Editing Tutorial Manual
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
Welcome to the Heroes of Might and Magic III Tutorial! This tutorial is a great place to start, | Welcome to the Heroes of Might and Magic III Tutorial! This tutorial is a great place to start, | ||
not only for players new to the Heroes series, but for seasoned veterans to get a taste of | not only for players new to the Heroes series, but for seasoned veterans to get a taste of what’s | ||
new to Heroes III. This tutorial is designed as a read-along, so for best results you should print | new to Heroes III. This tutorial is designed as a read-along, so for best results you should print | ||
Line 40: | Line 40: | ||
because until you send a hero to explore an area you | because until you send a hero to explore an area you won’t know what is there. Don’t worry | ||
about any of the other buttons below the World Map, these will be described in greater detail | about any of the other buttons below the World Map, these will be described in greater detail | ||
Line 46: | Line 46: | ||
later. | later. | ||
Your first hero, Lord Haart, should already be selected ( | Your first hero, Lord Haart, should already be selected (he’s sitting on his horse, waiting for | ||
instructions). The first thing | instructions). The first thing we’ll want him to do is visit the town, so place your mouse cursor | ||
over the entrance to the town (between the two flag poles). Notice how the horse icon rears up | over the entrance to the town (between the two flag poles). Notice how the horse icon rears up | ||
Line 60: | Line 60: | ||
gives useful, context sensitive information). When you click on a location, a set of green arrows | gives useful, context sensitive information). When you click on a location, a set of green arrows | ||
show the path your hero will take to reach the large green X. It is this X that marks your | show the path your hero will take to reach the large green X. It is this X that marks your hero’s | ||
destination. Click again on the same location and your hero will move to the castle (a fast way to | destination. Click again on the same location and your hero will move to the castle (a fast way to | ||
Line 85: | Line 85: | ||
production (per week). To the right of the town info are two rows of boxes. The top row is for | production (per week). To the right of the town info are two rows of boxes. The top row is for | ||
any troops that are currently in the | any troops that are currently in the town’s garrison, the bottom row is for any troops currently | ||
visiting a town with a hero. | visiting a town with a hero. | ||
Line 119: | Line 119: | ||
structures (usually referred to as Creature Generators) that are already constructed will show a | structures (usually referred to as Creature Generators) that are already constructed will show a | ||
number of Available units (currently the Guardhouse, | number of Available units (currently the Guardhouse, Archers’ Tower, and Barracks show units | ||
available – the other structures have not been built yet). Click the Exit button (lower right) to | available – the other structures have not been built yet). Click the Exit button (lower right) to | ||
Line 135: | Line 135: | ||
book, you are shown the Mage Guild Screen. Each of the spells the Mage Guild offers is listed | book, you are shown the Mage Guild Screen. Each of the spells the Mage Guild offers is listed | ||
on scrolls on the various shelves in the guild. Left or right | on scrolls on the various shelves in the guild. Left or right clicking on any spell scroll will show | ||
you a description of that spell. When you are ready to leave, click on the Exit button (lower | you a description of that spell. When you are ready to leave, click on the Exit button (lower | ||
Line 141: | Line 141: | ||
right). | right). | ||
Your hero starts with troops, but | Your hero starts with troops, but it’s really just a token force, so you should buy any available | ||
troops and add them to his army. Along the hill at the back of your town are three towers. Click | troops and add them to his army. Along the hill at the back of your town are three towers. Click | ||
Line 161: | Line 161: | ||
button and recruit these troops as well. | button and recruit these troops as well. | ||
Now that | Now that you’ve purchased troops, you will want to move them into your army. To do so, click | ||
on the unit you wish to move, then click on an empty slot in the | on the unit you wish to move, then click on an empty slot in the hero’s army (bottom row). You | ||
can also move troops together, or rearrange them within an army. For example, if you click on | can also move troops together, or rearrange them within an army. For example, if you click on | ||
Line 171: | Line 171: | ||
combine their numbers into a single, larger stack. Now click on the newly purchased | combine their numbers into a single, larger stack. Now click on the newly purchased | ||
Swordsmen, then on the Pikemen in your | Swordsmen, then on the Pikemen in your hero’s army. Notice that since they were not the same | ||
troops, rather than combining, they switched places. Experiment with moving troops around, but | troops, rather than combining, they switched places. Experiment with moving troops around, but | ||
