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Adventure Map Tower capitol.gif
Fully built Tower, as seen on the adventure map

Adventure Map Tower capitol (HotA).gif
Fully built Tower, as seen on the adventure map. (Horn of the Abyss) Horn of the Abyss

Castle Castle
Rampart Rampart
Tower Tower
Inferno Inferno
Necropolis Necropolis
Dungeon Dungeon
Stronghold Stronghold
Fortress Fortress
Conflux Conflux Armageddon's Blade
Cove Cove Horn of the Abyss

Tower is a good alignment town with alchemist and wizard hero classes. Tower represents Bracada.

"Wizards and Alchemists study their arcane craft in Towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available." RoE manual

Tower's native terrain is snow.

Tower creature dwellings[edit]

Tower specific buildings[edit]

Tower building tree (Shadow of Death)

Tower building tree (Horn of the Abyss)

[Switch to Horn of the Abyss]
[Switch to Shadow of Death]
Fully upgraded Tower in Shadow of Death
[Switch to Horn of the Abyss]
[Switch to Shadow of Death]
Fully upgraded Tower in Horn of the Abyss
[Switch to Horn of the Abyss]
[Switch to Shadow of Death]
Resource Basic Upgrades All
Gold 28300 37500 111300
Wood 50 25 135
Ore 65 20 135
Crystal 13 8 49
Gem 23 38 89
Mercury 7 13 48
Sulfur 7 8 43
Troop cost/week: 30800 Gold + 4 Gem

In Horn of the Abyss building tree was changed:

Common buildings[edit]

Halls Fortifications Tavern, Marketplace & Resource Silo Mage Guilds Banned spells
Village Hall Village Hall Fort Fort Tavern Tavern Mage Guild level 1 Mage Guild
level 1
Tower Town Hall large.gif Town Hall Citadel Citadel Marketplace Marketplace Mage Guild level 2 Mage Guild
level 2
Death Ripple
City Hall City Hall Castle Castle Resource Silo Resource Silo
Produces +1 Gem
Mage Guild level 3 Mage Guild
level 3
Animate Dead
Capitol Capitol Blacksmith
Ammo cart.png
Mage Guild level 4 Mage Guild
level 4
Mage Guild level 5 Mage Guild
level 5
Summon Fire ElementalSacrifice


[Switch to Horn of the Abyss]
[Switch to Shadow of Death]

Banned secondary skills[edit]

Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.

Necromancy Necromancy is not available for alchemists.

Necromancy Necromancy, Resistance Resistance and Interference Interference Horn of the Abyss are not available for wizards.


Tower creatures
Name  Town Lvl Att Def D- D+ HP Spd Grw Val Cost  Special
Gremlin Gremlin Town portrait Tower small.gif 1 3 3 1 2 4 4 16 44 30 Gold  
Master Gremlin Master Gremlin Town portrait Tower small.gif 1+ 4 4 1 2 4 5 16 66 40 Gold   Ranged (8 shots)
Stone Gargoyle Stone Gargoyle Town portrait Tower small.gif 2 6 6 2 3 16 6 9 165 130 Gold   Unliving, Flying
Obsidian Gargoyle Obsidian Gargoyle Town portrait Tower small.gif 2+ 7 7 2 3 16 9 9 201 160 Gold   Unliving, Flying
Stone Golem Stone Golem Town portrait Tower small.gif 3 7 10 4 5 30 3 6 250 150 Gold   Unliving, Spell Damage Resistance +50%
Iron Golem Iron Golem Town portrait Tower small.gif 3+ 9 10 4 5 35 5 6 412 200 Gold   Unliving, Spell Damage Resistance +75%
Mage Mage Town portrait Tower small.gif 4 11 8 7 9 25 5 4 570 350 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Arch Mage Arch Mage Town portrait Tower small.gif 4+ 12 9 7 9 30 7 4 680 450 Gold   Ranged (24 shots), No melee penalty, No obstacle penalty, Spells cost -2 sp
Genie Genie Town portrait Tower small.gif 5 12 12 13 16 40 7 3 884 550 Gold   Flying, Hates Efreet and Efreet Sultans
Master Genie Master Genie Town portrait Tower small.gif 5+ 12 12 13 16 40 11 3 942 600 Gold   Flying, Spellcaster, Hates Efreet and Efreet Sultans
Naga Naga Town portrait Tower small.gif 6 16 13 20 20 110 5 2 2016 1100 Gold   No enemy retaliation
Naga Queen Naga Queen Town portrait Tower small.gif 6+ 16 13 30 30 110 7 2 2840 1600 Gold   No enemy retaliation
Giant Giant Town portrait Tower small.gif 7 19 16 40 60 150 7 1 3718 2000 Gold , 1 Gem  Immunity to Mind spells
Titan Titan Town portrait Tower small.gif 7+ 24 24 40 60 300 11 1 7500 5000 Gold , 2 Gem  Ranged (24 shots), No melee penalty, Immunity to Mind spells, Hates Black Dragons

User commentary

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Some may find the information in this section subjective or irrelevant.

