Editing User:Roshambo/Sandbox

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 10: Line 10:
* Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as [[Dragon]]s, [[Angel]]s etc. If the defending hero has expert [[Slow]], use it. If not, use expert [[Haste]].
* Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as [[Dragon]]s, [[Angel]]s etc. If the defending hero has expert [[Slow]], use it. If not, use expert [[Haste]].
* A good thing is to upgrade your [[Workshop]] early, then move around the map and pick up [[Gremlin]]s for free and upgrade them to [[Master Gremlin]]s at your town, this way you get massive firepower very fast.
* A good thing is to upgrade your [[Workshop]] early, then move around the map and pick up [[Gremlin]]s for free and upgrade them to [[Master Gremlin]]s at your town, this way you get massive firepower very fast.
* Split your [[Gargoyle]]s into three stacks to defend your [[Gremlin]]s.
* In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It's a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting aΒ  single [[Sprite]] instead of killing a stack of [[Scorpicore]]s, you can replace first round caster [[Genie]] slots after combat easily and the [[Gremlin]]s would be dead soon into combat anyway.
* In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It's a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting aΒ  single [[Sprite]] instead of killing a stack of [[Scorpicore]]s, you can replace first round caster [[Genie]] slots after combat easily and the [[Gremlin]]s would be dead soon into combat anyway.
* [[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt.
* [[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt.
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)