Line 179: | Line 179: | ||
when you are done, make sure that all the troops are in Lord | when you are done, make sure that all the troops are in Lord Haart’s army, then exit the Town | ||
Screen by clicking on the Exit button (bottom right). | Screen by clicking on the Exit button (bottom right). | ||
Just to the east of your Castle town is a Sawmill. Click once on the | Just to the east of your Castle town is a Sawmill. Click once on the Sawmill’s entrance, then | ||
again to start your hero moving. When you arrive, your hero will automatically claim the | again to start your hero moving. When you arrive, your hero will automatically claim the | ||
Sawmill’s production for your faction by placing a red flag (your faction’s color) on the Sawmill, | |||
and you will receive a message telling you the | and you will receive a message telling you the Sawmill’s production. As you will discover, | ||
many objects in Heroes III may be flagged. | many objects in Heroes III may be flagged. | ||
Line 215: | Line 215: | ||
Congratulations, Lord Haart now has enough experience to reach 2nd level. Two things happen | Congratulations, Lord Haart now has enough experience to reach 2nd level. Two things happen | ||
when a hero gains a level. First, he gains + 1 to one of his primary skills (Attack, Defense, | when a hero gains a level. First, he gains +1 to one of his primary skills (Attack, Defense, | ||
Power, or Knowledge). Second, he is offered two choices of Secondary Skill that you must | Power, or Knowledge). Second, he is offered two choices of Secondary Skill that you must | ||
Line 221: | Line 221: | ||
decide which you wish the hero to learn. The choices will either be a skill the hero does not | decide which you wish the hero to learn. The choices will either be a skill the hero does not | ||
have, or an improvement to a skill that he does have. Right | have, or an improvement to a skill that he does have. Right clicking on a skill will display its | ||
description, so take a look at both, and pick whichever one you like. | description, so take a look at both, and pick whichever one you like. | ||
Well, that was enough for one day, | Well, that was enough for one day, don’t you agree? Located at the bottom of the button row | ||
just below the World Map is a button with a picture of an hourglass. Click on that button to end | just below the World Map is a button with a picture of an hourglass. Click on that button to end | ||
Line 233: | Line 233: | ||
Week 1, Day 2 | Week 1, Day 2 | ||
The first thing | The first thing you’ll want to do today is build up your town, so move your hero back to the | ||
castle. Once inside, click on the Town Hall and build a Griffin Tower. Recruit the available | castle. Once inside, click on the Town Hall and build a Griffin Tower. Recruit the available | ||
Griffins and add them to Lord | Griffins and add them to Lord Haart’s army the same way you did for the other troops, then exit | ||
the Town Screen. | the Town Screen. | ||
Line 247: | Line 247: | ||
stone face next to it. This is a Fountain of Youth, so be sure to pay it a visit. The Fountain of | stone face next to it. This is a Fountain of Youth, so be sure to pay it a visit. The Fountain of | ||
Youth is just one of many locations that will boost your | Youth is just one of many locations that will boost your army’s luck or morale, or give you a | ||
movement bonus for the rest of the day or week. These objects do not get flagged like mines, | movement bonus for the rest of the day or week. These objects do not get flagged like mines, | ||
Line 263: | Line 263: | ||
Week 1, Day 3 | Week 1, Day 3 | ||
You | You don’t always have to march a hero into a town to view the town screen. Scroll the screen so | ||
that you can see the Castle town – to scroll the screen, simply move the mouse cursor to the edge | that you can see the Castle town – to scroll the screen, simply move the mouse cursor to the edge | ||
of the screen and the map will scroll until you move the cursor away from the | of the screen and the map will scroll until you move the cursor away from the screen’s edge then hold your mouse over the Castle (above the town’s entrance). Notice how the cursor | ||
changes into a small castle icon. Click once on the Castle town to select it and center it in your | changes into a small castle icon. Click once on the Castle town to select it and center it in your | ||
Line 281: | Line 281: | ||
Ballistas. Since there is no hero in town, there is no need to buy a Ballista, so exit the town | Ballistas. Since there is no hero in town, there is no need to buy a Ballista, so exit the town | ||
screen and | screen and we’ll go back to our hero. | ||
Just below the mini map you will see a portrait of your hero, Lord Haart. Click on the portrait to | Just below the mini map you will see a portrait of your hero, Lord Haart. Click on the portrait to | ||
Line 321: | Line 321: | ||
as you play the game. | as you play the game. | ||
To the west of your current position is an artifact… the Greater | To the west of your current position is an artifact… the Greater Gnoll’s Flail. It will provide you | ||
with a combat bonus, so go pick it up. | with a combat bonus, so go pick it up. Don’t worry that it’s guarded, this should be an easy fight. | ||
