Editing War Machine

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The First Aid tent is most often useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot resurrect killed creatures, so it's useless for low-level creatures. The only case in which a First Aid Tent is useful is when a player obtains a high-level creature early in the game. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily. You may start with a hero with First Aid tent, even if your blacksmith doesn't produce it, and rush through the map using 1-2 sixth level creatures.
The First Aid tent is most often useless, even with the (also nearly useless) [[First Aid]] skill at its top level. Its main limitation is that it cannot resurrect killed creatures, so it's useless for low-level creatures. The only case in which a First Aid Tent is useful is when a player obtains a high-level creature early in the game. Setting a hero up with 1-2 high level creatures and a first-aid tent ensures that the healing is not wasted and allows the player to clear wandering monsters from the map more easily. You may start with a hero with First Aid tent, even if your blacksmith doesn't produce it, and rush through the map using 1-2 sixth level creatures.


The Ammo Cart's unlimited ammunition is usually unnecessary besides a very long battle, but is extremely useful in the few situations when it is needed. Most shooters in the game have enough ammunition to attack 12 times, with many carrying more. The few exceptions are [[Master Gremlin]]s and [[Medusa Queen]]s (8 shots), and Medusas, [[Pirate]]s, and Corsairs (only 4 shots!). With good Morale, these creatures run the risk of quickly depleting their ammunition over the course of a battle. This can be the difference between defeat and victory, particularly in a bloody castle siege. If the enemy Catapult can be destroyed and their flying units killed, even a single shooter with an ammunition cart can eventually drive of the enemy if the walls are still intact.  
The Ammo Cart's unlimited ammunition is usually unnecessary besides a very long battle, but is extremely useful in the few situations when it is needed. Most shooters in the game have enough ammunition to attack 12 times, with many carrying more. The few exceptions are Master Gremlins (8 shots), Medusa Queens (8 shots), and Medusas (only 4 shots!). With good Morale, these creatures run the risk of quickly depleting their ammunition over the course of a battle. This can be the difference between defeat and victory, particularly in a bloody castle siege. If the enemy Catapult can be destroyed and their flying units killed, even a single shooter with an ammunition cart can eventually drive of the enemy if the walls are still intact.  


As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill.  
As every hero gets a Catapult free of cost which is only deployed for siege warfare, there is little choice involved in catapult usage other than targeting with the [[Ballistics]] skill.  
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