  • Tower armies have some of the best ranged-attack units available.
  • A good strategy for Tower is to upgrade Workshop as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against wandering creatures. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting Haste on Master Gremlins makes them typically act first.
  • Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time.
  • Tower's town defense is made easy by cheap, resilient, and rapidly growing golems. When defending in the early game, fill all slots of your town with equal numbers of golems. In the first round, spread them behind the walls to minimize the effect of area-of-effect spells like Fireball, Meteor Shower, Frost Ring, Inferno, etc. The golems also have a good damage reduction against spells so spells will not bring you down. Then, always defend and don't attack yourself. Your towers will take care of all enemy troops because it takes a long time to kill golems.
  • Giants are not much use until they are upgraded to Titans. In fact, they only have 150 health which makes them quite vulnerable. However, upgrading them is very expensive.
  • Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary.
  • The lookout tower is a very helpful addition in the early game (especially on small maps), and never underestimate the incredibly effective library structure. Despite its high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game.
  • However, after assembling a decent army consisting mostly of Titans, Naga Queens and several other support units like a few Master Genie stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows Expert Slow.
  • If you have in the army both Titans and Black Dragons who hate each other, be very careful, as the latter will deal 150% damage on their own Titans having attacked them by mistake.


  • Powerful units.
  • Three ranged units and two fliers.
  • Blacksmith is producing Ammo Carts, which gives Master Gremlins, Magi, Arch Magi and Titans infinite shots.
  • Magic themed town.
    • Library allows extra spells for each level of the Mage Guild.
    • Both hero types begin with a Spell Book and a starting spell.
    • Golems take lower spell damage than any other town units (not regarding those who are completely immune to this or that spell), thus are very good for defending towns.
    • Magi and Arch magi decrease spell cost by 2.
    • Master Genies cast spells.
  • Good support heroes, with many Scholars.
  • Powerful protection of the town via Land Mines.
  • Tower's native terrain is snow, so without Logistics and Pathfinding, the enemy will have complications to reach you.
  • If you play against Dungeon, your Titans will have 150% damage output against Black Dragons and an opportunity of shooting them; while Black Dragons cannot be resurrected in any way.
  • Tower is the only town besides the evil ones where Curse is not banned.
  • Giants and Titans are the only 7th level units against whom Slayer spell does not work until your enemy has Expert Fire Magic.


  • Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week.
  • Gargoyles and Golems cannot be resurrected in any way.
  • Requires lots of valuable resources.
  • Relatively slow town (fastest troops move at speed 11). Nagas which are often Tower's main power are among the slowest on 5-7 level.
  • Prior to their upgrade, many units have significant weaknesses, and basic Gremlins and Giants are on the bottom of their level.
  • Spellcasting of Master Genies is random, and they can cast a generally useless spell like Magic Mirror, a spell which doesn't make much sense in the current situation (e.g. Cure on a stack with 108 HP out of maximum 110), or even a spell which would be bad right now (Anti-magic, Frenzy).
  • The most expensive town to build up.
  • Apart from Dungeon, Tower is perhaps the worst town to play on Impossible level, as Mage Tower which is necessary for 5-7 level dwellings requires Mage Guild and every type of resources (in Dungeon, 3rd level dwelling takes all types of resources). The ability of Master Gremlins to shoot is a big advantage, though.
  • Playing against Inferno, beware of Efreet who can easily destroy your Genies due to 150% damage output. Efreet are one level higher than Genies (6th vs. 5th), and generally much stronger and faster. Moreover, Efreet Sultans have Fire Shield ability, which reflects 20% damage dealt on them. As any type of Genies deals 150% damage on any type of Efreet, the Fire Shield will therefore deal higher damage on Genies.
  • 3rd level creatures' dwellings on the map are guarded, which may cause complications in the early game.

See also[edit]