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{{ | {{towns}} | ||
'''Dungeon''' is an [[alignment|evil alignment]] [[town]] with the [[Warlock]] and [[Overlord]] [[hero class]]es. Dungeon represents [[Nighon]]. | |||
''"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies."{{-}}<sup>[[Restoration of Erathia Manual Page 88|RoE manual]]''</sup> | |||
Dungeon's [[native terrain]] is [[subterranean]]. | |||
__TOC__ | |||
== | ==Dungeon building tree== | ||
[[ | {| style="margin-right:20px; float:left;" | ||
| [[File:DungeonBuildingTree.png|left|600px]] | |||
|} | |||
{{ | [[Image:Dungeon-in.png|none|border|500px|thumb|right|Fully upgraded {{PAGENAME}}]] | ||
{{Town cost summary| | |||
|common = {{Building cost|{{W}}<br>45||{{O}}<br>40||||{{G}}<br>37000}} | |||
|mage = {{Building cost|{{W}}<br>25|{{M}}<br>28|{{O}}<br>25|{{S}}<br>28|{{C}}<br>28|{{Gem}}<br>28|{{G}}<br>6000}} | |||
|dwelling = {{Building cost|{{W}}<br>67|{{M}}<br>12|{{O}}<br>67|{{S}}<br>54|{{C}}<br>4|{{Gem}}<br>17|{{G}}<br>53900}} | |||
|unique = {{Building cost|{{W}}<br>5||{{O}}<br>10||||{{G}}<br>15500}} | |||
|total = {{Building cost|{{W}}<br>142|{{M}}<br>40|{{O}}<br>142|{{S}}<br>82|{{C}}<br>32|{{Gem}}<br>45|{{G}}<br>112400}} | |||
|troop = 27205 {{G}}, 4 {{S}} | |||
}} | |||
{{clear|left}} | |||
===Common Buildings and Mage Guild=== | |||
{{Dungeon common buildings}} | |||
===Creature Dwellings=== | |||
{{Dungeon creature dwellings}} | |||
===Unique Buildings=== | |||
{{Dungeon unique buildings}} | |||
{{clear|left}} | |||
==Heroes== | ==Heroes== | ||
{{ | {{switchHota}} | ||
{{ | |||
|} | {{switch_content|tag1=sod|tag2=hota|content1= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Shadow of Death)}} | ||
{{{{PAGENAME}} hero table}} | |||
{{T!}}|content2= {{hero table|bgc=#{{Green 1b}}|head=!+ colspan = 14 style="background-color:#{{Green 1}}; font-size: 120%; color:white; height:28px; text-align:center;" {{!}} {{PAGENAME}} heroes (Horn of the Abyss)}} | |||
{{{{PAGENAME}} hero table (HotA)}} | |||
{{T!}}}} | |||
'''Banned secondary skills:''' | |||
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer's Hut]]s, [[Event]]s or [[Pandora's Box]]es. | |||
| | |||
[[ | |||
{{ss|Necromancy}} and {{ss|Water Magic}} are not available for [[overlord]]s. | |||
{{ss|Necromancy}}, {{ss|Resistance}} and {{ss|Interference}}{{-wh}} are not available for [[warlock]]s. | |||
=== | ==Creatures== | ||
{{creature table|bgc=#{{Blue 1b}}|head=!+ colspan = 14 style="background-color:#{{Blue 1}}; font-size: 120%; color:white; height:28px;" {{!}} {{PAGENAME}} creatures}} | |||
{{dungeon creature table}} | |||
|} | |||
==Town names== | |||
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names: | |||
{| class=wikitable | {| class="wikitable sortable" style="white-space:nowrap; text-align: left;" | ||
|- | |- | ||
| | | width=80px | Blindroot || width=80px | Castigare || width=80px | Chillwater || width=80px | Coldshadow | ||
|- | |- | ||
| | | Darkburrow || Darkhold || Deepshadow || Dragonnade | ||
|- | |- | ||
| | | Evernight || Lost Hold || Malev || Scar | ||
|- | |- | ||
| | | Shade || Shadowden || Sorrow Crown || Veks | ||
|- | |- | ||
|} | |} | ||
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns. | |||
{{user commentary| | |||
* Upgrade the level 2 creature dwelling as soon as possible: [[Harpy Hag]]s have a huge speed increase (6->9) and gain no retaliation. | |||
* Upgrading [[Medusa]]s to Medusa Queens is more crucial than [[Beholder]]s to Evil Eyes, because a Medusa Queen has eight instead of four shots, while a Beholder already has twelve. Getting an [[Ammo Cart]] (from Inferno's, Stronghold's or Tower's [[Blacksmith]], or at a [[War Machine Factory]]), will help a lot, since Medusa Queen's eight shoots are still not sufficient for a fierce battle. | |||
* [[Bless]] your Harpies/Harpy Hags (Dungeon has a 19% chance to get Bless). Harpies/Harpy Hags have damage range 1–4. Instead of on average 2.5, with basic (advanced) Water Magic they will consistently do 4 (5) damage, a 60% (100%) increase. Similarly, [[Curse]] the enemy's Harpies/Harpy Hags ([[Slow]] would also be useful since Harpy Hags have a decent speed). | |||
* [[Haste]] your [[Minotaur]]s/Minotaur Kings. They are brutes which do a lot of damage and you want them to strike at the enemy as soon as possible. In addition a hasted Minotaur King can reach nearly any point of the battlefield given no obstacles. | |||
* '''Beware of Red and Black Dragons' breath attack which can damage your own troops.''' If you have both Black Dragons and [[Giant and Titan|Titans]] in the army, due to reciprocal [[hate]] Black Dragons will do 150% damage on their own Titans having attacked them by mistake. | |||
* Having only Black Dragons in your army, you may rush through the map with [[Dragogeddon]] manoeuvre. Red Dragons cannot be used for Dragogeddon as they are susceptible to 4-5 level spells. | |||
*Spells '''not''' appearing in a Dungeon [[Mage Guild]] are [[Death Ripple]] (damage to all living creatures) and [[Animate Dead]] (resurrecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells). | |||
*Dungeon is expensive to build, has good magical capabilities (e.g. [[Mana Vortex]] and level 5 Mage Guild) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]]. | |||
*If there is a high level creature dwelling which can be conquered early, it may be beneficial to wait flagging other creature dwellings. This allows to recruit the high level creatures every week from both the [[Portal of Summoning]] and the dwelling itself. The Portal of Summoning selects its units every week randomly from all creature dwellings you have flagged. For example, if there are Red Dragons and Troglodytes available on the adventure map, it is beneficial to not flag the Troglodyte dwellings to recruit more Dragons. | |||
* Playing against [[Tower]] which has [[Giant and Titan|Titans]] who hate Black Dragons, try to use the following tactics so as to avoid Black Dragons' losses (see [[Dungeon#Cons|Cons]]). If Titans are behind someone else, attack that unit with Black Dragons, and breath attack will do 150% damage against Titans due to Black Dragons' hate against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate. | |||
'''Pros:''' | |||
* Two ranged units, both of which have no [[melee penalty]]. | |||
* Mana Vortex: doubles your max spell points once a week. | |||
* Black Dragons are immune to all damage or debuffing spells. | |||
* [[Armageddon]] spell is available in Dungeon, unlike [[Rampart]] or [[Conflux]] which also have units immune to it. | |||
* [[Warlock]]s gain more Spell Power than other hero classes. | |||
* [[Harpy and Harpy Hag|Harpy Hags]] are among the best 2 level units. | |||
* The [[Battle Scholar Academy]] instantly levels-up starting heroes. | |||
* Powerful heroes, e.g. [[Gunnar]] with Logistics specialty, and [[Jeddite]] and [[Alamar]] with [[Resurrection]] spell. | |||
* [[Portal of Summoning]] may be used to gain additional creatures. | |||
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines. | |||
* On a map with two layers, Dungeon will get a huge advantage as any battle in the underground will be fought on [[subterranean]] terrain, thus Dungeon units will get speed bonus. | |||
* Dungeon is the only evil town where [[Bless]] is not banned. | |||
* Dungeon doesn't suffer too much from being slowed down, as only basic Troglodytes have speed 4 (while Rampart, [[Tower]], and [[Stronghold]] have some prominent units with speed 3-4). | |||
'''Cons:''' | |||
* Dungeon is quite expensive to build it up. | |||
* [[Manticore and Scorpicore|Manticores]] are one of the weakest level 6 units, have low HP, and even when upgraded to Scorpicores they are significantly weaker than [[Naga and Naga Queen|Naga Queens]] or [[Black Knight and Dread Knight|Dread Knights]]. Scorpicores are also quite too expensive for their strength, costing more than [[Unicorn and War Unicorn|War Unicorns]]. | |||
* Black Dragons are immune to any benevolent spells, including Resurrection. | |||
* Moreover, Black Dragons are slower than upgraded 7th level units of [[Castle]], Rampart, [[Inferno]], and Conflux. They are immune to Haste and [[Prayer]], which allows [[Necropolis]] and [[Fortress]] to overtake Dungeon by top speed as well. Finally, their dwelling is very expensive. | |||
* Basic [[Pillar of Eyes]] which is level 3 creature dwelling requires each type of resource, and is necessary to build all higher level creature dwellings. It makes Dungeon possibly the worst town for playing on Impossible level. | |||
* Though Dungeon has many strong protagonists, it has many issues with heroes as well. Many heroes (Darkstorn, Deemer, Geon, Jaegar, Lorelei) have secondary skills which aren't that useful, and there is no one who specializes in Medusas, who are the only 4th level units without a specialist. Besides that, overlords cannot learn [[Water Magic]], therefore being unable to cast Bless on the entire army, while many Dungeon units have significant damage range (especially Harpies and Minotaurs). | |||
* If the map has only one layer, Dungeon will get a disadvantage since subterranean terrain is used rarely without underground layer, and in most cases any other faction will get a speed bonus unlike Dungeon. | |||
* Beware [[Giant and Titan|Titans]] who [[hate]] Black Dragons. Titans and Black Dragons have similar stats, possibly sharing 2nd-3rd place in the whole game after [[Archangel]]s, but Titans have an opportunity to shoot Black Dragons to death, and if Black Dragons force them to melee (which is possible as Black Dragons are faster), Titans will still do 150% damage by retaliation. Impossibility of Black Dragons' resurrection makes it a big problem. | |||
* [[Prayer]] is banned, while this spell may help Red Dragons (but not Black) a lot since they're immune to Bless, Bloodlust, and Haste. (Rampart's [[Green Dragon and Gold Dragon|Green Dragons]] are susceptible to Prayer as well, and in Rampart this spell is available.) | |||
* Subterranean which is Dungeon's [[native terrain]] doesn't give any [[movement penalty]] to the enemy. | |||
}}{{end of user commentary}} | |||
== See also == | |||
* [[Town Comparison]] | |||
* [[List of creatures]] | |||
* [[List of creatures (HotA)]] | |||
* [[List of heroes]] | |||
* [[List of heroes (HotA)]] | |||
[[Category: | [[Category: Dungeon]] | ||
__notoc__ |
Revision as of 01:22, 4 September 2024
Towns | |
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Castle | |
Rampart | |
Tower | |
Inferno | |
Necropolis | |
Dungeon | |
Stronghold | |
Fortress | |
Conflux | |
Cove | |
Factory |
Dungeon is an evil alignment town with the Warlock and Overlord hero classes. Dungeon represents Nighon.
"Dungeons are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies." RoE manual
Dungeon's native terrain is subterranean.
Dungeon building tree
Common Buildings and Mage Guild
Halls | Fortifications | Miscellaneous | Mage Guilds | Banned spells | ||||||||||||||||||||||
Village Hall (existing) |
Fort
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Tavern
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Mage Guild level 1
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Town Hall
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Citadel
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Marketplace
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Mage Guild level 2
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City Hall
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Castle
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Resource Silo (1 )
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Mage Guild level 3
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Capitol
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Mage Guild level 4
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Mage Guild level 5
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Total Common Buildings: |
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Total Mage Guild: |
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Creature Dwellings
Structure | Base Cost | Upgrade Cost | Creature | Max Grw |
Upg Cr Cost |
Cost/ Week | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Warren |
|
|
Troglodyte Infernal Troglodyte |
35 | 65 | 2275 | |||||||||||||||
Harpy Loft |
|
|
Harpy Harpy Hag |
16 | 170 | 2720 | |||||||||||||||
Pillar of Eyes |
|
|
Beholder Evil Eye |
14 | 280 | 3920 | |||||||||||||||
Chapel of Stilled Voices |
|
|
Medusa Medusa Queen |
8 | 330 | 2640 | |||||||||||||||
Labyrinth |
|
|
Minotaur Minotaur King |
6 | 575 | 3450 | |||||||||||||||
Manticore Lair |
|
|
Manticore Scorpicore |
4 | 1050 | 4200 | |||||||||||||||
Dragon Cave |
|
|
Red Dragon Black Dragon |
2 | 4000 2 |
8000 4 | |||||||||||||||
Total Dwelling Cost: |
|
Weekly Troop Cost: | 27205 4 |
Unique Buildings
Structure | Effect | Cost | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Portal of Summoning | Allows recruiting from one random external flagged creature dwelling. |
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Mana Vortex | Restores, then doubles visiting hero's spell points once per week. |
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Battle Scholar Academy | Gives +1000 experience to visiting Hero. |
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Artifact Merchants | Allows the visiting hero to buy/sell artifacts. |
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Mushroom Rings | Horde Building. Growth +7/week for Troglodyte / Infernal Troglodyte |
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Guardian of Earth | Grail Structure. +5000 /day, +50% creature growth Gives +12 power to defending hero temporarily. |
n/a | ||||||||
Total Cost: |
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Heroes
Banned secondary skills:
Some skills are not available for certain hero classes, which means they can only acquire them from Scholars, Witch Huts (except for Necromancy and Leadership, if not allowed by a map-maker), Seer's Huts, Events or Pandora's Boxes.
Necromancy and Water Magic are not available for overlords.
Necromancy, Resistance and Interference are not available for warlocks.
Creatures
Dungeon creatures | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Name | Town | Lvl | Att | Def | Dmg- | Dmg+ | HP | Spd | Grw | AI Val | Cost | Special | |
Troglodyte Troglodyte | 1 | 4 | 3 | 1 | 3 | 5 | 4 | 14 | 59 | 50 | Immune to Blinding | ||
Infernal Troglodyte Infernal Troglodyte | 1+ | 5 | 4 | 1 | 3 | 6 | 5 | 14 | 84 | 65 | Immune to Blinding | ||
Harpy Harpy | 2 | 6 | 5 | 1 | 4 | 14 | 6 | 8 | 154 | 130 | Flying, Strike and return | ||
Harpy Hag Harpy Hag | 2+ | 6 | 6 | 1 | 4 | 14 | 9 | 8 | 238 | 170 | Flying, Strike and return, No enemy retaliation | ||
Beholder Beholder | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 336 | 250 | Ranged (12 shots), No melee penalty | ||
Evil Eye Evil Eye | 3+ | 10 | 8 | 3 | 5 | 22 | 7 | 7 | 367 | 280 | Ranged (24 shots), No melee penalty | ||
Medusa Medusa | 4 | 9 | 9 | 6 | 8 | 25 | 5 | 4 | 517 | 300 | Ranged (4 shots), No melee penalty, Petrify | ||
Medusa Queen Medusa Queen | 4+ | 10 | 10 | 6 | 8 | 30 | 6 | 4 | 577 | 330 | Ranged (8 shots), No melee penalty, Petrify | ||
Minotaur Minotaur | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 835 | 500 | Positive Morale | ||
Minotaur King Minotaur King | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 1068 | 575 | Positive Morale | ||
Manticore Manticore | 6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 1547 | 850 | Flying | ||
Scorpicore Scorpicore | 6+ | 16 | 14 | 14 | 20 | 80 | 11 | 2 | 1589 | 1050 | Flying, Paralyze | ||
Red Dragon Red Dragon | 7 | 19 | 19 | 40 | 50 | 180 | 11 | 1 | 4702 | 2500 | 1 | Dragon, Flying, Breath attack, 1-3 lvl spells immunity | |
Black Dragon Black Dragon | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 8721 | 4000 | 2 | Dragon, Flying, Breath attack, Magic immunity, Hates Titans |
Town names
Unless specified by the mapmaker, towns will generate with a random name. Dungeon towns will use one of these following names:
Blindroot | Castigare | Chillwater | Coldshadow |
Darkburrow | Darkhold | Deepshadow | Dragonnade |
Evernight | Lost Hold | Malev | Scar |
Shade | Shadowden | Sorrow Crown | Veks |
If there are more Dungeon towns on the map than possible names, they will use names taken from other towns.
User commentary
[Show user commentary]
[Hide user commentary]
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Pros:
Cons:
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