Editing Tutorial Manual

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
Welcome to the Heroes of Might and Magic III Tutorial! This tutorial is a great place to start,
Welcome to the Heroes of Might and Magic III Tutorial! This tutorial is a great place to start,


not only for players new to the Heroes series, but for seasoned veterans to get a taste of what's
not only for players new to the Heroes series, but for seasoned veterans to get a taste of what’s


new to Heroes III. This tutorial is designed as a read-along, so for best results you should print
new to Heroes III. This tutorial is designed as a read-along, so for best results you should print
Line 40: Line 40:




because until you send a hero to explore an area you won't know what is there. Don't worry
because until you send a hero to explore an area you won’t know what is there. Don’t worry


about any of the other buttons below the World Map, these will be described in greater detail
about any of the other buttons below the World Map, these will be described in greater detail
Line 46: Line 46:
later.
later.


Your first hero, Lord Haart, should already be selected (he's sitting on his horse, waiting for
Your first hero, Lord Haart, should already be selected (he’s sitting on his horse, waiting for


instructions). The first thing we'll want him to do is visit the town, so place your mouse cursor
instructions). The first thing we’ll want him to do is visit the town, so place your mouse cursor


over the entrance to the town (between the two flag poles). Notice how the horse icon rears up
over the entrance to the town (between the two flag poles). Notice how the horse icon rears up
Line 60: Line 60:
gives useful, context sensitive information). When you click on a location, a set of green arrows
gives useful, context sensitive information). When you click on a location, a set of green arrows


show the path your hero will take to reach the large green X. It is this X that marks your hero's
show the path your hero will take to reach the large green X. It is this X that marks your hero’s


destination. Click again on the same location and your hero will move to the castle (a fast way to
destination. Click again on the same location and your hero will move to the castle (a fast way to
Line 85: Line 85:
production (per week). To the right of the town info are two rows of boxes. The top row is for
production (per week). To the right of the town info are two rows of boxes. The top row is for


any troops that are currently in the town's garrison, the bottom row is for any troops currently
any troops that are currently in the town’s garrison, the bottom row is for any troops currently


visiting a town with a hero.
visiting a town with a hero.
Line 119: Line 119:
structures (usually referred to as Creature Generators) that are already constructed will show a
structures (usually referred to as Creature Generators) that are already constructed will show a


number of Available units (currently the Guardhouse, Archers' Tower, and Barracks show units
number of Available units (currently the Guardhouse, Archers’ Tower, and Barracks show units


available – the other structures have not been built yet). Click the Exit button (lower right) to
available – the other structures have not been built yet). Click the Exit button (lower right) to
Line 135: Line 135:
book, you are shown the Mage Guild Screen. Each of the spells the Mage Guild offers is listed
book, you are shown the Mage Guild Screen. Each of the spells the Mage Guild offers is listed


on scrolls on the various shelves in the guild. Left or right-clicking on any spell scroll will show
on scrolls on the various shelves in the guild. Left or right clicking on any spell scroll will show


you a description of that spell. When you are ready to leave, click on the Exit button (lower
you a description of that spell. When you are ready to leave, click on the Exit button (lower
Line 141: Line 141:
right).
right).


Your hero starts with troops, but it's really just a token force, so you should buy any available
Your hero starts with troops, but it’s really just a token force, so you should buy any available


troops and add them to his army. Along the hill at the back of your town are three towers. Click
troops and add them to his army. Along the hill at the back of your town are three towers. Click
Line 161: Line 161:
button and recruit these troops as well.
button and recruit these troops as well.


Now that you've purchased troops, you will want to move them into your army. To do so, click
Now that you’ve purchased troops, you will want to move them into your army. To do so, click


on the unit you wish to move, then click on an empty slot in the hero's army (bottom row). You
on the unit you wish to move, then click on an empty slot in the hero’s army (bottom row). You


can also move troops together, or rearrange them within an army. For example, if you click on
can also move troops together, or rearrange them within an army. For example, if you click on
Line 171: Line 171:
combine their numbers into a single, larger stack. Now click on the newly purchased
combine their numbers into a single, larger stack. Now click on the newly purchased


Swordsmen, then on the Pikemen in your hero's army. Notice that since they were not the same
Swordsmen, then on the Pikemen in your hero’s army. Notice that since they were not the same


troops, rather than combining, they switched places. Experiment with moving troops around, but
troops, rather than combining, they switched places. Experiment with moving troops around, but
Line 179: Line 179:




when you are done, make sure that all the troops are in Lord Haart's army, then exit the Town
when you are done, make sure that all the troops are in Lord Haart’s army, then exit the Town


Screen by clicking on the Exit button (bottom right).
Screen by clicking on the Exit button (bottom right).


Just to the east of your Castle town is a Sawmill. Click once on the Sawmill's entrance, then
Just to the east of your Castle town is a Sawmill. Click once on the Sawmill’s entrance, then


again to start your hero moving. When you arrive, your hero will automatically claim the
again to start your hero moving. When you arrive, your hero will automatically claim the


Sawmill's production for your faction by placing a red flag (your faction's color) on the Sawmill,
Sawmill’s production for your faction by placing a red flag (your faction’s color) on the Sawmill,


and you will receive a message telling you the Sawmill's production. As you will discover,
and you will receive a message telling you the Sawmill’s production. As you will discover,


many objects in Heroes III may be flagged.
many objects in Heroes III may be flagged.
Line 215: Line 215:
Congratulations, Lord Haart now has enough experience to reach 2nd level. Two things happen
Congratulations, Lord Haart now has enough experience to reach 2nd level. Two things happen


when a hero gains a level. First, he gains + 1 to one of his primary skills (Attack, Defense,
when a hero gains a level. First, he gains +1 to one of his primary skills (Attack, Defense,


Power, or Knowledge). Second, he is offered two choices of Secondary Skill that you must
Power, or Knowledge). Second, he is offered two choices of Secondary Skill that you must
Line 221: Line 221:
decide which you wish the hero to learn. The choices will either be a skill the hero does not
decide which you wish the hero to learn. The choices will either be a skill the hero does not


have, or an improvement to a skill that he does have. Right-clicking on a skill will display its
have, or an improvement to a skill that he does have. Right clicking on a skill will display its


description, so take a look at both, and pick whichever one you like.
description, so take a look at both, and pick whichever one you like.


Well, that was enough for one day, don't you agree? Located at the bottom of the button row
Well, that was enough for one day, don’t you agree? Located at the bottom of the button row


just below the World Map is a button with a picture of an hourglass. Click on that button to end
just below the World Map is a button with a picture of an hourglass. Click on that button to end
Line 233: Line 233:
Week 1, Day 2
Week 1, Day 2


The first thing you'll want to do today is build up your town, so move your hero back to the
The first thing you’ll want to do today is build up your town, so move your hero back to the


castle. Once inside, click on the Town Hall and build a Griffin Tower. Recruit the available
castle. Once inside, click on the Town Hall and build a Griffin Tower. Recruit the available


Griffins and add them to Lord Haart's army the same way you did for the other troops, then exit
Griffins and add them to Lord Haart’s army the same way you did for the other troops, then exit


the Town Screen.
the Town Screen.
Line 247: Line 247:
stone face next to it. This is a Fountain of Youth, so be sure to pay it a visit. The Fountain of
stone face next to it. This is a Fountain of Youth, so be sure to pay it a visit. The Fountain of


Youth is just one of many locations that will boost your army's luck or morale, or give you a
Youth is just one of many locations that will boost your army’s luck or morale, or give you a


movement bonus for the rest of the day or week. These objects do not get flagged like mines,
movement bonus for the rest of the day or week. These objects do not get flagged like mines,
Line 263: Line 263:
Week 1, Day 3
Week 1, Day 3


You don't always have to march a hero into a town to view the town screen. Scroll the screen so
You don’t always have to march a hero into a town to view the town screen. Scroll the screen so


that you can see the Castle town – to scroll the screen, simply move the mouse cursor to the edge
that you can see the Castle town – to scroll the screen, simply move the mouse cursor to the edge


of the screen and the map will scroll until you move the cursor away from the screen's edge then hold your mouse over the Castle (above the town's entrance). Notice how the cursor
of the screen and the map will scroll until you move the cursor away from the screen’s edge then hold your mouse over the Castle (above the town’s entrance). Notice how the cursor


changes into a small castle icon. Click once on the Castle town to select it and center it in your
changes into a small castle icon. Click once on the Castle town to select it and center it in your
Line 281: Line 281:
Ballistas. Since there is no hero in town, there is no need to buy a Ballista, so exit the town
Ballistas. Since there is no hero in town, there is no need to buy a Ballista, so exit the town


screen and we'll go back to our hero.
screen and we’ll go back to our hero.


Just below the mini map you will see a portrait of your hero, Lord Haart. Click on the portrait to
Just below the mini map you will see a portrait of your hero, Lord Haart. Click on the portrait to
Line 321: Line 321:
as you play the game.
as you play the game.


To the west of your current position is an artifact… the Greater Gnoll's Flail. It will provide you
To the west of your current position is an artifact… the Greater Gnoll’s Flail. It will provide you


with a combat bonus, so go pick it up. Don't worry that it's guarded, this should be an easy fight.
with a combat bonus, so go pick it up. Don’t worry that it’s guarded, this should be an easy fight.




Line 333: Line 333:
This is the Combat Screen. Your hero and his army are lined up along the left side of the screen.
This is the Combat Screen. Your hero and his army are lined up along the left side of the screen.


In any combat, this is the Attacker's side of the screen. Defenders line up along the right side of
In any combat, this is the Attacker’s side of the screen. Defenders line up along the right side of


the screen. Combat is detailed more fully in the manual (pg. 40), but since this is a simple fight,
the screen. Combat is detailed more fully in the manual (pg. 40), but since this is a simple fight,


we'll just go over the basics.
we’ll just go over the basics.


Combat is handled in turns. The order in which creatures act is based on their speed. Since your
Combat is handled in turns. The order in which creatures act is based on their speed. Since your
Line 349: Line 349:
mouse around the battlefield, and watch how the cursor changes. When the mouse is within the
mouse around the battlefield, and watch how the cursor changes. When the mouse is within the


shadow of the Griffins, it becomes a "fly" icon (or a "walk" icon for non-flying troops), showing
shadow of the Griffins, it becomes a “fly” icon (or a “walk” icon for non-flying troops), showing


that you can move here. Click as close to your enemy as the movement shadow allows.
that you can move here. Click as close to your enemy as the movement shadow allows.
Line 365: Line 365:
of your move), the enemy unit will be highlighted in blue, and the mouse cursor will become a
of your move), the enemy unit will be highlighted in blue, and the mouse cursor will become a


"sword" icon. The direction the sword points indicates the direction that you will attack from.
“sword” icon. The direction the sword points indicates the direction that you will attack from.




Line 371: Line 371:




When it becomes your Archers' turn, don't move them. Instead, place the cursor over one of
When it becomes your Archers’ turn, don’t move them. Instead, place the cursor over one of


your enemies and click. Units with missile weapons do not have to be adjacent to an enemy to
your enemies and click. Units with missile weapons do not have to be adjacent to an enemy to
Line 387: Line 387:
Check button to close this window. You will then be shown the Artifact you just won from the
Check button to close this window. You will then be shown the Artifact you just won from the


Gnolls. It will be automatically added to your hero's inventory, and equipped on the hero if
Gnolls. It will be automatically added to your hero’s inventory, and equipped on the hero if


space permits (for more information on equipment, see pg. 31 in the manual). On the Artifact
space permits (for more information on equipment, see pg. 31 in the manual). On the Artifact


popup window, you may right-click on the picture of the artifact to view information about it.
popup window, you may right click on the picture of the artifact to view information about it.


If your hero has gained enough experience to gain a level, you will then be shown the Gain a
If your hero has gained enough experience to gain a level, you will then be shown the Gain a
Line 403: Line 403:
Week 1, Day 4
Week 1, Day 4


Let's go back a moment and take a look at your Castle town. Since you're underground, the
Let’s go back a moment and take a look at your Castle town. Since you’re underground, the


fastest way to get there is to use the town portrait button on the right side of the screen, the same
fastest way to get there is to use the town portrait button on the right side of the screen, the same
Line 419: Line 419:
recruit new heroes. At any given time there will be two heroes available to hire. In this case,
recruit new heroes. At any given time there will be two heroes available to hire. In this case,


two Cleric heroes are available. Right-click and hold on a hero's portrait to display information
two Cleric heroes are available. Right click and hold on a hero’s portrait to display information


about that hero. Look at both, and hire whichever one you want by clicking on the Recruit
about that hero. Look at both, and hire whichever one you want by clicking on the Recruit


button. The hero will appear in the 'Visiting Hero' row on the Town Screen.
button. The hero will appear in the ‘Visiting Hero’ row on the Town Screen.


Click on the Cleric's portrait, then click on the box just above him. Notice how the hero and all
Click on the Cleric’s portrait, then click on the box just above him. Notice how the hero and all


troops under his command move into the garrison row. Every town may have a garrison hero,
troops under his command move into the garrison row. Every town may have a garrison hero,
Line 435: Line 435:
Move your hero back out of the garrison by clicking on his portrait, then clicking on the box
Move your hero back out of the garrison by clicking on his portrait, then clicking on the box


directly below him. Again, the whole army will move to the 'Visiting Hero' row.
directly below him. Again, the whole army will move to the ‘Visiting Hero’ row.


Since you built an upgraded Guardhouse, it would be a good idea to upgrade your Cleric's
Since you built an upgraded Guardhouse, it would be a good idea to upgrade your Cleric’s


Pikemen. Double click on the Pikemen to bring up their info screen, then click on the Upgrade
Pikemen. Double click on the Pikemen to bring up their info screen, then click on the Upgrade
Line 445: Line 445:
accept the upgrade, and all your Pikemen will be upgraded to Halberdiers.
accept the upgrade, and all your Pikemen will be upgraded to Halberdiers.


Not forgetting about Lord Haart, exit the Town Screen, and notice that your Cleric's portrait has
Not forgetting about Lord Haart, exit the Town Screen, and notice that your Cleric’s portrait has


been added to the portrait row on the right side of the screen. Just above the End Turn button is
been added to the portrait row on the right side of the screen. Just above the End Turn button is
Line 469: Line 469:
path that the hero will take, but indicate movement that will take place on the next or subsequent
path that the hero will take, but indicate movement that will take place on the next or subsequent


turns. Since you're out of movement for this turn, end the turn now.
turns. Since you’re out of movement for this turn, end the turn now.


Week 1, Day 5
Week 1, Day 5
Line 481: Line 481:
over from last turn, then continue west and north and proceed through the Subterranean Gate.
over from last turn, then continue west and north and proceed through the Subterranean Gate.


You have traveled clear under the ocean! But this isn't a vacation spot, this is the home of the
You have traveled clear under the ocean! But this isn’t a vacation spot, this is the home of the


Demons and Devils of the infernos. It's a good thing that there is a road here – lava terrain
Demons and Devils of the infernos. It’s a good thing that there is a road here – lava terrain


causes a movement penalty for any heroes or creatures that are not native to the infernos. Other
causes a movement penalty for any heroes or creatures that are not native to the infernos. Other
Line 495: Line 495:
the War Machine Factory and purchase a Ballista.
the War Machine Factory and purchase a Ballista.


You're doing well, but with another day at an end, it's time to end your turn.
You’re doing well, but with another day at an end, it’s time to end your turn.


Week 1, Day 6
Week 1, Day 6
Line 501: Line 501:
Move your Knight along the road to the Star Axis structure. As you can see, a visit to the Star
Move your Knight along the road to the Star Axis structure. As you can see, a visit to the Star


Axis increases your Power skill by + 1. Just like objects that increase your luck or morale, there
Axis increases your Power skill by +1. Just like objects that increase your luck or morale, there


are sites to visit that will increase your primary stats or teach you new skills as if your hero had
are sites to visit that will increase your primary stats or teach you new skills as if your hero had
Line 511: Line 511:
Further down the road is an Inferno town. The presence of a citadel means that the town has at
Further down the road is an Inferno town. The presence of a citadel means that the town has at


least minimal fortifications, so it's a good thing you stopped at that War Machine Factory. Move
least minimal fortifications, so it’s a good thing you stopped at that War Machine Factory. Move


toward the town, where you will be joined by several Archangels, then launch your attack on the
toward the town, where you will be joined by several Archangels, then launch your attack on the
Line 541: Line 541:
you to choose a spell, then choose a target. Some spells are beneficial and may be cast on your
you to choose a spell, then choose a target. Some spells are beneficial and may be cast on your


own units, others are harmful and should be cast on the enemy. Right-click on any spell to view
own units, others are harmful and should be cast on the enemy. Right click on any spell to view


its description.
its description.
Line 575: Line 575:
Click on the Town Hall and buy a City Hall. Notice how the Town Hall Building has now been
Click on the Town Hall and buy a City Hall. Notice how the Town Hall Building has now been


upgraded to the City Hall. In Heroes II you needed to build a Castle to increase your town's
upgraded to the City Hall. In Heroes II you needed to build a Castle to increase your town’s


income, but in Heroes III, town income is dependant upon its Hall. Upgrading the Town Hall to
income, but in Heroes III, town income is dependant upon its Hall. Upgrading the Town Hall to


a City Hall doubles your town's income. Later you can build the City Hall into a Capitol, which
a City Hall doubles your town’s income. Later you can build the City Hall into a Capitol, which


will double your town's income again.
will double your town’s income again.


Exit the town screen and end your turn.
Exit the town screen and end your turn.
Line 609: Line 609:
Every town has at least one special structure that it can build. These structures typically add
Every town has at least one special structure that it can build. These structures typically add


morale or luck to garrison heroes, or stats or skills to visiting heroes. Right-clicking on any
morale or luck to garrison heroes, or stats or skills to visiting heroes. Right clicking on any


building will display specific information about it and any bonuses it provides.
building will display specific information about it and any bonuses it provides.
Line 621: Line 621:
repopulate. Since Lord Haart is already on a boat, and it would take too long for him to come
repopulate. Since Lord Haart is already on a boat, and it would take too long for him to come


back to the Inferno town for troops, you'll have to hire another hero to bring them to him.
back to the Inferno town for troops, you’ll have to hire another hero to bring them to him.


Go into the Inferno Town Screen, then use the Town Hall to build a Tavern. Enter the Tavern
Go into the Inferno Town Screen, then use the Town Hall to build a Tavern. Enter the Tavern
Line 627: Line 627:
and recruit a Heretic hero. When the hero appears on the town screen, recruit any Familiars that
and recruit a Heretic hero. When the hero appears on the town screen, recruit any Familiars that


are available and move them into the Heretic's army, then exit the town screen.
are available and move them into the Heretic’s army, then exit the town screen.


The Heretic should already be selected. Move him to the ship. The cursor will change to two
The Heretic should already be selected. Move him to the ship. The cursor will change to two
Line 635: Line 635:
can be found in the manual (pg. 32), but all you need to concern yourself now is moving the
can be found in the manual (pg. 32), but all you need to concern yourself now is moving the


Imps from the Heretic's army (on the left), into Lord Haart's army (on the right). Troops and
Imps from the Heretic’s army (on the left), into Lord Haart’s army (on the right). Troops and


items are moved the same way as in the town screen. Click on the Imps, then click on an empty
items are moved the same way as in the town screen. Click on the Imps, then click on an empty


spot in Lord Haart's army. When you're done, exit this screen.
spot in Lord Haart’s army. When you’re done, exit this screen.


Use the Next Hero button to select your Knight. Boat movement is treated exactly like land
Use the Next Hero button to select your Knight. Boat movement is treated exactly like land
Line 649: Line 649:
boat east to the grassy island, then land anywhere along the shore.
boat east to the grassy island, then land anywhere along the shore.


Since getting off the boat used the remainder of your Knight's movement, end the turn.
Since getting off the boat used the remainder of your Knight’s movement, end the turn.


Week 2, Day 2
Week 2, Day 2
Line 655: Line 655:
There is one more battle you must fight, and that is against an enemy hero! Just up ahead is
There is one more battle you must fight, and that is against an enemy hero! Just up ahead is


Charna, a Death Knight of the Dark Necropolis cities. She's a little far from home and has a
Charna, a Death Knight of the Dark Necropolis cities. She’s a little far from home and has a


small army with her, but you should be able to defeat her with little effort. Conduct combat, then
small army with her, but you should be able to defeat her with little effort. Conduct combat, then
Line 671: Line 671:
advantage against your enemies. Since there is only one obelisk on this map, the entire puzzle
advantage against your enemies. Since there is only one obelisk on this map, the entire puzzle


has been revealed. Do you recognize the location marked by the X on the map? You should, it's
has been revealed. Do you recognize the location marked by the X on the map? You should, it’s


right near your starting Castle town! Exit the puzzle screen and go take a look.
right near your starting Castle town! Exit the puzzle screen and go take a look.
Line 685: Line 685:
here (sometimes the map indicating the location of the Grail is not entirely accurate – some of
here (sometimes the map indicating the location of the Grail is not entirely accurate – some of


the land's features may have changed in the years since the Grail was hidden and its map was
the land’s features may have changed in the years since the Grail was hidden and its map was


made). Since digging for the Grail is a full day's work, your hero will have to spend the night
made). Since digging for the Grail is a full day’s work, your hero will have to spend the night


here and dig in the morning.
here and dig in the morning.
Line 697: Line 697:
Select your Cleric hero. Press the D key to dig for the Grail.
Select your Cleric hero. Press the D key to dig for the Grail.


Congratulations! You'll want to take this back to town, but since you spent the whole day
Congratulations! You’ll want to take this back to town, but since you spent the whole day


digging, you'll need to spend the night here again.
digging, you’ll need to spend the night here again.


End the turn.
End the turn.
Line 711: Line 711:
only one Grail in any game, which means that only one city will gain the benefit of the Grail
only one Grail in any game, which means that only one city will gain the benefit of the Grail


during any game. Additionally, a Grail Structure is a permanent feature, so don't lose the town
during any game. Additionally, a Grail Structure is a permanent feature, so don’t lose the town


to your enemies or they will gain the benefits of ownership for themselves!
to your enemies or they will gain the benefits of ownership for themselves!
Line 717: Line 717:
By building the Colossus, you have won the game. When you exit the town screen you will be
By building the Colossus, you have won the game. When you exit the town screen you will be


shown your score, but for now, right-click on the Colossus to view its benefits. As you can see,
shown your score, but for now, right click on the Colossus to view its benefits. As you can see,


successfully finding the Grail and bringing it to one of your cities is worth all the time and effort!
successfully finding the Grail and bringing it to one of your cities is worth all the time and effort!
Line 723: Line 723:
Not only does it greatly boost your income and creature growth, but each town gets a unique
Not only does it greatly boost your income and creature growth, but each town gets a unique


bonus, just for being known as the "Home of the Grail."
bonus, just for being known as the “Home of the Grail.


Congratulations! You have completed the Heroes of Might and Magic III Tutorial. You may
Congratulations! You have completed the Heroes of Might and Magic III Tutorial. You may
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)