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Welcome to the Heroes of Might and Magic III Tutorial! This tutorial is a great place to start,
 
Welcome to the Heroes of Might and Magic III Tutorial! This tutorial is a great place to start,
  
not only for players new to the Heroes series, but for seasoned veterans to get a taste of what's
+
not only for players new to the Heroes series, but for seasoned veterans to get a taste of what’s
  
 
new to Heroes III. This tutorial is designed as a read-along, so for best results you should print
 
new to Heroes III. This tutorial is designed as a read-along, so for best results you should print
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because until you send a hero to explore an area you won't know what is there. Don't worry
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because until you send a hero to explore an area you won’t know what is there. Don’t worry
  
 
about any of the other buttons below the World Map, these will be described in greater detail
 
about any of the other buttons below the World Map, these will be described in greater detail
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later.
 
later.
  
Your first hero, Lord Haart, should already be selected (he's sitting on his horse, waiting for
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Your first hero, Lord Haart, should already be selected (he’s sitting on his horse, waiting for
  
instructions). The first thing we'll want him to do is visit the town, so place your mouse cursor
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instructions). The first thing we’ll want him to do is visit the town, so place your mouse cursor
  
 
over the entrance to the town (between the two flag poles). Notice how the horse icon rears up
 
over the entrance to the town (between the two flag poles). Notice how the horse icon rears up
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gives useful, context sensitive information). When you click on a location, a set of green arrows
 
gives useful, context sensitive information). When you click on a location, a set of green arrows
  
show the path your hero will take to reach the large green X. It is this X that marks your hero's
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show the path your hero will take to reach the large green X. It is this X that marks your hero’s
  
 
destination. Click again on the same location and your hero will move to the castle (a fast way to
 
destination. Click again on the same location and your hero will move to the castle (a fast way to
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production (per week). To the right of the town info are two rows of boxes. The top row is for
 
production (per week). To the right of the town info are two rows of boxes. The top row is for
  
any troops that are currently in the town's garrison, the bottom row is for any troops currently
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any troops that are currently in the town’s garrison, the bottom row is for any troops currently
  
 
visiting a town with a hero.
 
visiting a town with a hero.
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structures (usually referred to as Creature Generators) that are already constructed will show a
 
structures (usually referred to as Creature Generators) that are already constructed will show a
  
number of Available units (currently the Guardhouse, Archers' Tower, and Barracks show units
+
number of Available units (currently the Guardhouse, Archers’ Tower, and Barracks show units
  
 
available – the other structures have not been built yet). Click the Exit button (lower right) to
 
available – the other structures have not been built yet). Click the Exit button (lower right) to
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book, you are shown the Mage Guild Screen. Each of the spells the Mage Guild offers is listed
 
book, you are shown the Mage Guild Screen. Each of the spells the Mage Guild offers is listed
  
on scrolls on the various shelves in the guild. Left or right-clicking on any spell scroll will show
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on scrolls on the various shelves in the guild. Left or right clicking on any spell scroll will show
  
 
you a description of that spell. When you are ready to leave, click on the Exit button (lower
 
you a description of that spell. When you are ready to leave, click on the Exit button (lower
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right).
 
right).
  
Your hero starts with troops, but it's really just a token force, so you should buy any available
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Your hero starts with troops, but it’s really just a token force, so you should buy any available
  
 
troops and add them to his army. Along the hill at the back of your town are three towers. Click
 
troops and add them to his army. Along the hill at the back of your town are three towers. Click
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button and recruit these troops as well.
 
button and recruit these troops as well.
  
