Water Elemental and Ice Elemental: Difference between revisions

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{{creaturestats|Conflux|8|10|0|3-7|30|5|[[Elemental]] + Immune to [[Ice Bolt]] and [[Frost Ring]]Vulnerable to [[Armageddon]], [[Fire Shield]], [[Fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]] |Water_Elemental.PNG|6|300 [[gold]]}}
{{Creature
==Dwelling==
| Town      = Conflux
Water Elemental is recruited in [[Altar of Water]].
| lvl        = 3
==Upgrading==
| Growth    = 6
Can be upgraded to [[Ice Elemental]] for 75 [[gold]] per Water Elemental.
| Name      = Water elemental
| Image      = Waterelemental
| Attack    = 8
| Defense    = 10
| Damage    = 3–7
| Health    = 30
| Speed      = 5
| Movement  = Ground
| Shots      = -
| Cost      = 300
| Special    = Counts as an [[elemental]] + Immune to [[ice bolt]] and [[frost ring]] + Vulnerable to [[armageddon]], [[fire shield]], [[fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]]  
| U_name    = Ice elemental
| U_image    = Iceelemental
| U_attack  = 8
| U_defense  = 10
| U_damage  = 3–7
| U_health  = 30
| U_speed    = 6
| U_movement = Ground
| U_shots    = 24
| U_cost    = 375
| U_special  = [Counts as an [[elemental]] + Immune to [[ice bolt]] and [[frost ring]] + Vulnerable to [[Armageddon]], [[Fire Shield]], [[Fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]] + no [[Melee Penalty]]
}}


{{Conflux units}}
'''Water and ice elementals''' are level 3 [[creature]]s of [[Conflux town]]. They are recruited from the [[altar of water]].


[[Category: Units]]
[[Water magic]] animates the water elemental. These  creatures  are  immune  to  [[Mind spell|mind], [[ice bolt]]. and [[frost ring]], but take double damage  from  [[fire wall]]. [[Inferno (spell)|inferno]], [[fireball]], and [[fire shield]] [[spell]]s. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they  have  the  ability  to  cast  the  spell [[protection from water]].
 
{{Town creatures
| town  = Conflux
| lvl_1B = Pixie
| lvl_1U = Sprite
| lvl_2B = Air elemental
| lvl_2U = Storm elemental
| lvl_3B = Water elemental
| lvl_3U = Ice elemental
| lvl_4B = Fire elemental
| lvl_4U = Energy elemental
| lvl_5B = Earth elemental
| lvl_5U = Magma elemental
| lvl_6B = Psychic elemental
| lvl_6U = Magic elemental
| lvl_7B = Firebird
| lvl_7U = Phoenix
}}
 
[[Category: Creatures]]

Revision as of 11:46, 4 December 2013

Statistics
Water elemental
Waterelemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 1
Shots -
Growth 6
AI Value
 Special abilities:
Counts as an elemental + Immune to ice bolt and frost ring + Vulnerable to armageddon, fire shield, fireball, Inferno, Land Mine and Fire Wall
Ice elemental
File:Creature Ice elemental.gif
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 1
Shots 24
Growth 6
AI Value
 Special abilities:
[Counts as an elemental + Immune to ice bolt and frost ring + Vulnerable to Armageddon, Fire Shield, Fireball, Inferno, Land Mine and Fire Wall + no Melee Penalty

Water and ice elementals are level 3 creatures of Conflux town. They are recruited from the altar of water.

Water magic animates the water elemental. These creatures are immune to [[Mind spell|mind], ice bolt. and frost ring, but take double damage from fire wall. inferno, fireball, and fire shield spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell protection from water.

Template:Town creatures