Water Elemental and Ice Elemental: Difference between revisions

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{{creaturestats|Conflux|8|10|0|3-7|30|5|[[Elemental]] + Immune to [[Ice Bolt]]. Vulnerable to [[Fire Shield]], [[Fireball]], [[Inferno (spell)|Inferno]], [[Land Mine]] and [[Fire Wall]] ||6|300 [[gold]]}}
{{ConfluxCreaturesNew}}
==Dwelling==
{{Creature/Water Elemental}}
Water Elemental is recruited in [[Altar of Water]].
{{Creature/Ice Elemental}}
==Upgrading==
 
Can be upgraded to [[Ice Elemental]] for 75 [[gold]] per Water Elemental.
'''Water Elementals and Ice Elementals''' are the level 3 [[creature|creatures]] of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Water]], or the [[Water Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Water Elementals can also be summoned by the [[Summon Water Elemental]] spell. They are creatures summoned from the [[Plane of Water|Elemental Plane of Water]].
[[Category: Units]]
 
''"Water magic animates the Water Elemental. These creatures are immune to [[Mind spells|Mind]], [[Ice Bolt|Ice Ray]] and [[Frost Ring]] spells, but take double damage from... [[Inferno (spell)|Inferno]]... and [[Fireball]] spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell [[Protection from Water]]."{{-}}<sup>[[Armageddon's Blade Manual Page 15|AB manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait2
| dwelling      = Altar of Water
| dwelling2      = Water Elemental Conflux
| dwelling3      = Elemental Conflux
| creature1      = Water Elemental
| creature2      = Ice Elemental
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature specialties|specialty]] ==
* {{H|Kalt|Planeswalker}} (fixed-stat specialty)
* {{H|Lacus|Planeswalker}} (fixed-stat specialty)
 
== Special Abilities ==
Water and Ice Elementals are not vulnerable to {{Sn|Fire Wall}}, {{Sn|Land Mine}} and {{Sn|Fire Shield}}, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to {{Sn|Armageddon}}.
 
*+100% to basic damage to {{Cnu|Fire Elemental|Energy Elemental}}.
* Ice Elementals: Can cast {{Sn|Protection from Water}} at advanced level at 6 power, 3 times per battle.
 
Although Ice Elementals' information states that they suffer no [[melee penalty]], that is not true (''fixed in [[Horn of the Abyss]]{{-wh}}'').
 
== {{roe}} ==
In {{roe}}{{-}}{{withroe}}, Water Elementals are level 4 [[Neutral creature|Neutral creatures]]. They are recruited from [[Elemental Conflux]] or [[Water Elemental Conflux]].
 
[[File:Water Elemental portrait (RoE).png]]
 
=={{hota}}==
* Ice Elementals' level bug is fixed.
* The in-game descriptions for both Water and Ice Elementals are updated.
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.
 
== Bugs ==
Though '''Ice Elementals''' are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the [[Map Editor]] (''fixed in [[Horn of the Abyss]]{{-wh}}'').
 
== Sounds ==
{{CreatureSounds|Water Elemental}}
{{CreatureSounds|Ice Elemental|ranged=y}}
{{SoundClickInfo}}
 
== Gallery ==
<gallery mode="packed-hover" heights="250px">
Ice Elemental render.png
George-almond-water-elemental-02.jpg| Early sketch by [[George Almond]]
George-almond-water-elemental-01.jpg| Sketch by [[George Almond]]
George-almond-water-elemental11.jpg| Sketch by [[George Almond]]
</gallery>
 
{{user commentary|
Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be [[Air Elemental and Storm Elemental|Storm Elementals]], as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with [[Bless]], and when playing against them, cast [[Curse]] on these units.
}}{{end of user commentary}}
 
{{creature 'see also'}}
* [[Comparison of Level 3 Creatures]]
* [[Comparison of Ranged Creatures]]
 
[[Category:Creatures]]
[[Category:Elementals]]
__NOTOC__

Latest revision as of 00:23, 4 November 2025

Water Elemental
8
10
3–7
30
5
Move
Ground
Size
2
Growth
6
315
315
Cost

300

Ice Elemental
8
10
Shots
24
3–7
30
6
Move
Ground
Size
2
Growth
6
380
315
Cost

375

Water Elementals and Ice Elementals are the level 3 creatures of Conflux. They are recruited from the Altar of Water, or the Water Elemental Conflux and Elemental Conflux on the adventure map. Water Elementals can also be summoned by the Summon Water Elemental spell. They are creatures summoned from the Elemental Plane of Water.

"Water magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from... Inferno... and Fireball spells. Because their form is more solid, ice elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water." AB manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Special Abilities[edit | hide]

Water and Ice Elementals are not vulnerable to  Fire Wall,  Land Mine and  Fire Shield, although this is stated in the game manual and there is a "Vulnerable to Fire" line in the creature's information. However, they are vulnerable to  Armageddon.

Although Ice Elementals' information states that they suffer no melee penalty, that is not true (fixed in Horn of the Abyss Horn of the Abyss).

Restoration of Erathia[edit | hide]

In Restoration of Erathia Restoration of Erathia, Water Elementals are level 4 Neutral creatures. They are recruited from Elemental Conflux or Water Elemental Conflux.

Horn of the Abyss[edit | hide]

  • Ice Elementals' level bug is fixed.
  • The in-game descriptions for both Water and Ice Elementals are updated.
  • The Elemental Conflux now increases the growth of all four basic elementals by 1.

Bugs[edit | hide]

Though Ice Elementals are level 3 units, the game considers them as level 4 in creature level-based calculations and "Random Monster 4" object in the Map Editor (fixed in Horn of the Abyss Horn of the Abyss).

Sounds[edit | hide]

Water ElementalWater Elemental Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Water Elemental - AttackSound.webm style="display: none;" Media:Heroes3 - Water Elemental - DefendSound.webm Media:Heroes3 - Water Elemental - MoveSound.webm Media:Heroes3 - Water Elemental - HurtSound.webm Media:Heroes3 - Water Elemental - DeathSound.webm style="display: none;"
Ice ElementalIce Elemental Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Ice Elemental - AttackSound.webm Media:Heroes3 - Ice Elemental - ShootSound.webm Media:Heroes3 - Ice Elemental - DefendSound.webm Media:Heroes3 - Ice Elemental - MoveSound.webm Media:Heroes3 - Ice Elemental - HurtSound.webm Media:Heroes3 - Ice Elemental - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Gallery[edit | hide]

User Commentary

Show User Commentary
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Water Elementals should be promoted to Ice Elementals as soon as possible, since their basic version cannot shoot and is very slow. However, your main shooting force might be Storm Elementals, as they have higher possible damage and are significantly faster than Ice Elementals, having speed 8 which is excellent for a ranged unit. Storm and Ice Elementals have similar stats. As Ice Elementals have significant damage range, boost them with Bless, and when playing against them, cast Curse on these units.


See Also:[edit | hide]