Now that you've purchased troops, you will want to move them into your army. To do so, click
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Now that you’ve purchased troops, you will want to move them into your army. To do so, click
  
on the unit you wish to move, then click on an empty slot in the hero's army (bottom row). You
+
on the unit you wish to move, then click on an empty slot in the hero’s army (bottom row). You
  
 
can also move troops together, or rearrange them within an army. For example, if you click on
 
can also move troops together, or rearrange them within an army. For example, if you click on
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combine their numbers into a single, larger stack. Now click on the newly purchased
 
combine their numbers into a single, larger stack. Now click on the newly purchased
  
Swordsmen, then on the Pikemen in your hero's army. Notice that since they were not the same
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Swordsmen, then on the Pikemen in your hero’s army. Notice that since they were not the same
  
 
troops, rather than combining, they switched places. Experiment with moving troops around, but
 
troops, rather than combining, they switched places. Experiment with moving troops around, but
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when you are done, make sure that all the troops are in Lord Haart's army, then exit the Town
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when you are done, make sure that all the troops are in Lord Haart’s army, then exit the Town
  
 
Screen by clicking on the Exit button (bottom right).
 
Screen by clicking on the Exit button (bottom right).
  
Just to the east of your Castle town is a Sawmill. Click once on the Sawmill's entrance, then
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Just to the east of your Castle town is a Sawmill. Click once on the Sawmill’s entrance, then
  
 
again to start your hero moving. When you arrive, your hero will automatically claim the
 
again to start your hero moving. When you arrive, your hero will automatically claim the
  
Sawmill's production for your faction by placing a red flag (your faction's color) on the Sawmill,
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Sawmill’s production for your faction by placing a red flag (your faction’s color) on the Sawmill,
  
and you will receive a message telling you the Sawmill's production. As you will discover,
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and you will receive a message telling you the Sawmill’s production. As you will discover,
  
 
many objects in Heroes III may be flagged.
 
many objects in Heroes III may be flagged.
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Congratulations, Lord Haart now has enough experience to reach 2nd level. Two things happen
 
Congratulations, Lord Haart now has enough experience to reach 2nd level. Two things happen
  
when a hero gains a level. First, he gains + 1 to one of his primary skills (Attack, Defense,
+
when a hero gains a level. First, he gains +1 to one of his primary skills (Attack, Defense,
  
 
Power, or Knowledge). Second, he is offered two choices of Secondary Skill that you must
 
Power, or Knowledge). Second, he is offered two choices of Secondary Skill that you must
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decide which you wish the hero to learn. The choices will either be a skill the hero does not
 
decide which you wish the hero to learn. The choices will either be a skill the hero does not
  
have, or an improvement to a skill that he does have. Right-clicking on a skill will display its
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have, or an improvement to a skill that he does have. Right clicking on a skill will display its
  
 
description, so take a look at both, and pick whichever one you like.
 
description, so take a look at both, and pick whichever one you like.
  
Well, that was enough for one day, don't you agree? Located at the bottom of the button row
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Well, that was enough for one day, don’t you agree? Located at the bottom of the button row
  
 
just below the World Map is a button with a picture of an hourglass. Click on that button to end
 
just below the World Map is a button with a picture of an hourglass. Click on that button to end
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Week 1, Day 2
 
Week 1, Day 2
  
The first thing you'll want to do today is build up your town, so move your hero back to the
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The first thing you’ll want to do today is build up your town, so move your hero back to the
  
 
castle. Once inside, click on the Town Hall and build a Griffin Tower. Recruit the available
 
castle. Once inside, click on the Town Hall and build a Griffin Tower. Recruit the available
  
Griffins and add them to Lord Haart's army the same way you did for the other troops, then exit
+
Griffins and add them to Lord Haart’s army the same way you did for the other troops, then exit
  
 
the Town Screen.
 
the Town Screen.
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stone face next to it. This is a Fountain of Youth, so be sure to pay it a visit. The Fountain of
 
stone face next to it. This is a Fountain of Youth, so be sure to pay it a visit. The Fountain of
  
Youth is just one of many locations that will boost your army's luck or morale, or give you a
+
Youth is just one of many locations that will boost your army’s luck or morale, or give you a
  
 
movement bonus for the rest of the day or week. These objects do not get flagged like mines,
 
movement bonus for the rest of the day or week. These objects do not get flagged like mines,
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Week 1, Day 3
 
