Water Walk: Difference between revisions
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{{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20| | {{Water spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20|20 | ||
| school = Water Magic | | school = Water Magic | ||
| level = 4th | | level = 4th | ||
| cost = 12 | | cost = 12/8 | ||
| duration = one day | | duration = one day | ||
| b_effect = The casting hero may follow a movement path across water, provided the end destination is an unoccupied location on land | | b_effect = The casting hero may follow a movement path across water with 40% penalty, provided the end destination is an unoccupied location on land. | ||
| a_effect = | | a_effect = The casting hero may follow a movement path across water with 20% penalty, provided the end destination is an unoccupied location on land. | ||
| e_effect = | | e_effect = The casting hero may follow a movement path across water without penalty, provided the end destination is an unoccupied location on land. | ||
}} It | }} It enables hero to move over water as if it were land, provided that he ends his turn on land. [[Movement]] cost is increased when moving over water. | ||
'''Related artifacts:''' | '''Related artifacts:''' | ||
* {{An|Boots of Levitation}} | * {{An|Boots of Levitation}} | ||
{{user commentary| | |||
It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. | ||
}}{{end of user commentary}} | |||
[[Category: Spells]] | [[Category: Spells]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 19:18, 29 January 2024
Water Walk | |||||||||||||||||||||||||
School: | Water Magic | ||||||||||||||||||||||||
Level: | 4th | ||||||||||||||||||||||||
Cost: | 12/8 | ||||||||||||||||||||||||
Duration: | one day | ||||||||||||||||||||||||
Basic effect | |||||||||||||||||||||||||
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Advanced effect | |||||||||||||||||||||||||
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Water Walk is a 4th level spell in the School of Water Magic. It enables hero to move over water as if it were land, provided that he ends his turn on land. Movement cost is increased when moving over water.
Related artifacts:
User commentary
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|
It has been suggested, that AI could use water walk to fly over non-water obstacles, although AI typically casts it only when next to a shoreline. However, this has not been proved. |