Beholders' Sanctuary: Difference between revisions
ShushMaster (talk | contribs) (capitalization) |
m (switch to correct color palettes) |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{Creature bank|| | {{inhota}} | ||
{{Creature bank row|30%|Beholder|50|3000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Minor">( | {{Creature bank | ||
{{Creature bank row|30%|Beholder|75|5000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Minor">( | | width= 200px | ||
{{Creature bank row|30%|Beholder|100|6000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Major">( | | content= | ||
{{Creature bank row|10%|Beholder|150|9000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Major">( | {{Creature bank row|30%|Beholder|50|3000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Minor">(m)</span>]]||XP=1100|T1=}} | ||
|} | {{Creature bank row|30%|Beholder|75|5000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Minor">(m)</span>]]||XP=1650|T1=}} | ||
{{Creature bank row|30%|Beholder|100|6000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Major">(M)</span>]]||XP=2200|T1=}} | |||
{{Creature bank row|10%|Beholder|150|9000 {{G}}<br>[[Artifact]] [[Artifact#Class|<span title="Major">(M)</span>]]||XP=3300|T1=}} | |||
| event={{!}} colspan=4 style="background-color:#{{Tan 2}};" {{!}}'''Event''' | |||
{{!-}} | |||
{{!}} colspan=4 {{!}} ''You have found a Beholders' Sanctuary. Do you wish to attack the guards?<br>* * *<br>You have found what once was a Beholders' Sanctuary, but it has been deserted for some time.''}} | |||
'''Beholders' Sanctuary''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank]]s. It can only be found in water and guarded by 50–150 [[Beholder|Beholders]]. The more guard there is, the better is the reward. Treasure contains 3000–9000 {{G}} and 1 artifact. | '''Beholders' Sanctuary''' is an [[adventure map]] location, and commonly known as one of the [[Creature Bank]]s. It can only be found in water and guarded by 50–150 [[Beholder|Beholders]]. The more guard there is, the better is the reward. Treasure contains 3000–9000 {{G}} and 1 artifact. | ||
[[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 10/15/20/30 [[Beholders]] (red hexes). 50% probability of getting a stack of [[Evil Eyes]] in the left lower corner (C hex). | [[File: Grid-cb 1.gif|x200px|left]] The guards are divided into five stacks of 10/15/20/30 [[Beholders]] (red hexes). 50% probability of getting a stack of [[Evil Eyes]] in the left lower corner (C hex). {{Creature bank common text||hota|upg}} | ||
<div style="clear:left;"></div> | |||
== Guards preview == | |||
{{creature bank preview|omit=|overall=}} | |||
{| frame=box border cellspacing=0 cellpadding=4 style="background-color:#{{Tan 4}}; margin:5px 20px 10px 0px;" | |||
|- style="text-align:left; background-color:#{{Tan 2}};" | |||
! Guards !! Stacks !! Guards preview !! Upgraded stack | |||
|- | |||
| 30 %: {{cn|Beholder|noname=}}x50 || style="text-align:center;" | 10 x5 || rowspan=2 | horde (50-99) of Beholders || '''lots''' (20-49) of Beholders<br>pack (10-19) of Evil Eyes | |||
|- | |||
| 30 %: {{cn|Beholder|noname=}}x75 || style="text-align:center;" | 15 x5 || '''horde''' (50-99) of Beholders<br>pack (10-19) of Evil Eyes | |||
|- | |||
| 30 %: {{cn|Beholder|noname=}}x100 || style="text-align:center;" | 20 x5 || rowspan=2 | throng (100-249) of Beholders || '''horde''' (50-99) of Beholders<br>lots (20-49) of Evil Eyes | |||
|- | |||
| 10 %: {{cn|Beholder|noname=}}x150 || style="text-align:center;" | 30 x5 || '''throng''' (100-249) of Beholders<br>lots (20-49) of Evil Eyes | |||
|} | |||
== Default settings for [[Random map|random map generator]] == | |||
* Terrain: water. | * Terrain: water. | ||
* Value: 2500. | * Value: 2500. | ||
Line 24: | Line 38: | ||
== See also: == | == See also: == | ||
{{map objects 'see also'}} | {{map objects 'see also'}} | ||
{{Resource generator navigational box}} | |||
{{creature bank navigational box}} | |||
{{water object navigational box}} | |||
[[Category: Adventure Map]] | [[Category: Adventure Map]] | ||
[[Category: Adventure Map (HotA)]] | |||
[[Category: Creature Banks (HotA)]] | [[Category: Creature Banks (HotA)]] | ||
__NOTOC__ | __NOTOC__ |
Latest revision as of 21:01, 2 May 2024
Beholders' Sanctuary | ||||||||
Picture | ||||||||
% | Guards | Content | XP | |||||
30% |
|
3000 Artifact (m) |
1100 | |||||
30% |
|
5000 Artifact (m) |
1650 | |||||
30% |
|
6000 Artifact (M) |
2200 | |||||
10% |
|
9000 Artifact (M) |
3300 | |||||
Visiting scheme | ||||||||
Event | ||||||||
You have found a Beholders' Sanctuary. Do you wish to attack the guards? * * * You have found what once was a Beholders' Sanctuary, but it has been deserted for some time. |
Beholders' Sanctuary is an adventure map location, and commonly known as one of the Creature Banks. It can only be found in water and guarded by 50–150 Beholders. The more guard there is, the better is the reward. Treasure contains 3000–9000 and 1 artifact.
The guards are divided into five stacks of 10/15/20/30 Beholders (red hexes). 50% probability of getting a stack of Evil Eyes in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. The object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.
The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.
Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.
Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If A stack was destroyed, B stack takes its place, C stack takes the freshly vacated place of B and so on).
Guards preview[edit | hide | hide all]
The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with bold font should be considered in the first place.
Default settings for random map generator[edit | hide]
- Terrain: water.
- Value: 2500.
- Density: 100.
See also:[edit | hide]
See also:[edit | hide]