Tower: Difference between revisions

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== Structures ==
== Structures ==
{| class="wikitable sortable" style="white-space:nowrap; text-align: center; float:right;"
! class="unsortable" | <span title="The type of resource required.">Resource</span>
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span>
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span>
! <span title="All buildings built and fully upgraded.">All</span>
|-
|{{Gold}}||28300||37500||111300
|-
|{{Wood}}||50||25||135
|-
|{{Ore}}||65||20||135
|-
|{{Crystal}}||13||8||49
|-
|{{Gem}}||23||38||89
|-
|{{Mercury}}||7||13||48
|-
|{{Sulfur}}||7||8||43
|-
!colspan=2| Troop cost/week: !!colspan=2| 30800 {{Gold}} 4 {{Gem}}
|}
[[Image:Tower-in.png|thumb|500px|Tower town seen from inside]]
[[Image:Tower-in.png|thumb|500px|Tower town seen from inside]]


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{{Creature table}}
{{Creature table}}
{{Tower creature table}}
{{Tower creature table}}
|}
== Costs ==
["Basic" includes Citadel, Castle & any prerequisites;
"Upgrades" also includes prerequisites]
{| class=wikitable
!Resource!!Basic!!Upgrades!!All
|-
|{{Gold}}||28300||37500||111300
|-
|{{Wood}}||50||25||135
|-
|{{Ore}}||65||20||135
|-
|{{Crystal}}||13||8||49
|-
|{{Gem}}||23||38||89
|-
|{{Mercury}}||7||13||48
|-
|{{Sulfur}}||7||8||43
|-
!colspan=2| Troop cost/week: !!colspan=2| 30800 {{Gold}} 4 {{Gem}}
|}
|}



Revision as of 04:03, 15 September 2016

Towns
Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss
Factory Factory Horn of the Abyss

The tower town is a good alignment town type with alchemist and wizard hero classes. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available. Tower respresent Bracada.

Tower's native terrain is snow.

Structures

Resource Basic Upgrades All
Gold 28300 37500 111300
Wood 50 25 135
Ore 65 20 135
Crystal 13 8 49
Gem 23 38 89
Mercury 7 13 48
Sulfur 7 8 43
Troop cost/week: 30800 Gold 4 Gem
Tower town seen from inside

Template:StandardBuildings

Tower Specific Buildings

Tower creature dwellings

  • Workshop
  • Parapet
  • Golem Factory
  • Mage Tower
  • Altar of Wishes
  • Golden Pavilion
  • Cloud Temple


Heroes

Tower
Alchemists
Fafner Fafner
Iona Iona
Josephine Josephine
Neela Neela
Piquedram Piquedram
Rissa Rissa
Thane Thane
Torosar Torosar
Wizards
Aine Aine
Astral Astral
Cyra Cyra
Daremyth Daremyth
Halon Halon
Serena Serena
Solmyr Solmyr
Theodorus Theodorus
Dracon Dracon Armageddon's BladeMap Editor
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove

Template:Herotable Template:Herotablerow Tower |}


Creatures

Tower creatures
Level 1
Gremlin Gremlin
Master Gremlin Master Gremlin
Level 2
Stone Gargoyle Stone Gargoyle
Obsidian Gargoyle Obsidian Gargoyle
Level 3
Stone Golem Stone Golem
Iron Golem Iron Golem
Level 4
Mage Mage
Arch Mage Arch Mage
Level 5
Genie Genie
Master Genie Master Genie
Level 6
Naga Naga
Naga Queen Naga Queen
Level 7
Giant Giant
Titan Titan
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral

 Name   Town   Lvl   Att   Def   Dmg-   Dmg+   HP   Spd   Grw   AI Val   Cost   Special 














Gremlin Gremlin 1 3 3 1 2 4 4 16 44 30 Gold  
Master Gremlin Master Gremlin 1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots)
Stone Gargoyle Stone Gargoyle 2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying
Obsidian Gargoyle Obsidian Gargoyle 2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying
Stone Golem Stone Golem 3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50%
Iron Golem Iron Golem 3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75%
Mage Mage 4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Arch Mage Arch Mage 4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Genie Genie 5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans
Master Genie Master Genie 5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans
Naga Naga 6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation
Naga Queen Naga Queen 6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation
Giant Giant 7 19 16 40 60 150 7 1 3718 2000 Gold , 1 Gem  Immunity to Mind spells
Titan Titan 7+ 24 24 40 60 300 11 1 7500 5000 Gold , 2 Gem  Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons


Strategy

Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as Dragons, Angels etc. If the defending hero has expert Slow, use it. If not, use expert Haste.

A good thing is to upgrade your Workshop early, then move around the map and pick up Gremlins for free and upgrade them at your town, this way you get massive firepower very fast. Combine Master Gremlins with the relatively fast gargoyles to throw Haste on the Master Gremlins to take out lots of monsters early.

In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It's a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a single Sprite instead of killing a stack of Scorpicores, you can replace first round caster Genie slots after combat easily and the Gremlins would be dead soon into combat anyway.

Giants are not much use until you upgrade them to Titans, which are the best ranged unit in the game, have no Melee Penalty, and generally kick butt.

Pros

  • Powerful units
  • Three ranged units and two fliers
  • Magic themed town
    • Library allows extra spells for each level of the Mage Guild
    • Both hero types begin with a Spell Book
    • Magi/Arch magi decreases spell cost by 2
  • Good support heroes, with many Scholars

Cons

  • Expensive units
  • Requires lots of valuable resources
  • Relatively slow town (fastest troops move at speed 11)
  • Fairly poor pool of potential main heroes