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==== Seer's Huts ====
==== Seer's Huts ====
{{SorQheader}}
{| class="sortable wikitable" cellpadding=5px
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:<br>{{An|Pendant of Dispassion}}</br>|prop=The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye.<p>“Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Pendant of Dispassion, yes?}}
! [[File:Seer's_Hut_2.gif|30px]] 0, 28, 0 - Seer's Hut
{{SorQrow|seer=2|loc=5, 20, 0|quest=Return with:<br>20 {{Cn|Halfling (Factory)|name=Halflings}}</br>|rew=20 {{Cn|Halfling Grenadier}}s|prop=This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them.|comp=The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective!<p>Do you wish to arm all the volunteers?}}
|-
{{SorQrow|seer=2|loc=8, 11, 0}}
! Proposal Message
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:<br>{{SmCost|w=15|gem=15}}|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?}}
|-
| The head of the family, the honorable Odo Two Aulns, heard me out, but didn’t bat an eye.<p>“Your adventurousness will not do you any good, Henrietta. I think you're making it all up, but you know me,” Odo grinned, “can't say no to a young lass—I'd have some of my lads go with you, but since you say there are such horrors around, it wouldn't hurt us to protect ourselves, would it? Tell you what, get the elder of Dry Ryehill to lend us the Pendant of Dispassion, then we can stay protected and spare those men.”<p><center>'''Quest:''' Return with {{An|Pendant of Dispassion}}</center></p>
|-
! Completion Message
|-
| Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Pendant of Dispassion, yes?<p><center>'''Reward:''' None</center>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 5, 20, 0 - Seer's Hut
|-
! Proposal Message
|-
| This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they'll be useful elsewhere. All we need are volunteers to arm them.<p><center>'''Quest:''' Return with 20 {{Cn|Halfling (Factory)|name=Halflings}}</center></p>
|-
! Completion Message
|-
| The volunteers were a bit wary of the new weapon at first, but now they seem to like it even better than regular rocks. These definitely made their shooting way more effective!<p>Do you wish to arm all the volunteers?<p><center>'''Reward:''' 20 {{Cn|Halfling Grenadier|name=Halfling Grenadiers}}</center>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 8, 11, 0 - Seer's Hut
|-
| <center>None</center>
|-
|
|-
! [[File:Seer's_Hut_2.gif|30px]] 13, 23, 0 - Seer's Hut
|-
! Proposal Message
|-
| This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don't even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.<p><center>'''Quest:''' Return with 15 {{Wood}} [[Wood]], 15 {{Gem}} [[Gems]]</center></p>
|-
! Completion Message
|-
| The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and are ready to follow you. Do you wish to hire them?<p><center>'''Reward:''' 25 {{Cn|Halfling (Factory)|name=Halflings}}</center>
|}
|}


==== Quest Guards ====
==== Quest Guards ====
{{SorQheader}}
{| class="wikitable" cellpadding=5px
{{SorQrow|guard=1|loc=23, 8, 0|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|prop=This road comes down from the laboratory, and leads south through the forest towards Dry Ryehill. There's no point in going down this road now—must find Frederick.|prog=This road comes down from the laboratory, and leads south through the forest towards Dry Ryehill. There's no point in going down this road now—must find Frederick.|comp=Do you want to pass?}}
! [[File:Quest_Guard.gif|30px]] 23, 8, 0 - Quest Guard
{{SorQrow|guard=1|loc=24, 16, 0|quest=Defeat:<br>{{Hn|Xarfax|Knight}}</br>|prop=The closed gates of the Erathian outpost can be seen ahead.|prog=Trying to storm the gates is too dangerous. Must wait for Xarfax to be defeated.|comp=After the defeat of the possessed and the flight of Xarfax himself, this outpost was deserted. Do you want to pass?}}
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This road comes down from the laboratory, and leads south through the forest towards Dry Ryehill. There's no point in going down this road now—must find Frederick.<p><center>'''Quest:''' Be {{Hn|Frederick|Artificer}}</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This road comes down from the laboratory, and leads south through the forest towards Dry Ryehill. There's no point in going down this road now—must find Frederick.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Do you want to pass?
|-
|
|-
! [[File:Quest_Guard.gif|30px]] 24, 16, 0 - Quest Guard
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | The closed gates of the Erathian outpost can be seen ahead.<p><center>'''Quest:''' Defeat {{Hn|Xarfax|Knight}}</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Trying to storm the gates is too dangerous. Must wait for Xarfax to be defeated.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | After the defeat of the possessed and the flight of Xarfax himself, this outpost was deserted. Do you want to pass?
|}
|}


==== Quest Gates ====
==== Quest Gates ====
{{SorQheader}}
{| class="wikitable" cellpadding=5px
{{SorQrow|gate=1|loc=21, 6, 0|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|prop=Frederick had long ago entrusted Henrietta with the key to his laboratory, but today she is surprised to find another pair of lugs on the gate, with the shackle of a ponderous lock threaded through. There is no semblance of a chink on it, and all attempts to find some secret button are futile. Probably its secret is only known to the scientist himself.|prog=All attempts to open the heavy lock are futile. The shackle is so thick, even if one were to try sawing it off, it would take hours, perhaps even days. Even if the lock were cast in solid gold as a reward for the more persistent burglars, there is no time for such foolishness now.|comp=Frederick presses his palm against the lock, and it trembles. His fingers make a shape and touch the lock again, several times. Something clicks inside; the shackle, as if turned liquid, disappears inside the case. Frederick swings the gate open and invites all to follow him.}}
! [[File:Quest_Gate.gif|56px]] 21, 6, 0 - Quest Gate
{{SorQrow|gate=1|loc=24, 16, 0|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|prop=This mountain path leads to Frederick's factory. He's the only one who knows how to get there.|prog=This mountain path leads to Frederick's factory. He's the only one who knows how to get there.|comp=Do you want to pass?}}
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Frederick had long ago entrusted Henrietta with the key to his laboratory, but today she is surprised to find another pair of lugs on the gate, with the shackle of a ponderous lock threaded through. There is no semblance of a chink on it, and all attempts to find some secret button are futile. Probably its secret is only known to the scientist himself.<p><center>'''Quest:''' Be {{Hn|Frederick|Artificer}}</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | All attempts to open the heavy lock are futile. The shackle is so thick, even if one were to try sawing it off, it would take hours, perhaps even days. Even if the lock were cast in solid gold as a reward for the more persistent burglars, there is no time for such foolishness now.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Frederick presses his palm against the lock, and it trembles. His fingers make a shape and touch the lock again, several times. Something clicks inside; the shackle, as if turned liquid, disappears inside the case. Frederick swings the gate open and invites all to follow him.
|-
|
|-
! [[File:Quest_Gate.gif|56px]] 24, 16, 0 - Quest Gate
|-
! Proposal Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This mountain path leads to Frederick's factory. He's the only one who knows how to get there.<p><center>'''Quest:''' Be {{Hn|Frederick|Artificer}}</center></p></center>
|-
! Progress Message
|-
| style="background-color:#f2f2f2; text-align:center;" | This mountain path leads to Frederick's factory. He's the only one who knows how to get there.
|-
! Completion Message
|-
| style="background-color:#f2f2f2; text-align:center;" | Do you want to pass?
|}
|}


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