Editing Witch Hut

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Location|Witch Hut as seen on the [[adventure map]]}}
Adventure map location where a hero can learn a new [[Secondary Skill]].  By default [[Leadership]] and [[Necromancy]] are turned off.


'''Witch Hut''' is an [[adventure map]] location, where a hero can learn a new [[secondary skill]] by visiting them. The hut teaches the skill only to basic level if the hero has not already learned it. By default, the secondary skill is randomly chosen, but cannot be [[Leadership]] or [[Necromancy]]. The map-maker can choose which secondary skills (including Leadership and Necromancy) are eligible for the draw, or choose just one.  
A Hero type that wouldn't normally be able to learn a certain Secondary Skill can still do so at a Witch Hut.
For example, a [[Necropolis]] hero normally cannot learn Leadership.  A mapmaker may allow Leadership to be learned at a Witch Hut which could allow a Necropolis hero to attain this skill. Similarly a hero who would not normally be able to learn Necromancy can attain this skill at a Witch Hut.


Before the first visit, there is no way to know what skill the Witch Hut will teach. Also, the hut does not ask whether the hero wants to learn a new skill or not, but teaches it immediately to the hero who enters the hut. Therefore, it may be sensible to visit an unknown hut with a secondary hero to avoid unwanted secondary skills, or to save your progress prior to visiting it.
Since you can't turn down the skill being taught at a Witch Hut, it might be a sound strategy to send forth a scout to investigate before sending your main hero over.


Witch Hut is one of four ways heroes can acquire secondary skills that are restricted from their [[Hero class|class]]. For example, [[Barbarian]]s cannot learn [[Water magic]] when they [[Experience|gain levels]] or by visiting [[University|Universities]]. But visiting a Witch Hut that teaches Water magic will add it to their secondary skills. Other ways to learn restricted skills are, [[Seer's Hut]]s, [[Scholar (Adventure Map)|Scholars]] and [[event]]s.
'''Related topics'''
*[[Scholar (Adventure Map)]]
*[[University]]


== {{hota}} ==
[[Category: Adventure map]]
In {{hota}}, heroes can refuse to learn a [[secondary skill]] in a Witch Hut.
 
== See also ==
{{map objects 'see also'}}
 
[[Category: Adventure Map]]
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)