Disrupting Ray

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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Magic Arrow *
 View Air
Level 2
 Disrupting Ray
 Lightning Bolt
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
Level 4
 Chain Lightning
Level 5
 Dimension Door
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
Disrupting Ray
Disrupting Ray.png
School:  Air Magic
Level:  2nd
Cost:  10/8
Duration:  until end of combat
 Basic effect
Reduces target, enemy troop's defense rating by 3.
 Advanced effect
Reduces target, enemy troop's defense rating by 4.
 Expert effect
Reduces target, enemy troop's defense rating by 5.
 Probability of occurrence (%):
Town portrait Castle small.gif Castle   35
Town portrait Rampart small.gif Rampart   25
Town portrait Tower small.gif Tower   46 (35*)
Town portrait Inferno small.gif Inferno   47
Town portrait Necropolis small.gif Necropolis   24
Town portrait Dungeon small.gif Dungeon   35
Town portrait Stronghold small.gif Stronghold   35
Town portrait Fortress small.gif Fortress   35
Town portrait Conflux small.gif Conflux   37
Town portrait Cove small.gif Cove Horn of the Abyss   25
* Without Library

Disrupting Ray is a 2nd level spell in the School of Air Magic. It reduces target, enemy creature stack's defense. Disrupting ray may be cast on same stack repeatedly, making it the only cumulative spell in Heroes of Might and Magic III.

Heroes specializing in Disrupting Ray:[edit]

Units immune to Disrupting Ray:

Units capable of casting this spell: