Wizard: Difference between revisions

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Revision as of 07:28, 9 April 2014

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Wizard
Male Wizard
 Skills 1 2–9 >10
 Attack:    B1%  C1%
 Defense:  88  88%  88%
 Power:  88  88%  99%
 Knowledge:  A4  B4%  C4%
Chances of secondary skills
Combat Magic Adventure
 Archery  2
 Armorer  1
 Artillery  1
 Ballistics  4
 First Aid  7
 Leadership  4
 Luck  4
 Offense  1
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  10
 Mysticism  8
 Scholar  9
 Sorcery  8
 Wisdom  10
 Air Magic  6
 Earth Magic  3
 Fire Magic  2
 Water Magic  3
 Diplomacy  4
 Eagle Eye  8
 Estates  5
 Learning  4
 Logistics  2
 Navigation  1
 Necromancy  0
 Pathfinding  2
 Scouting  2

File:WizardHeroBattleMode.pngWizards are the Magic heroes of the Tower Town.

They are dedicated pursuers of mystical and magical knowledge. While they may lend little to the direct military aspect of a battle, they are likely to turn the tide in their favor with the use of mighty arcane forces. Wizards seldom wear any armor, relying on their control of magic to protect them.

All Wizards start with the following Primary Skills:

They have the following chances of getting +1 in a certain primary skill for each level up:

Primary skill chances for Wizards
Attack Defense Spell Power Knowledge
On levels 2-9 5% 5% 40% 50%
On levels 10+ 30% 30% 20% 20%

Wizards cannot learn Resistance. Only Scholars and Witch Huts can teach them Resistance.

All Wizards start with the secondary skill Wisdom.

Here is the list of all Wizards in Heroes III: