Frenzy: Difference between revisions
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{{Fire spells}}{{Spell | {{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10 | ||
| school = | | school = Fire Magic | ||
| level = | | level = 4th | ||
| cost = 16 | | cost = 16/12 | ||
| duration = Until target troop's next | | duration = Until target troop's action turn in the next round | ||
| b_effect = Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero. | | b_effect = Target troop's attack rating is increased by 100% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | | a_effect = Target troop's attack rating is increased by 150% of the troop's defense rating, and its defense rating is reduced to zero. | ||
| e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | | e_effect = Target troop's attack rating is increased by 200% of the troop's defense rating, and its defense rating is reduced to zero. | ||
}} | }} It is a [[mind spell]] that reduces a target allied troop's [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably. | ||
''' | [[Behemoth]]s’ '''reduce defense''' ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations. | ||
'''Heroes starting with Frenzy:''' | |||
* {{Hn|Wrathmont|Artificer}}{{-wh}} | |||
'''Heroes specialising in Frenzy:''' | |||
* {{Hn|Wrathmont|Artificer}}{{-wh}} | |||
'''Creatures immune to Frenzy:''' | |||
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}} | |||
'''Creatures capable of casting Frenzy:''' | |||
* {{Cn|Master Genie}}s (advanced level) | |||
'''Artifacts that provide immunity to Frenzy:''' | |||
* {{An|Badge of Courage}} (not in {{hota}}) | |||
{{spell 'see also'}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 12:35, 2 November 2024
School of Fire Magic |
Level 1 |
Bloodlust |
Curse |
Magic Arrow * |
Protection from Fire |
Level 2 |
Blind |
Fire Wall |
Visions * |
Level 3 |
Fireball |
Land Mine |
Misfortune |
Level 4 |
Armageddon |
Berserk |
Fire Shield |
Frenzy |
Inferno |
Slayer |
Level 5 |
Sacrifice |
Summon Fire Elemental |
School of Air Magic |
School of Earth Magic |
School of Water Magic |
Frenzy | |||||||||||||||||||||||||
School: | Fire Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 16/12 | ||||||||||||||||||||||||
Duration: | Until target troop's action turn in the next round | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Expert effect | |||||||||||||||||||||||||
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Probability of occurrence (%): | |||||||||||||||||||||||||
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Frenzy is a 4th level spell in the School of Fire Magic. It is a mind spell that reduces a target allied troop's defense to 0 whilst raising their attack considerably.
Behemoths’ reduce defense ability has a higher priority than Frenzy. This means if a frenzied creature attacks a Behemoth, only the creature's 60% defense (20% for Ancient Behemoth) is used for the attack boost in damage calculations.
Heroes starting with Frenzy:
Heroes specialising in Frenzy:
Creatures immune to Frenzy:
- Firebirds *(not in Horn of the Abyss) and Phoenixes
Creatures capable of casting Frenzy:
- Master Genies (advanced level)
Artifacts that provide immunity to Frenzy:
- Badge of Courage (not in Horn of the Abyss)