Nymph and Oceanid

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove creatures
Level 1
Nymph Nymph Horn of the Abyss
Oceanid Oceanid Horn of the Abyss
Level 2
Crew Mate Crew Mate Horn of the Abyss
Seaman Seaman Horn of the Abyss
Level 3
Pirate Pirate Horn of the Abyss
Corsair Corsair Horn of the Abyss
Sea Dog Sea Dog Horn of the Abyss
Level 4
Stormbird Stormbird Horn of the Abyss
Ayssid Ayssid Horn of the Abyss
Level 5
Sea Witch Sea Witch Horn of the Abyss
Sorceress Sorceress Horn of the Abyss
Level 6
Nix Nix Horn of the Abyss
Nix Warrior Nix Warrior Horn of the Abyss
Level 7
Sea Serpent Sea Serpent Horn of the Abyss
Haspid Haspid Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Nymph
 Cost per troop 

35

Attack 5
Defense 2
Damage 1–2
Health 4
Speed 6
Movement  Teleporting 
Size 1
Growth 16
AI Value 57
 Special abilities:
• Immune to Ice Bolt and Frost Ring
Oceanid
 Cost per troop 

45

Attack 6
Defense 2
Damage 1–3
Health 4
Speed 8
Movement  Teleporting 
Size 1
Growth 16
AI Value 75
 Special abilities:
• Immune to Ice Bolt and Frost Ring
Nymph Waterfall  

Nymphs and Oceanids are the level 1 creatures of Cove. They can be recruited from the Nymph Waterfall.

"Nymphs and Oceanids are among the many inhabitants of Plane of Water. There they serve the Lord of Water, Aqualander, as spies and messengers. However, some of these water spirits tired of endless Planar Wars between Elemental Lords and go to the material world to explore it... And find new owners in the face of Regnan magicians who obey these water creatures and use them as servants." HotA Facebook post.

Heroes with a specialty[edit]

  • Cassiopeia Cassiopeia the Captain has nymphs as a specialty, which increases the speed of any Nymphs or Oceanids by 1 and their Attack and Defense skills by 5% for every level (rounded up).

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Oceanids are tied with Centaur Captains for second-fastest tier 1 creature. They can be used as blockers and for kiting in the early game. Low health and a lack of relevant specials prevent them from being useful for much else, however. They are usually victims of Arrow towers during sieges.


See also: