Water Walk

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School of Water Magic
Symbol for School of Water Magic
Level 1
 Bless
 Cure
 Dispel
 Magic Arrow *
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
 Visions *
 Weakness
Level 3
 Forgetfulness
 Frost Ring
 Mirth
 Teleport
Level 4
 Clone
 Prayer
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Water Walk
Water Walk.png
School:  Water Magic
Level:  4th
Cost:  12/8
Duration:  one day
 Basic effect
The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land. Water movement may be up to 60% of the hero's normal movement.
 Advanced effect
Same as basic effect, except that water movement may be up to 80% of the hero's normal movement.
 Expert effect
Same as basic effect, except that water movement may be made at the hero's full, normal movement.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   20
Town portrait Rampart small.gif Rampart   20
Town portrait Tower small.gif Tower   29 (20*)
Town portrait Inferno small.gif Inferno   20
Town portrait Necropolis small.gif Necropolis   20
Town portrait Dungeon small.gif Dungeon   20
Town portrait Stronghold small.gif Stronghold   0
Town portrait Fortress small.gif Fortress   0
Town portrait Conflux small.gif Conflux   20
Town portrait Cove small.gif Cove Horn of the Abyss   20
* Without Library

Water Walk is a 4th level spell in the School of Water Magic. It ables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.

Related artifacts: