Dreadnought and Juggernaut: Difference between revisions
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{{inhota}} | {{inhota}} | ||
{{Factory creatures}}{{Creature | {{Factory creatures}}{{Creature | ||
| AI_Value = | | AI_Value = 3879 | ||
| Name = Dreadnought | | Name = Dreadnought | ||
| Attack = 18 | | Attack = 18 | ||
Line 14: | Line 14: | ||
| Cost = 2500 | | Cost = 2500 | ||
| Special = • [[Mechanical]]<br>• [[Heat stroke]] | | Special = • [[Mechanical]]<br>• [[Heat stroke]] | ||
| U_AI_Value= | | U_AI_Value= 6433 | ||
| U_name = Juggernaut | | U_name = Juggernaut | ||
| U_attack = '''23''' | | U_attack = '''23''' | ||
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| No_ushots = | | No_ushots = | ||
}} | }} | ||
{{Cram| | {{Cram|Gantry|ext1=png|Dreadnought|Juggernaut|no_dwelling=}} | ||
'''Dreadnoughts and Juggernauts''' are level 7 creatures of [[Factory]]. They are recruited from the [[Gantry]]. | '''Dreadnoughts and Juggernauts''' are level 7 creatures of [[Factory]]. They are recruited from the [[Gantry]]. | ||
{{clear|left}} | |||
== Special Ability: Heat Stroke == | == Special Ability: Heat Stroke == | ||
Heat Stroke | [[File:Heat stroke.png]] Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' [[Attack]], target's [[Defense]] and other usual melee modifiers (like [[Offense]]). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke. | ||
== Official Renders == | |||
<gallery mode="packed-hover"> | |||
Dreadnought render.png | |||
Juggernaut render.png | |||
</gallery> | |||
{{creature 'see also'}} | {{creature 'see also'}} | ||
* [[Comparison of Level 7 Creatures]] | |||
[[Category: Creatures]] | [[Category: Creatures]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 00:54, 20 April 2024
Factory creatures | |||||||||||||||
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Level 1 | |||||||||||||||
Halfling | |||||||||||||||
Halfling Grenadier | |||||||||||||||
Level 2 | |||||||||||||||
Mechanic | |||||||||||||||
Engineer | |||||||||||||||
Level 3 | |||||||||||||||
Armadillo | |||||||||||||||
Bellwether Armadillo | |||||||||||||||
Level 4 | |||||||||||||||
Automaton | |||||||||||||||
Sentinel Automaton | |||||||||||||||
Level 5 | |||||||||||||||
Sandworm | |||||||||||||||
Olgoi-Khorkhoi | |||||||||||||||
Level 6 | |||||||||||||||
Gunslinger | |||||||||||||||
Bounty Hunter | |||||||||||||||
Level 7a | |||||||||||||||
Couatl | |||||||||||||||
Crimson Couatl | |||||||||||||||
Level 7b | |||||||||||||||
Dreadnought | |||||||||||||||
Juggernaut | |||||||||||||||
Towns | |||||||||||||||
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Statistics | ||||||||||||||||||
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Dreadnought | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Heat stroke | ||||||||||||||||||
Juggernaut | ||||||||||||||||||
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Special abilities: | ||||||||||||||||||
• Mechanical • Heat stroke | ||||||||||||||||||
Portraits
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Dreadnoughts and Juggernauts are level 7 creatures of Factory. They are recruited from the Gantry.
Special Ability: Heat Stroke
Heat Stroke can be activated instead of moving or attacking for the turn. It fires a laser that deals damage to all units within the targeted semi-circular area, hitting 7-8 hexes; 3 hexes adjacent and 4-5 hexes behind that. The damage is based on the number of Dreadnoughts/Juggernauts in the stack and is affected by Dreadnoughts/Juggernauts' Attack, target's Defense and other usual melee modifiers (like Offense). Damage dealt is practically same per target stack as would be from usual Dreadnought/Juggernaut attack to corresponding stack. Heat Stroke can damage friendly creatures in the area. Enemies do not retaliate against a Heat Stroke.