useful strategy is to form few strong troops and fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–5 spells per turn.
 
* Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like [[Fireball]], [[Meteor Shower]], [[Frost Ring]], [[Inferno]], etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.


* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive.
* [[Giant]]s are not much use until they are upgraded to [[Titan]]s. In fact, they only have 150 [[health]] which makes them quite vulnerable. However, upgrading them is very expensive.
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