Line 333: | Line 333: | ||
This is the Combat Screen. Your hero and his army are lined up along the left side of the screen. | This is the Combat Screen. Your hero and his army are lined up along the left side of the screen. | ||
In any combat, this is the | In any combat, this is the Attacker’s side of the screen. Defenders line up along the right side of | ||
the screen. Combat is detailed more fully in the manual (pg. 40), but since this is a simple fight, | the screen. Combat is detailed more fully in the manual (pg. 40), but since this is a simple fight, | ||
we’ll just go over the basics. | |||
Combat is handled in turns. The order in which creatures act is based on their speed. Since your | Combat is handled in turns. The order in which creatures act is based on their speed. Since your | ||
Line 349: | Line 349: | ||
mouse around the battlefield, and watch how the cursor changes. When the mouse is within the | mouse around the battlefield, and watch how the cursor changes. When the mouse is within the | ||
shadow of the Griffins, it becomes a | shadow of the Griffins, it becomes a “fly” icon (or a “walk” icon for non-flying troops), showing | ||
that you can move here. Click as close to your enemy as the movement shadow allows. | that you can move here. Click as close to your enemy as the movement shadow allows. | ||
Line 365: | Line 365: | ||
of your move), the enemy unit will be highlighted in blue, and the mouse cursor will become a | of your move), the enemy unit will be highlighted in blue, and the mouse cursor will become a | ||
“sword” icon. The direction the sword points indicates the direction that you will attack from. | |||
Line 371: | Line 371: | ||
When it becomes your | When it becomes your Archers’ turn, don’t move them. Instead, place the cursor over one of | ||
your enemies and click. Units with missile weapons do not have to be adjacent to an enemy to | your enemies and click. Units with missile weapons do not have to be adjacent to an enemy to | ||
Line 387: | Line 387: | ||
Check button to close this window. You will then be shown the Artifact you just won from the | Check button to close this window. You will then be shown the Artifact you just won from the | ||
Gnolls. It will be automatically added to your | Gnolls. It will be automatically added to your hero’s inventory, and equipped on the hero if | ||
space permits (for more information on equipment, see pg. 31 in the manual). On the Artifact | space permits (for more information on equipment, see pg. 31 in the manual). On the Artifact | ||
popup window, you may right | popup window, you may right click on the picture of the artifact to view information about it. | ||
If your hero has gained enough experience to gain a level, you will then be shown the Gain a | If your hero has gained enough experience to gain a level, you will then be shown the Gain a | ||
Line 403: | Line 403: | ||
Week 1, Day 4 | Week 1, Day 4 | ||
Let’s go back a moment and take a look at your Castle town. Since you’re underground, the | |||
fastest way to get there is to use the town portrait button on the right side of the screen, the same | fastest way to get there is to use the town portrait button on the right side of the screen, the same | ||
Line 419: | Line 419: | ||
recruit new heroes. At any given time there will be two heroes available to hire. In this case, | recruit new heroes. At any given time there will be two heroes available to hire. In this case, | ||
two Cleric heroes are available. Right | two Cleric heroes are available. Right click and hold on a hero’s portrait to display information | ||
about that hero. Look at both, and hire whichever one you want by clicking on the Recruit | about that hero. Look at both, and hire whichever one you want by clicking on the Recruit | ||
button. The hero will appear in the | button. The hero will appear in the ‘Visiting Hero’ row on the Town Screen. | ||
Click on the | Click on the Cleric’s portrait, then click on the box just above him. Notice how the hero and all | ||
troops under his command move into the garrison row. Every town may have a garrison hero, | troops under his command move into the garrison row. Every town may have a garrison hero, | ||
Line 435: | Line 435: | ||
Move your hero back out of the garrison by clicking on his portrait, then clicking on the box | Move your hero back out of the garrison by clicking on his portrait, then clicking on the box | ||
directly below him. Again, the whole army will move to the | directly below him. Again, the whole army will move to the ‘Visiting Hero’ row. | ||
Since you built an upgraded Guardhouse, it would be a good idea to upgrade your | Since you built an upgraded Guardhouse, it would be a good idea to upgrade your Cleric’s | ||
Pikemen. Double click on the Pikemen to bring up their info screen, then click on the Upgrade | Pikemen. Double click on the Pikemen to bring up their info screen, then click on the Upgrade | ||
Line 445: | Line 445: | ||
accept the upgrade, and all your Pikemen will be upgraded to Halberdiers. | accept the upgrade, and all your Pikemen will be upgraded to Halberdiers. | ||
Not forgetting about Lord Haart, exit the Town Screen, and notice that your | Not forgetting about Lord Haart, exit the Town Screen, and notice that your Cleric’s portrait has | ||
been added to the portrait row on the right side of the screen. Just above the End Turn button is | been added to the portrait row on the right side of the screen. Just above the End Turn button is | ||
Line 469: | Line 469: | ||
path that the hero will take, but indicate movement that will take place on the next or subsequent | path that the hero will take, but indicate movement that will take place on the next or subsequent | ||
turns. Since | turns. Since you’re out of movement for this turn, end the turn now. | ||
Week 1, Day 5 | Week 1, Day 5 | ||
Line 481: | Line 481: | ||
over from last turn, then continue west and north and proceed through the Subterranean Gate. | over from last turn, then continue west and north and proceed through the Subterranean Gate. | ||
You have traveled clear under the ocean! But this | You have traveled clear under the ocean! But this isn’t a vacation spot, this is the home of the | ||
Demons and Devils of the infernos. | Demons and Devils of the infernos. It’s a good thing that there is a road here – lava terrain | ||
causes a movement penalty for any heroes or creatures that are not native to the infernos. Other | causes a movement penalty for any heroes or creatures that are not native to the infernos. Other | ||
Line 495: | Line 495: | ||
the War Machine Factory and purchase a Ballista. | the War Machine Factory and purchase a Ballista. | ||
You’re doing well, but with another day at an end, it’s time to end your turn. | |||
Week 1, Day 6 | Week 1, Day 6 | ||
Line 501: | Line 501: | ||
Move your Knight along the road to the Star Axis structure. As you can see, a visit to the Star | Move your Knight along the road to the Star Axis structure. As you can see, a visit to the Star | ||
Axis increases your Power skill by + 1. Just like objects that increase your luck or morale, there | Axis increases your Power skill by +1. Just like objects that increase your luck or morale, there | ||
are sites to visit that will increase your primary stats or teach you new skills as if your hero had | are sites to visit that will increase your primary stats or teach you new skills as if your hero had | ||
Line 511: | Line 511: | ||
Further down the road is an Inferno town. The presence of a citadel means that the town has at | Further down the road is an Inferno town. The presence of a citadel means that the town has at | ||
least minimal fortifications, so | least minimal fortifications, so it’s a good thing you stopped at that War Machine Factory. Move | ||
toward the town, where you will be joined by several Archangels, then launch your attack on the | toward the town, where you will be joined by several Archangels, then launch your attack on the | ||
Line 541: | Line 541: | ||
you to choose a spell, then choose a target. Some spells are beneficial and may be cast on your | you to choose a spell, then choose a target. Some spells are beneficial and may be cast on your | ||
own units, others are harmful and should be cast on the enemy. Right | own units, others are harmful and should be cast on the enemy. Right click on any spell to view | ||
its description. | its description. | ||
Line 575: | Line 575: | ||
Click on the Town Hall and buy a City Hall. Notice how the Town Hall Building has now been | Click on the Town Hall and buy a City Hall. Notice how the Town Hall Building has now been | ||
upgraded to the City Hall. In Heroes II you needed to build a Castle to increase your | upgraded to the City Hall. In Heroes II you needed to build a Castle to increase your town’s | ||
income, but in Heroes III, town income is dependant upon its Hall. Upgrading the Town Hall to | income, but in Heroes III, town income is dependant upon its Hall. Upgrading the Town Hall to | ||
a City Hall doubles your | a City Hall doubles your town’s income. Later you can build the City Hall into a Capitol, which | ||
will double your | will double your town’s income again. | ||
Exit the town screen and end your turn. | Exit the town screen and end your turn. | ||
Line 609: | Line 609: | ||
Every town has at least one special structure that it can build. These structures typically add | Every town has at least one special structure that it can build. These structures typically add | ||
morale or luck to garrison heroes, or stats or skills to visiting heroes. Right | morale or luck to garrison heroes, or stats or skills to visiting heroes. Right clicking on any | ||
building will display specific information about it and any bonuses it provides. | building will display specific information about it and any bonuses it provides. | ||
Line 621: | Line 621: | ||
repopulate. Since Lord Haart is already on a boat, and it would take too long for him to come | repopulate. Since Lord Haart is already on a boat, and it would take too long for him to come | ||
back to the Inferno town for troops, | back to the Inferno town for troops, you’ll have to hire another hero to bring them to him. | ||
Go into the Inferno Town Screen, then use the Town Hall to build a Tavern. Enter the Tavern | Go into the Inferno Town Screen, then use the Town Hall to build a Tavern. Enter the Tavern | ||
Line 627: | Line 627: | ||
