Counterstrike: Difference between revisions

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REVERT (and new infromation)
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{{Air spells}}{{Spell
{{Air spells}}{{Spell|10|20|16|10|10|10|10|0|0|10|10|10
  | school      = air magic
  | school      = Air Magic
  | level      = 4th
  | level      = 4th
  | cost        = 24
  | cost        = 24/20
  | duration    = 1 rnd/sp
  | duration    = 1 rnd/sp
  | b_effect    = Target, allied troop can retaliate against one additional attack per round.
  | b_effect    = Target, allied troop can [[retaliate]] against one additional attack per round.
  | a_effect    = Target, allied troop can retaliate against two additional attacks per round.
  | a_effect    = Target, allied troop can [[retaliate]] against {{gt|two}} additional attacks per round.
  | e_effect    = All allied troops can retaliate against two additional attacks per round.
  | e_effect    = {{gt|All}} allied troops can [[retaliate]] against two additional attacks per round.
}} It enables allied troops to [[Retaliation|retaliate]] extra times. The effect becomes a [[mass spell]] at expert level.
}}  


== Discussion ==
The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.  
Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around, or ''massively'' numbered troops like [[Halberdier|Halberdiers]].


'''Creatures immune to Counterstrike:'''
* {{Cn|Royal Griffin|name=Royal Griffin}} (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
* {{Cn|Fangarm}} {{withhota}} (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)
{{immune|spell1234=1|spell12345=1}}
'''Creatures capable of casting Counterstrike:'''
* {{Cn|Master Genie}}s (advanced level)
{{user commentary|
Most effectively cast on strong troops like [[Vampire Lord|Vampire Lords]] or those that strike all around (such as [[Hydra|Hydras]] or [[Cerberi]]), or ''massively'' numbered troops like [[Halberdier|Halberdiers]] or [[Skeleton Warrior|Skeleton Warriors]].
}}{{end of user commentary}}
{{spell 'see also'}}
[[Category: Spells]]
[[Category: Spells]]
__NOTOC__
__NOTOC__

Latest revision as of 04:31, 26 August 2025

School of Air Magic
Symbol for the School of Air Magic
Level 1
 Haste
 Magic Arrow *
 View Air
Level 2
 Disguise
 Disrupting Ray
 Fortune
 Lightning Bolt
 Precision
 Protection from Air
 Visions *
Level 3
 Air Shield
 Destroy Undead
 Hypnotize
Level 4
 Chain Lightning
 Counterstrike
Level 5
 Dimension Door
 Fly
 Magic Mirror
 Summon Air Elemental
 Titan's Lightning Bolt Shadow of Death
School of Earth Magic
School of Fire Magic
School of Water Magic
Counterstrike
School: Air Magic
Level: 4th
Cost: 24/20
Duration: 1 rnd/sp
Basic Effect
Target, allied troop can retaliate against one additional attack per round.
 
Advanced Effect
Target, allied troop can retaliate against two additional attacks per round.
 
Expert Effect
All allied troops can retaliate against two additional attacks per round.
 
Probability of occurrence (%):
Castle 10
Rampart 20
Tower 16 (10*)
Inferno 10
Necropolis 10
Dungeon 10
Stronghold 0
Fortress 0
Conflux 10
Cove Horn of the Abyss 10
Factory Horn of the Abyss 10
* Without Library

The additional counterstrikes remain available until the end of the round, even if the spell is dispelled.

Creatures immune to Counterstrike:

  • Royal GriffinRoyal Griffin Royal Griffin (Counterstrike can be cast on Royal Griffins, but it is a waste, since they already have unlimited retaliations.)
  • FangarmFangarm Fangarm Horn of the Abyss (Counterstrike can be cast on Fangarms, but it is a waste, since they already have unlimited retaliations.)

Creatures capable of casting Counterstrike:

User Commentary

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Most effectively cast on strong troops like Vampire Lords or those that strike all around (such as Hydras or Cerberi), or massively numbered troops like Halberdiers or Skeleton Warriors.


See also:[edit | hide]