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'''Wall''' refers to the protective [[fortifications]] around [[town]]s in a [[siege]]. Building a [[Fort]] adds walls around the town, and then a [[Castle (structure)|Castle ]] strengthens them to fortified walls. Building a [[Citadel]] has no effect on walls - it only adds main [[Arrow Tower]] and [[Moat]] to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of [[ranged attack]]ers by 50%. Walls can be damaged and destroyed with [[Catapult]]s, [[Cannon]]s (with [[HotA]]){{-wh}} or [[Earthquake]] spell. Additionally, [[Cyclops and Cyclops King|cyclopes and cyclops kings]] have the special ability to attack walls during a siege.
'''Wall''' refers to the protective [[fortifications]] around [[town]]s in a [[siege]]. Building a [[Fort]] adds walls around the town, and then a [[Castle (structure)|Castle ]] strengthens them to fortified walls. Building a [[Citadel]] has no effect on walls - it only adds main [[Arrow Tower]] and [[Moat]] to fortifications. Town walls block the movement of ground walking creatures and hamper the attacks of [[ranged attack]]ers by 50%. Walls can be damaged and destroyed with [[Catapult]]s, [[Cannon]]s (with [[HotA]]){{-wh}} or [[Earthquake]] spell. Additionally, [[Cyclops and Cyclops King|cyclopses and cyclops kings]] have the special ability to attack walls during a siege.


[[File: H3_townwalls.png|x200px|left]] On the [[battlefield]] walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:
[[File: H3_townwalls.png|x200px|left]] On the [[battlefield]] walls fill up 11 hexes, and 6 of them are indestructible. Wall hexes are divided into:
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