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School of Air Magic
Symbol for the School of Air Magic
Level 1
 Magic Arrow *
 View Air
Level 2
 Disrupting Ray
 Lightning Bolt
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
Level 4
 Chain Lightning
Level 5
 Dimension Door
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt
School of Earth Magic
School of Fire Magic
School of Water Magic
School:  Air Magic
Level:  2nd
Cost:  7/5
Duration:  1 rnd/sp
 Basic effect
Increases luck of target, allied troop by 1.
 Advanced effect
Increases luck of target, allied troop by 2.
 Expert effect
Increases luck of all allied troops by 2.
 Probability of occurrence (%):
Castle Castle   25
Rampart Rampart   35
Tower Tower   33 (25*)
Inferno Inferno   18
Necropolis Necropolis   13
Dungeon Dungeon   13
Stronghold Stronghold   25
Fortress Fortress   25
Conflux Conflux   11
Cove Cove Horn of the Abyss   25
* Without Library

Fortune is a 2nd level spell in the School of Air Magic. It increases luck of target, allied creature(s).

Heroes that specialize in Fortune:

Units immune to Fortune:

Units capable of casting this spell: