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{{Fortress heroes}}{{Hero | town = Fortress | class = Witch | gender = Female | race = [[Lizardman and Lizard Warrior|Lizardwoman]] | biography = Voy is a 'Wind Witch,' often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea. She prefers the salty air of the oceans to that of the swamps where she was born. | specialty = Navigation | s_text = Receives a 5% per level bonus to basic movement points at sea. | skill_1 = Basic Wisdom | skill_2 = Basic Navigation | troop_1 = Gnoll | troop_2 = Lizardman | troop_3 = Serpent Fly | nmb_1 = 10β20 | nmb_2 = 4β7 | nmb_3 = 2β4 | hota_nmb_1 = 15-25 | hota_nmb_3 = 3-4 | spell = Slow | nowar = | s_hota_mp = | s_hota2_mp = 1560 }} == Story == {{PAGENAME}} does not appear in the story text of any campaign levels. == {{hota}} == In [[Horn of the Abyss]], {{h|Kinkeria|0=}} replaces Voy on maps without water. You can read more [[Horn of the Abyss (Documentation)#Fortress|here]]. ==Specialty== Unlike the most secondary skill specialties, Navigation does not increase the secondary skill bonus effects. It depends on the base amount of the hero's movement at sea (1500) and provides extra 75 movement points on water per level (5% of 1500). So neither SoD ''("5% per level bonus to Navigation skill percentage")'' nor HotA ''("5% per level bonus to movement points at sea")'' specialty descriptions are correct. {{hero 'see also'}} {{Movement navigational box}} [[Category: Witches]] __NOTOC__
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