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| {{Conflux creatures}}{{Creature | | {{creaturestats|Conflux|8|10|0|3-7|30|5|[[Elemental]] + Immune to [[Ice Bolt]]. Vulnerable to [[Fire Shield]], [[Fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]] ||6|300 [[gold]]}} |
| | AI_Value = 315
| | ==Dwelling== |
| | Growth = 6
| | Water Elemental is recruited in [[Altar of Water]]. |
| | Name = Water Elemental
| | ==Upgrading== |
| | Attack = 8
| | Can be upgraded to [[Ice Elemental]] for 75 [[gold]] per Water Elemental. |
| | Defense = 10
| | [[Category: Units]] |
| | Damage = 3–7
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| | Health = 30
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| | Speed = 5
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| | Size = 2
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| | No_shots =
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| | Cost = 300
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| | Special = • [[Non-living]]<br>• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]
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| | U_AI_Value = 380
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| | U_name = Ice Elemental | |
| | U_speed = '''6'''
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| | U_shots = '''24'''
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| | U_cost = 375
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| | U_special = • '''[[Ranged attack]]'''<br>• [[Non-living]]<br>• [[Spell immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]<br>• [[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]], [[Inferno (spell)|Inferno]]<br>• '''[[Spellcaster]] ([[Protection from Water]])'''
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| }}
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| {{Cram|Water Elemental Conflux|Water Elemental|Ice Elemental|Altar of Water|-={{---}}|link=Altar of Water|title=Altar of Water|dwell3=[[Image:Elemental Conflux-dwelling.gif|Elemental Conflux|link=Elemental Conflux]]}}
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| '''Water Elementals and Ice Elementals''' are the level 3 [[creature]]s of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell. They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].
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| ''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
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| == Special Abilities == | |
| Water and Ice Elementals are not vulnerable to [[Fire Wall]], [[Land Mine]] and [[Fire Shield]], although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to [[Armageddon]]. | |
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| *+100% to basic damage to [[Fire Elemental|Fire and Energy Elementals]].
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| * Ice Elementals: Can cast [[Protection from Water]] three times per battle. The spell is cast on a single target at an Advanced [[Water Magic]] level.
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| It should be noted, that although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true. ({{withhota}} ''Fixed in [[Horn of the Abyss]]'')
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| == Bugs ==
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| Though '''Ice Elementals''' are level 3 units, the game considers them as level 4 (in creature level-based calculations and 'random monster 4' object in the map editor). ''(Fixed in HotA).{{-wh}}''
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| == Heroes with a specialty == | |
| *{{H|Kalt|Planeswalker}} and
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| *{{H|Lacus|Planeswalker}} have water elementals as a [[Specialty#Creature_specialties|specialty]]. All Water/Ice Elementals under their command gain +2 Attack.
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| == {{roe}} ==
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| In {{roe}}{{-}}{{withroe}}, Water Elementals are level 4 [[Neutral creature]]s. They are recruited from [[Elemental Conflux]] or [[Water Elemental Conflux]].
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| =={{hota}}==
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| * Ice Elemental's level bug fixed.
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| * [[File:Water Elemental (HotA) (adventure map).gif]] Adventure map view of Water Elemental was fixed.
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| * The in-game description for both of them was updated.
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| * The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
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| == Official Renders ==
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| <gallery mode="packed-hover">
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| Ice Elemental render.jpg
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| </gallery>
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| {{user commentary|
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| Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be [[Air Elemental and Storm Elemental|Storm Elementals]], as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with [[Bless]], and when playing against them, cast [[Curse]] on these units. | |
| }}{{end of user commentary}}
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| {{creature 'see also'}}
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| * [[Comparison of Level 3 Creatures]]
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| * [[Comparison of Ranged Creatures]]
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| [[Category: Creatures]]
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| [[Category: Elementals]] | |
| __NOTOC__
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