Dendroid Guard and Dendroid Soldier: Difference between revisions

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{{creaturestats|Rampart|9|12|0|10-14|55|3|Binds enemies in place|Creature_DendroidGuard.png|3|350 [[gold]]}}
{{RampartCreaturesNew}}
==Dwelling==
{{Creature/Dendroid Guard}}
Dendroid Guards are recruited in the [[Dendroid Arches]].
{{Creature/Dendroid Soldier}}
==Upgrading==
Dendroid Guards can be upgraded to [[Dendroid Soldier]]s for 75 [[gold]] per Dendroid Guard.
==Comments==
Enemies are bound until the Dendroid Guard moves or dies.


Exception: Bound [[Harpy|Harpies]] are not released when the Dendroid Guard moves. Harpies are bound at the point of origin of their movement, not the point of attack.
'''Dendroid Guards and Dendroid Soldiers''' are the level 5 creatures of [[Rampart]]. They are recruited from the [[Rampart creature dwellings|Dendroid Arches]]. Building the [[Dendroid Saplings]] increases Dendroids' growth by 2 per week.
==Related Topic==
[[Ryland]] the [[Ranger]] has a specialty in Dendroids, which increases the attack and defense skills of any Dendroid Guard or Dendroid Soldier he commands for each level he attains after the 5th level.


[[Category: Units]]
''"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed."{{-}}<sup>[[Restoration of Erathia Manual Page 106|RoE manual]]''</sup>
{{clear|left}}
== Dwellings & Portraits ==
{{DwellingPortrait
| dwelling      = Dendroid Arches
| creature1      = Dendroid Guard
| creature2      = Dendroid Soldier
}}
{{clear|left}}
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==
* {{H|Ryland|Ranger}}
 
== Special Ability: Binding ==
Dendroids' attacks cause an enemy to be bound to the ground, unable to move until the stack of Dendroids that entangled them moves or perishes, though the effect can also be removed with [[Dispel]] or [[Teleport]] spells.
 
[[Anti-Magic]] does not protect units from being bound by this ability.
 
In [[Shadow of Death]] (and until version 1.3.3 of [[Horn of the Abyss]]), the ability is bugged when used on [[Harpy and Harpy Hag|Harpies]] attacking with their [[Harpy and Harpy Hag#Special ability strike and return|strike and return]] ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.
 
== Sounds ==
{{CreatureSounds|Dendroid Guard}}
{{CreatureSounds|Dendroid Soldier}}
{{SoundClickInfo}}
 
== Trivia ==
* [[Greg Fulton]] discussed the origin of the name "Dendroid" in [[Greg Fulton/Fanstratics Newsletters/41#HoMM3 Question|Fanstratics Newsletter #41]].
 
== Gallery ==
<gallery mode="packed-hover" heights="150px">
Dendroid render.gif
Dendroid render (alt).jpg
Dendroid13.jpg
Allin3.webm|thumbtime=0:07| [[Wood Elves]] and a Dendroid guard the forests of [[AvLee]]<br>([[The Tree Killer]]{{-wh}} prologue)
AB_CD-Heroes3-DATA-Heroes3_vid-H3X1intr-smk-H3X1intr.webm|thumbtime=0:55| A [[Minotaur]] fights a Dendroid<br>([[Armageddon's Blade (campaign)|Armageddon's Blade]]{{-wa}} intro)
</gallery>
 
{{Fanopinion|
With even lower speed than the [[Dwarf and Battle Dwarf|dwarves]], the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 [[Wyvern and Wyvern Monarch|wyvern]], damage is not entirely bad (though they have very low Attack skill), and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters ([[Giant and Titan|Titan]], [[Red Dragon and Black Dragon|Black Dragon]], [[Behemoth and Ancient Behemoth|Ancient Behemoth]], [[Firebird and Phoenix|Phoenix]], [[Sea Serpent and Haspid|Haspid]]).
 
During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.
 
[[Berserk]] works very well on Dendroids, since they will not only attack their fellow units, but bind them.
}}<!-- end of fan opinion -->
 
{{creature 'see also'}}
* [[Comparison of Level 5 Creatures]]
 
[[Category: Creatures]]
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Latest revision as of 22:00, 24 November 2025

Dendroid Guard
9
12
10–14
55
3
Move
Ground
Size
1
Growth
517
690
Cost

350

Binds enemies in place.
Dendroid Soldier
9
12
10–14
65
4
Move
Ground
Size
1
Growth
803
765
Cost

425

Binds enemies in place.

Dendroid Guards and Dendroid Soldiers are the level 5 creatures of Rampart. They are recruited from the Dendroid Arches. Building the Dendroid Saplings increases Dendroids' growth by 2 per week.

"Slow and powerful dendroids bash their opponents with their wooden limbs. Those attacked by dendroids are snared in tangling roots and bound in place until the dendroids move or are killed." RoE manual

Dwellings & Portraits[edit | hide | hide all]

Heroes with a specialty[edit | hide]

Special Ability: Binding[edit | hide]

Dendroids' attacks cause an enemy to be bound to the ground, unable to move until the stack of Dendroids that entangled them moves or perishes, though the effect can also be removed with Dispel or Teleport spells.

Anti-Magic does not protect units from being bound by this ability.

In Shadow of Death (and until version 1.3.3 of Horn of the Abyss), the ability is bugged when used on Harpies attacking with their strike and return ability. After the Dendroids retaliate, the Harpies are be bound to the original hex that they attacked from and will remain bound even if the Dendroid stack moves or dies.

Sounds[edit | hide]

Dendroid GuardDendroid Guard Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Dendroid Guard - AttackSound.webm style="display: none;" Media:Heroes3 - Dendroid Guard - DefendSound.webm Media:Heroes3 - Dendroid Guard - MoveSound.webm Media:Heroes3 - Dendroid Guard - HurtSound.webm Media:Heroes3 - Dendroid Guard - DeathSound.webm style="display: none;"
Dendroid SoldierDendroid Soldier Atk Shoot Def Move Hurt Death Summon
Media:Heroes3 - Dendroid Soldier - AttackSound.webm style="display: none;" Media:Heroes3 - Dendroid Soldier - DefendSound.webm Media:Heroes3 - Dendroid Soldier - MoveSound.webm Media:Heroes3 - Dendroid Soldier - HurtSound.webm Media:Heroes3 - Dendroid Soldier - DeathSound.webm style="display: none;"

Note: Clicking the icons will play the corresponding sound. Volume control in left side panel.

Trivia[edit | hide]

Gallery[edit | hide]

User Commentary

Show User Commentary
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With even lower speed than the dwarves, the dendroid guard and soldier are almost exclusively considered to be garrison units, because they will slow down any hero on the adventure map. However, it should be noted that they bear health almost equal to a level 6 wyvern, damage is not entirely bad (though they have very low Attack skill), and also have good defense and ability. Most of all, they are the cheapest level 5 monster and the only one with a horde building, making them as affordable and numerous as level 4 monsters but stronger and tougher. In terms of weekly hit points, Dendroid Soldiers are second only to certain upgraded level 7 monsters (Titan, Black Dragon, Ancient Behemoth, Phoenix, Haspid).

During a defensive siege in which a section of the wall has been destroyed, the Dendroids' binding ability can be utilized by binding an opponent's creature to the moat. The creature will therefore not only take 70-90 dmg per turn, but also block the entrance into the castle, rendering other non-flying units stuck outside the walls.

Berserk works very well on Dendroids, since they will not only attack their fellow units, but bind them.


See Also:[edit | hide]