Week 1, Day 3
  
You don't always have to march a hero into a town to view the town screen. Scroll the screen so
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You don’t always have to march a hero into a town to view the town screen. Scroll the screen so
  
 
that you can see the Castle town – to scroll the screen, simply move the mouse cursor to the edge
 
that you can see the Castle town – to scroll the screen, simply move the mouse cursor to the edge
  
of the screen and the map will scroll until you move the cursor away from the screen's edge then hold your mouse over the Castle (above the town's entrance). Notice how the cursor
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of the screen and the map will scroll until you move the cursor away from the screen’s edge then hold your mouse over the Castle (above the town’s entrance). Notice how the cursor
  
 
changes into a small castle icon. Click once on the Castle town to select it and center it in your
 
changes into a small castle icon. Click once on the Castle town to select it and center it in your
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Ballistas. Since there is no hero in town, there is no need to buy a Ballista, so exit the town
 
Ballistas. Since there is no hero in town, there is no need to buy a Ballista, so exit the town
  
screen and we'll go back to our hero.
+
screen and we’ll go back to our hero.
  
 
Just below the mini map you will see a portrait of your hero, Lord Haart. Click on the portrait to
 
Just below the mini map you will see a portrait of your hero, Lord Haart. Click on the portrait to
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as you play the game.
 
as you play the game.
  
To the west of your current position is an artifact… the Greater Gnoll's Flail. It will provide you
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To the west of your current position is an artifact… the Greater Gnoll’s Flail. It will provide you
  
with a combat bonus, so go pick it up. Don't worry that it's guarded, this should be an easy fight.
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with a combat bonus, so go pick it up. Don’t worry that it’s guarded, this should be an easy fight.
  
  
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This is the Combat Screen. Your hero and his army are lined up along the left side of the screen.
 
This is the Combat Screen. Your hero and his army are lined up along the left side of the screen.
  
In any combat, this is the Attacker's side of the screen. Defenders line up along the right side of
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In any combat, this is the Attacker’s side of the screen. Defenders line up along the right side of
  
 
the screen. Combat is detailed more fully in the manual (pg. 40), but since this is a simple fight,
 
the screen. Combat is detailed more fully in the manual (pg. 40), but since this is a simple fight,
  
we'll just go over the basics.
+
we’ll just go over the basics.
  
 
Combat is handled in turns. The order in which creatures act is based on their speed. Since your
 
Combat is handled in turns. The order in which creatures act is based on their speed. Since your
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mouse around the battlefield, and watch how the cursor changes. When the mouse is within the
 
mouse around the battlefield, and watch how the cursor changes. When the mouse is within the
  
shadow of the Griffins, it becomes a "fly" icon (or a "walk" icon for non-flying troops), showing
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shadow of the Griffins, it becomes a “fly” icon (or a “walk” icon for non-flying troops), showing
  
 
that you can move here. Click as close to your enemy as the movement shadow allows.
 
that you can move here. Click as close to your enemy as the movement shadow allows.
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of your move), the enemy unit will be highlighted in blue, and the mouse cursor will become a
 
of your move), the enemy unit will be highlighted in blue, and the mouse cursor will become a
  
"sword" icon. The direction the sword points indicates the direction that you will attack from.
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“sword” icon. The direction the sword points indicates the direction that you will attack from.
  
  
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When it becomes your Archers' turn, don't move them. Instead, place the cursor over one of
+
When it becomes your Archers’ turn, don’t move them. Instead, place the cursor over one of
  
 
your enemies and click. Units with missile weapons do not have to be adjacent to an enemy to
 
your enemies and click. Units with missile weapons do not have to be adjacent to an enemy to
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Check button to close this window. You will then be shown the Artifact you just won from the
 
Check button to close this window. You will then be shown the Artifact you just won from the
  
Gnolls. It will be automatically added to your hero's inventory, and equipped on the hero if
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Gnolls. It will be automatically added to your hero’s inventory, and equipped on the hero if
  
 
space permits (for more information on equipment, see pg. 31 in the manual). On the Artifact
 
space permits (for more information on equipment, see pg. 31 in the manual). On the Artifact
  
popup window, you may right-click on the picture of the artifact to view information about it.
+
popup window, you may right click on the picture of the artifact to view information about it.
  
 
If your hero has gained enough experience to gain a level, you will then be shown the Gain a
 
If your hero has gained enough experience to gain a level, you will then be shown the Gain a
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Week 1, Day 4
 
Week 1, Day 4
  
Let's go back a moment and take a look at your Castle town. Since you're underground, the
+
Let’s go back a moment and take a look at your Castle town. Since you’re underground, the
  
 
fastest way to get there is to use the town portrait button on the right side of the screen, the same
 
fastest way to get there is to use the town portrait button on the right side of the screen, the same
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recruit new heroes. At any given time there will be two heroes available to hire. In this case,
 
recruit new heroes. At any given time there will be two heroes available to hire. In this case,
  
two Cleric heroes are available. Right-click and hold on a hero's portrait to display information
+
two Cleric heroes are available. Right click and hold on a hero’s portrait to display information
  
 
about that hero. Look at both, and hire whichever one you want by clicking on the Recruit
 
about that hero. Look at both, and hire whichever one you want by clicking on the Recruit
  
button. The hero will appear in the 'Visiting Hero' row on the Town Screen.
+
button. The hero will appear in the ‘Visiting Hero’ row on the Town Screen.
  
Click on the Cleric's portrait, then click on the box just above him. Notice how the hero and all
+
Click on the Cleric’s portrait, then click on the box just above him. Notice how the hero and all
  
 
troops under his command move into the garrison row. Every town may have a garrison hero,
 
troops under his command move into the garrison row. Every town may have a garrison hero,
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Move your hero back out of the garrison by clicking on his portrait, then clicking on the box
 
Move your hero back out of the garrison by clicking on his portrait, then clicking on the box
  
directly below him. Again, the whole army will move to the 'Visiting Hero' row.
+
directly below him. Again, the whole army will move to the ‘Visiting Hero’ row.
  
Since you built an upgraded Guardhouse, it would be a good idea to upgrade your Cleric's
+
Since you built an upgraded Guardhouse, it would be a good idea to upgrade your Cleric’s
  
 
Pikemen. Double click on the Pikemen to bring up their info screen, then click on the Upgrade
 
Pikemen. Double click on the Pikemen to bring up their info screen, then click on the Upgrade
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accept the upgrade, and all your Pikemen will be upgraded to Halberdiers.
 
accept the upgrade, and all your Pikemen will be upgraded to Halberdiers.
  
Not forgetting about Lord Haart, exit the Town Screen, and notice that your Cleric's portrait has
+
Not forgetting about Lord Haart, exit the Town Screen, and notice that your Cleric’s portrait has
  
 
been added to the portrait row on the right side of the screen. Just above the End Turn button is
 
been added to the portrait row on the right side of the screen. Just above the End Turn button is
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path that the hero will take, but indicate movement that will take place on the next or subsequent
 
path that the hero will take, but indicate movement that will take place on the next or subsequent
  
turns. Since you're out of movement for this turn, end the turn now.
+
turns. Since you’re out of movement for this turn, end the turn now.
  
 
Week 1, Day 5
 
Week 1, Day 5
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over from last turn, then continue west and north and proceed through the Subterranean Gate.
 
over from last turn, then continue west and north and proceed through the Subterranean Gate.
  
You have traveled clear under the ocean! But this isn't a vacation spot, this is the home of the
+
You have traveled clear under the ocean! But this isn’t a vacation spot, this is the home of the
  
Demons and Devils of the infernos. It's a good thing that there is a road here – lava terrain
+
Demons and Devils of the infernos. It’s a good thing that there is a road here – lava terrain
  
 
causes a movement penalty for any heroes or creatures that are not native to the infernos. Other
 
causes a movement penalty for any heroes or creatures that are not native to the infernos. Other
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the War Machine Factory and purchase a Ballista.
 
the War Machine Factory and purchase a Ballista.
  
You're doing well, but with another day at an end, it's time to end your turn.
+
You’re doing well, but with another day at an end, it’s time to end your turn.
  