and recruit a Heretic hero. When the hero appears on the town screen, recruit any Familiars that | and recruit a Heretic hero. When the hero appears on the town screen, recruit any Familiars that | ||
are available and move them into the | are available and move them into the Heretic’s army, then exit the town screen. | ||
The Heretic should already be selected. Move him to the ship. The cursor will change to two | The Heretic should already be selected. Move him to the ship. The cursor will change to two | ||
Line 635: | Line 635: | ||
can be found in the manual (pg. 32), but all you need to concern yourself now is moving the | can be found in the manual (pg. 32), but all you need to concern yourself now is moving the | ||
Imps from the | Imps from the Heretic’s army (on the left), into Lord Haart’s army (on the right). Troops and | ||
items are moved the same way as in the town screen. Click on the Imps, then click on an empty | items are moved the same way as in the town screen. Click on the Imps, then click on an empty | ||
spot in Lord | spot in Lord Haart’s army. When you’re done, exit this screen. | ||
Use the Next Hero button to select your Knight. Boat movement is treated exactly like land | Use the Next Hero button to select your Knight. Boat movement is treated exactly like land | ||
Line 649: | Line 649: | ||
boat east to the grassy island, then land anywhere along the shore. | boat east to the grassy island, then land anywhere along the shore. | ||
Since getting off the boat used the remainder of your | Since getting off the boat used the remainder of your Knight’s movement, end the turn. | ||
Week 2, Day 2 | Week 2, Day 2 | ||
Line 655: | Line 655: | ||
There is one more battle you must fight, and that is against an enemy hero! Just up ahead is | There is one more battle you must fight, and that is against an enemy hero! Just up ahead is | ||
Charna, a Death Knight of the Dark Necropolis cities. | Charna, a Death Knight of the Dark Necropolis cities. She’s a little far from home and has a | ||
small army with her, but you should be able to defeat her with little effort. Conduct combat, then | small army with her, but you should be able to defeat her with little effort. Conduct combat, then | ||
Line 671: | Line 671: | ||
advantage against your enemies. Since there is only one obelisk on this map, the entire puzzle | advantage against your enemies. Since there is only one obelisk on this map, the entire puzzle | ||
has been revealed. Do you recognize the location marked by the X on the map? You should, | has been revealed. Do you recognize the location marked by the X on the map? You should, it’s | ||
right near your starting Castle town! Exit the puzzle screen and go take a look. | right near your starting Castle town! Exit the puzzle screen and go take a look. | ||
Line 685: | Line 685: | ||
here (sometimes the map indicating the location of the Grail is not entirely accurate – some of | here (sometimes the map indicating the location of the Grail is not entirely accurate – some of | ||
the | the land’s features may have changed in the years since the Grail was hidden and its map was | ||
made). Since digging for the Grail is a full | made). Since digging for the Grail is a full day’s work, your hero will have to spend the night | ||
here and dig in the morning. | here and dig in the morning. | ||
Line 697: | Line 697: | ||
Select your Cleric hero. Press the D key to dig for the Grail. | Select your Cleric hero. Press the D key to dig for the Grail. | ||
Congratulations! | Congratulations! You’ll want to take this back to town, but since you spent the whole day | ||
digging, | digging, you’ll need to spend the night here again. | ||
End the turn. | End the turn. | ||
Line 711: | Line 711: | ||
only one Grail in any game, which means that only one city will gain the benefit of the Grail | only one Grail in any game, which means that only one city will gain the benefit of the Grail | ||
during any game. Additionally, a Grail Structure is a permanent feature, so | during any game. Additionally, a Grail Structure is a permanent feature, so don’t lose the town | ||
to your enemies or they will gain the benefits of ownership for themselves! | to your enemies or they will gain the benefits of ownership for themselves! | ||
Line 717: | Line 717: | ||
By building the Colossus, you have won the game. When you exit the town screen you will be | By building the Colossus, you have won the game. When you exit the town screen you will be | ||
shown your score, but for now, right | shown your score, but for now, right click on the Colossus to view its benefits. As you can see, | ||
successfully finding the Grail and bringing it to one of your cities is worth all the time and effort! | successfully finding the Grail and bringing it to one of your cities is worth all the time and effort! | ||
Line 723: | Line 723: | ||
Not only does it greatly boost your income and creature growth, but each town gets a unique | Not only does it greatly boost your income and creature growth, but each town gets a unique | ||
bonus, just for being known as the | bonus, just for being known as the “Home of the Grail.” | ||
Congratulations! You have completed the Heroes of Might and Magic III Tutorial. You may | Congratulations! You have completed the Heroes of Might and Magic III Tutorial. You may |