Water Elemental and Ice Elemental

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Revision as of 11:47, 4 December 2013 by Kapteeni Ruoska (talk | contribs)
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Statistics
Water elemental
Waterelemental
 Cost per troop 

300

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 5
Movement Ground
Size 1
Shots -
Growth 6
AI Value
 Special abilities:
Counts as an elemental + Immune to ice bolt and frost ring + Vulnerable to armageddon, fire shield, fireball, Inferno, Land Mine and Fire Wall
Ice elemental
File:Creature Ice elemental.gif
 Cost per troop 

375

Attack 8
Defense 10
Damage 3–7
Health 30
Speed 6
Movement Ground
Size 1
Shots 24
Growth 6
AI Value
 Special abilities:
Counts as an elemental + Immune to ice bolt and frost ring + Vulnerable to Armageddon, Fire Shield, Fireball, Inferno, Land Mine and Fire Wall + no Melee Penalty

Water and ice elementals are level 3 creatures of Conflux town. They are recruited from the altar of water.

Water magic animates the water elemental. These creatures are immune to mind, ice bolt. and frost ring, but take double damage from fire wall. inferno, fireball, and fire shield spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell protection from water.

Template:Town creatures