Sir Mullich: Difference between revisions
No edit summary |
mNo edit summary |
||
(16 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Castle heroes}}{{Hero | {{Castle heroes}}{{Hero | ||
| picture = Sir Mullich (HotA) | | picture = Sir Mullich | ||
| hpicture = _(HotA) | |||
| town = Castle | | town = Castle | ||
| class = Knight | | class = Knight | ||
Line 14: | Line 15: | ||
| nmb_1 = 10–20 | | nmb_1 = 10–20 | ||
| nmb_2 = 4–7 | | nmb_2 = 4–7 | ||
| nmb_3 = 2–3 | | nmb_3 = 2–3 | ||
| | | s_mp = 1560 | ||
}} | }} | ||
== Story == | |||
{{PAGENAME}} does not appear in the story text of any campaign levels. | |||
== | == Appearances == | ||
[[ | ;[[Foolhardy Waywardness]] | ||
:[[Here There Be Pirates]] as an enemy. | |||
;[[Unholy Alliance]] | |||
:[[To Strive, To Seek]] as an enemy. | |||
== Trivia == | |||
Introduced in {{ab}} as a replacement for [[Lord Haart]], who is canonically killed at the end of [[Song for the Father]], and also available in {{sod}}. Sir Mullich's name and portrait are based on [http://en.wikipedia.org/wiki/David_Mullich David Mullich], the project manager of the development team in {{homm3}}. | |||
== | =={{hota}}== | ||
In {{hota}}, {{h|Lord Haart|0=}} replaces Sir Mullich by default. This is for game balance, as Sir Mullich's [[speed|speed bonus]] was considered extremely strong. | |||
Sir Mullich's portrait was touched up. The original one was based on a real-life picture of David Mullich and suffered from poor quantization to the game's palette, causing visible posterisation and color banding. | |||
==Hero's movement points== | |||
Unlike creature specialty speed bonus of other heroes, Sir Mullich specialty does not affect the hero's movement points in the adventure map. | |||
== Gallery == | |||
<gallery mode="packed-hover"> | |||
DavidMullich.png | The photo of David Mullich that inspired Sir Mullich's design. | |||
</gallery> | |||
{{user commentary| | {{user commentary| | ||
Line 40: | Line 49: | ||
In addition, starting with Advanced Leadership gives all creatures +2 morale, further increasing total effective movement and giving extra opportunities to attack more. | In addition, starting with Advanced Leadership gives all creatures +2 morale, further increasing total effective movement and giving extra opportunities to attack more. | ||
If Sir Mullich manages to acquire [[Cape of Velocity]], [[Ring of the Wayfarer]] and [[Necklace of Swiftness]] artifacts, the speed of all his troops is increased by +6. Combined with (expert) [[Haste]] or [[Prayer]] almost any creature can move across entire battlefield in one combat round. | If Sir Mullich manages to acquire [[Cape of Velocity]], [[Ring of the Wayfarer]] and [[Necklace of Swiftness]] artifacts, the speed of all his troops is increased by +6. Combined with (expert) [[Haste]] or [[Prayer]] almost any creature can move across the entire battlefield in one combat round. | ||
}}{{end of user commentary}} | }}{{end of user commentary}} | ||
Line 46: | Line 55: | ||
[[Category: Knights]] | [[Category: Knights]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 14:08, 6 December 2024
Castle | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Knights | |||||||||||
Orrin | |||||||||||
Valeska | |||||||||||
Edric | |||||||||||
Sylvia | |||||||||||
Beatrice | |||||||||||
Lord Haart | |||||||||||
Sorsha | |||||||||||
Christian | |||||||||||
Tyris | |||||||||||
Catherine | |||||||||||
Roland | |||||||||||
Sir Mullich Sir Mullich | |||||||||||
Clerics | |||||||||||
Adela | |||||||||||
Cuthbert | |||||||||||
Adelaide | |||||||||||
Ingham | |||||||||||
Sanya | |||||||||||
Loynis | |||||||||||
Caitlin | |||||||||||
Rion | |||||||||||
Towns | |||||||||||
|
Sir Mullich the Knight | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Basic Information: | |||||||||||
Class: | Knight | ||||||||||
Gender: | Male | ||||||||||
Race: | Human | ||||||||||
Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster. | |||||||||||
Specialty: Speed | |||||||||||
| |||||||||||
Primary Skills: | |||||||||||
| |||||||||||
Secondary Skills: | |||||||||||
Advanced Leadership | |||||||||||
Troops: | |||||||||||
| |||||||||||
Starting Movement Points: | |||||||||||
1560 |
Story[edit | hide | hide all]
Sir Mullich does not appear in the story text of any campaign levels.
Appearances[edit | hide]
- Foolhardy Waywardness
- Here There Be Pirates as an enemy.
- Unholy Alliance
- To Strive, To Seek as an enemy.
Trivia[edit | hide]
Introduced in Armageddon's Blade as a replacement for Lord Haart, who is canonically killed at the end of Song for the Father, and also available in Shadow of Death. Sir Mullich's name and portrait are based on David Mullich, the project manager of the development team in Heroes of Might and Magic III.
Horn of the Abyss[edit | hide]
In Horn of the Abyss, Lord Haart replaces Sir Mullich by default. This is for game balance, as Sir Mullich's speed bonus was considered extremely strong.
Sir Mullich's portrait was touched up. The original one was based on a real-life picture of David Mullich and suffered from poor quantization to the game's palette, causing visible posterisation and color banding.
Hero's movement points[edit | hide]
Unlike creature specialty speed bonus of other heroes, Sir Mullich specialty does not affect the hero's movement points in the adventure map.
Gallery[edit | hide]
-
The photo of David Mullich that inspired Sir Mullich's design.
User commentary
[Show user commentary]
[Hide user commentary]
|
Sir Mullich is arguably one the best heroes in the game as his specialty gives all creatures +2 to speed, and speed and initiative are key features to win a battle. In addition, starting with Advanced Leadership gives all creatures +2 morale, further increasing total effective movement and giving extra opportunities to attack more. If Sir Mullich manages to acquire Cape of Velocity, Ring of the Wayfarer and Necklace of Swiftness artifacts, the speed of all his troops is increased by +6. Combined with (expert) Haste or Prayer almost any creature can move across the entire battlefield in one combat round. |