Editing Monk and Zealot
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 28: | Line 28: | ||
== Heroes with a specialty == | == Heroes with a specialty == | ||
*{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | *{{H|Ingham|Cleric}} has monks as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any monks or zealots for each level attained after 5th level and gives them a [[speed]] bonus of 1. | ||
* {{H|Dracon|Wizard | * {{H|Dracon|Wizard}} can upgrade Monks and Zealots (also [[Mage and Arch Mage|Magi and Arch Magi]]) into [[Enchanter]]s. | ||
=={{hota}}== | =={{hota}}== | ||
* In Hota, [[AI Value]] of Monks was increased to 582. | * In Hota, [[AI Value]] of Monks was increased to 582. | ||
* Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | * Shadows of Monks and Zealots' adventure map view were fixed: [[File:Monk (HotA) (adventure map).gif]] [[File:Zealot (HotA) (adventure map).gif]] | ||
{{Fanopinion| | {{Fanopinion| | ||
Line 63: | Line 51: | ||
Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | Being fragile ranged troops, they benefit the most from [[Archery]], [[Tactics]] and [[Armorer]]. [[Orrin]] is the best hero thanks to his specialty, provided they are not dead by their turn and are able to shoot. [[Valeska]] is another decent starting hero thanks to Archery. | ||
==== | ======================================================================================================================== | ||
The addition to the game | The addition to the game HotA changes the situation of zealots, which adds a button that allows you to change the attack mode. At 7 speeds, your zealots move faster than most low-level units, which allows you, depending on the situation, to wait for the opponent to come within range and choose whether you want to strike in close combat without penalty or shoot from a distance. Skillful control of zealots allows you to avoid the enemy's retaliation, even if it seems that zealots have less damage. This especially works when you are fighting wandering creatures on the adventure map, as the AI often divides the army into many weaker units. | ||
In addition, in the HotA, Ingham, a hero with monk specialty that gives bonuses to +1 speed, is a mage and has the mysticism ability at the start of the game, which allows him to regenerate magic mana faster. Playing as this hero, if you develop magic talents, you can easily cast spells that paralyze the enemy: expert slow, expert forget, expert sorrow, expert revive, expert prayer, expert blind, flight on expert level. All of these exemplary spells, with a well-thought-out strategy and the use of the attack mode switch, allow you to win the map with the zealot alone in the fight against the AI. | |||
}}<!-- end of fan opinion --> | }}<!-- end of fan opinion --> | ||