 
Week 1, Day 6
 
Week 1, Day 6
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Move your Knight along the road to the Star Axis structure. As you can see, a visit to the Star
 
Move your Knight along the road to the Star Axis structure. As you can see, a visit to the Star
  
Axis increases your Power skill by + 1. Just like objects that increase your luck or morale, there
+
Axis increases your Power skill by +1. Just like objects that increase your luck or morale, there
  
 
are sites to visit that will increase your primary stats or teach you new skills as if your hero had
 
are sites to visit that will increase your primary stats or teach you new skills as if your hero had
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Further down the road is an Inferno town. The presence of a citadel means that the town has at
 
Further down the road is an Inferno town. The presence of a citadel means that the town has at
  
least minimal fortifications, so it's a good thing you stopped at that War Machine Factory. Move
+
least minimal fortifications, so it’s a good thing you stopped at that War Machine Factory. Move
  
 
toward the town, where you will be joined by several Archangels, then launch your attack on the
 
toward the town, where you will be joined by several Archangels, then launch your attack on the
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you to choose a spell, then choose a target. Some spells are beneficial and may be cast on your
 
you to choose a spell, then choose a target. Some spells are beneficial and may be cast on your
  
own units, others are harmful and should be cast on the enemy. Right-click on any spell to view
+
own units, others are harmful and should be cast on the enemy. Right click on any spell to view
  
 
its description.
 
its description.
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Click on the Town Hall and buy a City Hall. Notice how the Town Hall Building has now been
 
Click on the Town Hall and buy a City Hall. Notice how the Town Hall Building has now been
  
upgraded to the City Hall. In Heroes II you needed to build a Castle to increase your town's
+
upgraded to the City Hall. In Heroes II you needed to build a Castle to increase your town’s
  
 
income, but in Heroes III, town income is dependant upon its Hall. Upgrading the Town Hall to
 
income, but in Heroes III, town income is dependant upon its Hall. Upgrading the Town Hall to
  
a City Hall doubles your town's income. Later you can build the City Hall into a Capitol, which
+
a City Hall doubles your town’s income. Later you can build the City Hall into a Capitol, which
  
will double your town's income again.
+
will double your town’s income again.
  
 
Exit the town screen and end your turn.
 
Exit the town screen and end your turn.
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Every town has at least one special structure that it can build. These structures typically add
 
Every town has at least one special structure that it can build. These structures typically add
  
morale or luck to garrison heroes, or stats or skills to visiting heroes. Right-clicking on any
+
morale or luck to garrison heroes, or stats or skills to visiting heroes. Right clicking on any
  
 
building will display specific information about it and any bonuses it provides.
 
building will display specific information about it and any bonuses it provides.
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repopulate. Since Lord Haart is already on a boat, and it would take too long for him to come
 
repopulate. Since Lord Haart is already on a boat, and it would take too long for him to come
  
back to the Inferno town for troops, you'll have to hire another hero to bring them to him.
+
back to the Inferno town for troops, you’ll have to hire another hero to bring them to him.
  
 
Go into the Inferno Town Screen, then use the Town Hall to build a Tavern. Enter the Tavern
 
Go into the Inferno Town Screen, then use the Town Hall to build a Tavern. Enter the Tavern
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and recruit a Heretic hero. When the hero appears on the town screen, recruit any Familiars that
 
and recruit a Heretic hero. When the hero appears on the town screen, recruit any Familiars that
  
are available and move them into the Heretic's army, then exit the town screen.
+
are available and move them into the Heretic’s army, then exit the town screen.
  
 
The Heretic should already be selected. Move him to the ship. The cursor will change to two
 
The Heretic should already be selected. Move him to the ship. The cursor will change to two
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can be found in the manual (pg. 32), but all you need to concern yourself now is moving the
 
can be found in the manual (pg. 32), but all you need to concern yourself now is moving the
  
Imps from the Heretic's army (on the left), into Lord Haart's army (on the right). Troops and
+
Imps from the Heretic’s army (on the left), into Lord Haart’s army (on the right). Troops and
  
 
items are moved the same way as in the town screen. Click on the Imps, then click on an empty
 
items are moved the same way as in the town screen. Click on the Imps, then click on an empty
  
spot in Lord Haart's army. When you're done, exit this screen.
+
spot in Lord Haart’s army. When you’re done, exit this screen.
  
 
Use the Next Hero button to select your Knight. Boat movement is treated exactly like land
 
Use the Next Hero button to select your Knight. Boat movement is treated exactly like land
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boat east to the grassy island, then land anywhere along the shore.
 
boat east to the grassy island, then land anywhere along the shore.
  
Since getting off the boat used the remainder of your Knight's movement, end the turn.
+
Since getting off the boat used the remainder of your Knight’s movement, end the turn.
  
 
Week 2, Day 2
 
Week 2, Day 2
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There is one more battle you must fight, and that is against an enemy hero! Just up ahead is
 
There is one more battle you must fight, and that is against an enemy hero! Just up ahead is
  
Charna, a Death Knight of the Dark Necropolis cities. She's a little far from home and has a
+
Charna, a Death Knight of the Dark Necropolis cities. She’s a little far from home and has a
  
 
small army with her, but you should be able to defeat her with little effort. Conduct combat, then
 
small army with her, but you should be able to defeat her with little effort. Conduct combat, then
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advantage against your enemies. Since there is only one obelisk on this map, the entire puzzle
 
advantage against your enemies. Since there is only one obelisk on this map, the entire puzzle
  
has been revealed. Do you recognize the location marked by the X on the map? You should, it's
+
has been revealed. Do you recognize the location marked by the X on the map? You should, it’s
  
 
right near your starting Castle town! Exit the puzzle screen and go take a look.
 
right near your starting Castle town! Exit the puzzle screen and go take a look.
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here (sometimes the map indicating the location of the Grail is not entirely accurate – some of
 
here (sometimes the map indicating the location of the Grail is not entirely accurate – some of
  
the land's features may have changed in the years since the Grail was hidden and its map was
+
the land’s features may have changed in the years since the Grail was hidden and its map was
  
made). Since digging for the Grail is a full day's work, your hero will have to spend the night
+
made). Since digging for the Grail is a full day’s work, your hero will have to spend the night
  
 
here and dig in the morning.
 
here and dig in the morning.
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Select your Cleric hero. Press the D key to dig for the Grail.
 
Select your Cleric hero. Press the D key to dig for the Grail.
  
Congratulations! You'll want to take this back to town, but since you spent the whole day
+
Congratulations! You’ll want to take this back to town, but since you spent the whole day
  
digging, you'll need to spend the night here again.
+
digging, you’ll need to spend the night here again.
  
 
End the turn.
 
End the turn.
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only one Grail in any game, which means that only one city will gain the benefit of the Grail
 
only one Grail in any game, which means that only one city will gain the benefit of the Grail
  
during any game. Additionally, a Grail Structure is a permanent feature, so don't lose the town
+
during any game. Additionally, a Grail Structure is a permanent feature, so don’t lose the town
  
 
to your enemies or they will gain the benefits of ownership for themselves!
 
to your enemies or they will gain the benefits of ownership for themselves!
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By building the Colossus, you have won the game. When you exit the town screen you will be
 
By building the Colossus, you have won the game. When you exit the town screen you will be
  
shown your score, but for now, right-click on the Colossus to view its benefits. As you can see,
+
shown your score, but for now, right click on the Colossus to view its benefits. As you can see,
  
 
successfully finding the Grail and bringing it to one of your cities is worth all the time and effort!
 
successfully finding the Grail and bringing it to one of your cities is worth all the time and effort!
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Not only does it greatly boost your income and creature growth, but each town gets a unique
 
Not only does it greatly boost your income and creature growth, but each town gets a unique
  
bonus, just for being known as the "Home of the Grail."
+
bonus, just for being known as the “Home of the Grail.
  
 
Congratulations! You have completed the Heroes of Might and Magic III Tutorial. You may
 
Congratulations! You have completed the Heroes of Might and Magic III Tutorial. You may
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== See also ==
+
[[Category:Tutorial Manual]]
*[[Armageddon's Blade Manual]]
 
*[[Restoration of Erathia Manual]]
 
*[[Shadow of Death Manual]]
 
*[[Word list from the manuals]]
 
 
 
[[Category:Tutorial Manual|*]]{{keywords}}
 

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