Witch Hut

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Revision as of 08:59, 24 March 2014 by Kapteeni Ruoska (talk | contribs) (moved Witch hut to Witch Hut over redirect)
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Adventure map location where a hero can learn a new Secondary Skill. By default Leadership and Necromancy are turned off.

A Hero type that wouldn't normally be able to learn a certain Secondary Skill can still do so at a Witch Hut. For example, a Necropolis hero normally cannot learn Leadership. A mapmaker may allow Leadership to be learned at a Witch Hut which could allow a Necropolis hero to attain this skill. Similarly a hero who would not normally be able to learn Necromancy can attain this skill at a Witch Hut.

Since you can't turn down the skill being taught at a Witch Hut, it might be a sound strategy to send forth a scout to investigate before sending your main hero over.

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