Talk:List of bugs (HotA)
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Additional lists[edit | hide | hide all]
Possible bugs based on other wiki pages[edit | hide]
NOTE: Once we test these, we should delete them or move them to the main bug page.
- Necromancy - apparently AI raises more skeletons than it should
- Apparently Movement diagonally when on native terrain as a last possible movement is bugged on rough terrains; It seems it's also possible to move cheaper on rough and wasteland as a native terrain by 16 movement points, provided the movement is diagonal and the hero has between 125 and 141 Movement points.
Desired Enhancements[edit | hide]
Not entirely sure I want to open this can of worms or not, but wanted to record this somewhere:
- Quality of Life
- Add an option to make simultaneous turns more useful for co-op players (humans vs. AI). Either: 1) Don't break simultaneous turns ever, or 2) Automatically restart simultaneous turns at the end of the day it was broken. Currently, to restart simultaneous turns, we have to save the game, quit out and rehost. --Legate (talk) 19:50, 29 January 2024 (UTC)
- Add keybinds for different magic schools in the spellbook.
- Tools
- Add to the Map Editor some way to view/set multiple victory/loss conditions. Multiple campaign scenarios have this (e.g. Fall of Sandro), but this currently cannot be done for custom scenarios. --Legate (talk) 19:50, 29 January 2024 (UTC)
- Add Grail and Spell Scrolls to all Artifact choices (f.e. Crossover Options in the Campaign Editor). Currently the grail cannot be added anywhere and the Scrolls can be added in some places (f.e. Seer's huts or Hero Placeholders) but not others. - Csaros (talk) 01:15, 30 January 2024 (UTC)
- Gameplay
- Add an alternate form of Expert Dispel to allow targeting a single unit. Maybe something like the alternate attack for harpies/ranged units? --Legate (talk) 19:48, 7 January 2025 (UTC)
- Ideas for missing specialties (these could be too powerful for a standard hero, but could be fun for a campaign hero (like Adrienne):
- Air Magic - 1) Air spells +50% damage, 2) (Probably too far different from existing specialties...) When an Air spell is cast, also cast a random Air Buff spell for free.
- Ballistics - Catapult acts before arrow towers
- Earth Magic - 1) Earth spells +50% damage, 2) (Probably too far different from existing specialties...) Cast a single Earth Utility spell for free before the first round of combat.
- Leadership - Increase positive/Reduce negative morale chance by 50%
- Luck - Increase positive/Reduce negative luck chance by 50%
- Pathfinding - Reduce minimum move cost 85 -> 80
- Scholar - Can teach/learn spells of +1 level. Also provides a spellbook if the other hero doesn't have one.
- Recommend Xanthor (or Marcus Finch) for this specialty.
- Tactics - 1) Extra level of tactics, 2) +2 hexes to normal tactics
- Water Magic - Water spells cost 50% less
- Wisdom - 1) Hero can learn any spell without needing Wisdom, 2) Hero learns a random spell on level-up
Discussion[edit | hide]
Breath attack bugs connection[edit | hide]
- (about the Mechanic's breath attack direction bug) "This may be the same bug as the Dragon Breath Exploit"
- I don't think so. Dragon Breath Exploit causes the breath attack to not work at all; this causes the breath attack to change direction. Dragon breath exploit works on 1 and 2 size creatures, mechanics bug - only 2 hex creatures. - Csaros (talk)
Priority[edit | hide]
I'm thinking about adding "Priority" to the bugs list. Things like the Rally Flag bug are far more relevant than the fact that 1776 Azure Dragons can travel through whirlpools safely. - Csaros (talk)