Water Magic: Difference between revisions

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'''Water Magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Water Magic]].
'''Water Magic''' is a [[secondary skill]], that increases the effectiveness and reduces costs of [[spells]] from the [[School of Water Magic]]. [[Barbarian]]s and [[Overlord]]s cannot learn Water Magic.
 
'''Heroes with Water Magic as a starting skill:'''
*[[Ciele]] the [[Elementalist]] (Basic)
*[[Gelare]] the [[Elementalist]] (Basic)


[[Category: Secondary skills]]
[[Category: Secondary skills]]

Revision as of 05:11, 5 October 2015

is about the secondary skill. For water magic spells, see school of water magic.

Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
 Scouting
 Sorcery
 Tactics
 Water Magic
 Wisdom
Water Magic
Basic Water Magic: allows your hero to cast water spells at reduced cost.
Advanced Water Magic: allows your hero to cast water spells at reduced cost and increased effectiveness.
Expert Water Magic: allows your hero to cast water spells at reduced cost and maximum effectiveness.

Water Magic is a secondary skill, that increases the effectiveness and reduces costs of spells from the School of Water Magic. Barbarians and Overlords cannot learn Water Magic.

Heroes with Water Magic as a starting skill: