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{{ | {{Towns}} | ||
'''Tower''' is a [[ | '''Tower''' is a good [[alignment]] [[town]] with [[alchemist]] and [[wizard]] [[hero class]]es. Tower populations are comprised of [[creature]]s bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower represents [[Bracada]]. | ||
' | Tower's [[native terrain]] is [[snow]]. | ||
Tower' | '''Tower Creature Dwellings''' | ||
* [[Tower creature dwellings|Workshop]] | |||
* [[Tower creature dwellings|Parapet]] | |||
* [[Tower creature dwellings|Golem Factory]] | |||
* [[Tower creature dwellings|Mage Tower]] | |||
* [[Tower creature dwellings|Altar of Wishes]] | |||
* [[Tower creature dwellings|Golden Pavilion]] | |||
* [[Tower creature dwellings|Cloud Temple]] | |||
'''Tower Specific Buildings''' | |||
* [[Artifact Merchants]] - (like in [[Conflux]] and [[Dungeon]] towns) | |||
* [[Library]] - (unique '''Tower''' building, [[Mage Guild]] provides an additional spell per level) | |||
* [[Lookout Tower]] - (unique '''Tower''' building, the contrary to the [[Cover of Darkness]] of [[Necropolis]] towns, breaks their cover too, 20 squares lookout radius) | |||
* [[Sculptor's Wings]] - ([[Gargoyle]] [[horde building]], +4/week) | |||
* [[Wall of Knowledge]] - (+1 [[Knowledge]] to visiting hero) | |||
* [[Skyship]] - ([[Grail]] building, reveals all undiscovered map parts, +15 [[knowledge]] of defending hero, 5k extra gold and +50% creature growth) | |||
<br> | |||
{{Common buildings|Tower|Ammo cart|+1 {{Gem}}}} | |||
[[Image:Tower-in.png|right|border|500px]] | |||
{| style=" | {| class="wikitable sortable" style="white-space:nowrap; text-align: center;" | ||
| {{ | ! class="unsortable" | <span title="The type of resource required.">Resource</span> | ||
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span> | |||
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span> | |||
! <span title="All buildings built and fully upgraded.">All</span> | |||
|- | |||
|{{Gold}}||28300||37500||111300 | |||
|- | |||
|{{Wood}}||50||25||135 | |||
|- | |||
|{{Ore}}||65||20||135 | |||
|- | |||
|{{Crystal}}||13||8||49 | |||
|- | |||
|{{Gem}}||23||38||89 | |||
|- | |||
|{{Mercury}}||7||13||48 | |||
|- | |||
|{{Sulfur}}||7||8||43 | |||
|- | |||
!colspan=2| Troop cost/week: !!colspan=2| 30800 {{Gold}} + 4 {{Gem}} | |||
|} | |} | ||
<br> | |||
{{Hero table}} | |||
{{ | {{Tower hero table}} | ||
{{Tower | |||
|} | |} | ||
<br> | |||
{ | {{Creature table}} | ||
{{Tower creature table}} | |||
|} | |} | ||
== Strategy == | |||
* Tower armies have some of the best ranged-attack units available. | * Tower armies have some of the best ranged-attack units available. | ||
* A good strategy for Tower is to upgrade [[Workshop]] as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first. | * A good strategy for Tower is to upgrade [[Workshop]] as soon as possible in order to upgrade Gremlins into shooting Master Gremlins. With relatively fast Stone Gargoyles it is possible to form protective wall of gargoyles around the a stack of Master Gremlins. This works especially good against [[wandering creature]]s. The downside is, that Master Gremlins only have 8 shots, which can sometimes run out. Additionally, casting [[Haste]] on Master Gremlins makes them typically act first. | ||
* Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time. | * Another useful strategy is to form few strong troops and to fill the rest of the slots with one (or few) Master Genie each. During the combat Master Genies' can use their special ability to cast spells on the strong troops to furthermore boost their abilities. This way it is possible to cast 4–6 spells per turn. This is especially useful when playing on Difficult/Impossible difficulty. Buy the Tower hero from the Tavern in the first weeks. Collect all Gremlins into one stack and upgrade them to Master Gremlins. The moment you can recruit Master Genies, fill the 6 other slots with one each, or make two stacks of Gremlins and use 5 Master Genies. With about 200-300 Master Gremlins you can defeat most wandering creatures without losses and your army is very cheap which lets you save Gold for the upgraded Cloud Temple. In the first round of every fight you cast spells onto your Gremlins until they got Haste and/or Prayer to be faster than the enemy creatures. Then they will get ~ 2 full arrow shots out. Because they often get Precision, Bless, or Frenzy as well, their attack becomes ridiculously strong. Mirth often boosts their morale to let them maybe shoot an additional time. | ||
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* Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary. | * Tower towns are very powerful in the late game, and draw much of their lore from the "wizard" hero in Heroes of Might and Magic II. Their creatures and structures are fairly pricey and on maps with scarce resources, you may find it difficult advancing your dwellings and especially acquiring titans. One tip for the thrifty wizard is skip upgrading some of your low level creatures. Gargoyles benefit with a speed boost to obsidian gargoyles, and master gremlins are a must (the Workshop is very cheap to upgrade), but until master genies, most creature upgrades are not necessary. | ||
* The lookout tower is a very helpful addition in the early game | * The lookout tower is a very helpful addition in the early game, and never underestimate the incredibly effective library structure. Despite it's high resource cost, the ability to gain extra spells for all levels is invaluable, and secures the tower as one of the strongest overall towns in the game. | ||
* However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]]. | * However, after assembling a decent army consisting mostly of [[Titans]], [[Naga Queen|Naga Queens]] and several other support units like a few [[Master Genie]] stacks to buff your creatures, you can defeat almost any neutral stack at the time, especially if the hero knows [[Slow|Expert Slow]]. | ||
== Pros == | |||
*Powerful units. | *Powerful units. | ||
*Three ranged units and two fliers. | *Three ranged units and two fliers. | ||
*Magic themed town. | *Magic themed town. | ||
**[[Library]] allows extra spells for each level of the [[Mage Guild]]. | **[[Library]] allows extra spells for each level of the [[Mage Guild]]. | ||
**Both hero types begin with a [[Spell Book]] and a starting spell. | **Both hero types begin with a [[Spell Book]] and a starting spell. | ||
** | **Magi/Arch magi decreases spell cost by 2. | ||
*Good support heroes, with many [[Scholar]]s. | *Good support heroes, with many [[Scholar]]s. | ||
== Cons == | |||
*Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. | *Expensive units, with troops costing 30,800 gold and 4 gems to buyout every week. | ||
*Requires lots of valuable [[resources]]. | *Requires lots of valuable [[resources]]. | ||
*Relatively slow town (fastest troops move at speed 11) | *Relatively slow town (fastest troops move at speed 11). | ||
* | *Fairly poor pool of potential main heroes. | ||
* | *Some of the worst non-upgraded units. | ||
*The most expensive town to build up. | *The most expensive town to build up. | ||
== See also == | == See also == | ||
* [[List of creatures]] | * [[List of creatures]] | ||
* [[List of creatures (HotA)]] | * [[List of creatures (HotA)]] |