Editing War Machine

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As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill. Β 
As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill. Β 
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== Discussion ==
The Ballista is a war machine of some limited use, however it requires a high (25+) Attack skill before it starts dealing enough damage to justify its 2500 Gold cost. The [[Artillery]] skill can offset this somewhat, but comes with the high opportunity cost of omitting a potentially more useful [[secondary skill]] such as [[Offense]] or [[Armorer]]. The above restrictions generally limit the Ballista to might heroes with high Attack skill. Of the four towns that sell Ballistae, Barbarians from [[Stronghold]] are most likely to reach this skill - more defensive heroes such as those from [[Fortress]] will not be able to make use of the Ballista as efficiently.
The First Aid tent is nearly useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot revive creatures that are already downed, so if used on anything less than a level 5 or so creature most of its healing goes to waste (e.g. healing Centaurs with 10 hp each - the Tent can restore a maximum of 9 hp per round, IF a single centaur is hanging on with a single hp left). The only case in which a First Aid Tent is useful is when a player somehow obtains a high-level creature early in the game, such as from a Refugee Camp. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily.
The Ammo Cart's unlimited ammunition is usually unnecessary, but is EXTREMELY useful in the few situations when it is needed. Most shooters in the game have enough ammunition to attack 12 times, with many carrying more. The few exceptions are Master Gremlins (8 shots), Medusa Queens (8 shots), and Medusas (only 4 shots!). With good Morale, these creatures run the risk of quickly depleting their ammunition over the course of a battle. This can be the difference between defeat and victory, particularly in a bloody castle siege. If the enemy Catapult can be destroyed and their flying units killed, even a single shooter with an ammunition cart can eventually drive of the enemy if the walls are still intact.
As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill.


[[Category: Combat]]
[[Category: Combat]]
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